Author Topic: Pyramid Complex - Singleplayer - Kaizo-based :3  (Read 5262 times)

Offline quakeulf

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Pyramid Complex - Singleplayer - Kaizo-based :3
« on: April 02, 2016, 10:55:19 AM »
 :shifteyes:

Hello...?

This is my first Quake-related map in almost 14 years, and my first Quake 2 singleplayer map. Some of my old maps for the Quake 3 Arenas are here.  :lolsign:

It is designed after the Kaizo-maps for the Mario-games, so it is frustrating and not fun to play.  :frustration:

Be prepared to savescum.  :help:

I have only managed to complete it once.  :sorry:

Included in the ZIP is also the source .map-file.  :yessign:

Here are some screenshots:





Here is the download link:

http://quakeulf.suxos.org/3d/nyan.zip (1.7mb)

Enjoy, and please let me know if there is anything.  :ilysign:
The Strogg is a fascinating race and their planet just as much.

Offline |iR|Focalor

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Re: Pyramid Complex - Singleplayer - Kaizo-based :3
« Reply #1 on: April 02, 2016, 11:10:20 AM »
Single player maps? Damn, it's probably rare enough to find anyone putting forth the enormous effort to make deathmatch maps for Q2 anymore. I've, uh... NEVER seen anyone make individual single player maps. Cool shit, man. Haven't played it yet, but when I get a little time either later this weekend or next week I'll DEFINITELY download it and play it and tell you what I think.
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Offline quakeulf

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Re: Pyramid Complex - Singleplayer - Kaizo-based :3
« Reply #2 on: April 02, 2016, 11:24:06 AM »
Single player maps? Damn, it's probably rare enough to find anyone putting forth the enormous effort to make deathmatch maps for Q2 anymore. I've, uh... NEVER seen anyone make individual single player maps. Cool shit, man. Haven't played it yet, but when I get a little time either later this weekend or next week I'll DEFINITELY download it and play it and tell you what I think.
The idea of an individual singleplayer map comes from spogsp1.bsp in 1998, which partly inspired me to do this.
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Offline Kyper

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Re: Pyramid Complex - Singleplayer - Kaizo-based :3
« Reply #3 on: April 02, 2016, 03:14:32 PM »
A neat and fun little map! Hoped it didn't turn out to be just fighting mobs with a blaster, but that thought died fast after getting past the first part.

I really needed to save scum to get past the light switches part. I'm sure a jumpmod regular can get through that part in one go.

It's been a while since I've played single player, but those explosive barrels seem to have a larger radius than I recall. Some of them hurt me when I was sure I was clear. I know at least the first barrel was pretty troll 'cause it insta-killed me unless I took cover.

Found a few "shortcuts":
- In the area with the light guards, you can simply water-hop up to the platform with the exit
- In the area with the moving platform with the tank in the middle, you can squeeze into the pillars and take out the switches that way
- You can avoid the blaster barrage at the end without lowering the Carmack barrier by hugging the wall
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Offline quakeulf

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Re: Pyramid Complex - Singleplayer - Kaizo-based :3
« Reply #4 on: April 02, 2016, 03:28:13 PM »
Found a few "shortcuts":
- In the area with the light guards, you can simply water-hop up to the platform with the exit
- In the area with the moving platform with the tank in the middle, you can squeeze into the pillars and take out the switches that way
- You can avoid the blaster barrage at the end without lowering the Carmack barrier by hugging the wall
The first two are intentional but the last one I thought I had fixed. :busted:

Did you find the first "first" shortcut with the first tank encounter? You don't have to shoot him.

Also I did modify some of the barrels to be more explosive than usual.

edit: The pillars were originally intended to squash you if you went in but I left that out for the end.
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Offline Kyper

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Re: Pyramid Complex - Singleplayer - Kaizo-based :3
« Reply #5 on: April 02, 2016, 03:40:33 PM »
Ah I was wondering if that thing was just for decoration. I had to use my zoom bind to see it clearly
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Offline quakeulf

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Re: Pyramid Complex - Singleplayer - Kaizo-based :3
« Reply #6 on: April 02, 2016, 03:45:42 PM »
Ah I was wondering if that thing was just for decoration. I had to use my zoom bind to see it clearly
I can just barely make it out clearly at 2560x1440, but I can still manage to hit it on lower resolutions. I tested in 1280x720 mostly.
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Offline |iR|Focalor

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Re: Pyramid Complex - Singleplayer - Kaizo-based :3
« Reply #7 on: April 02, 2016, 05:51:47 PM »
I typed "map nyan" in console to start it. But as far as I could get was the door that says "shoot the big guy". There was no big guy to shoot.
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Offline quakeulf

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Re: Pyramid Complex - Singleplayer - Kaizo-based :3
« Reply #8 on: April 02, 2016, 05:54:40 PM »
I typed "map nyan" in console to start it. But as far as I could get was the door that says "shoot the big guy". There was no big guy to shoot.
Did you get the fish and the bars at the start? Was it started as a singleplayer map? Did you use q2pro?
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