Author Topic: DM Maps  (Read 9973 times)

Offline Zeppelin

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DM Maps
« on: March 05, 2016, 11:35:13 AM »
I noticed almost every DM maps have a little touch from quadz, adding a some items in funny places.

q2dm1 - is there any?
q2dm2 - invulnerability between the lifts. Is there any teleport to there?
q2dm3 - harmless corner in the lava with rockets.
q2dm4 - unlimited rockets up form the bridge.
q2dm5 - is there any?
q2dm6 - 2 teleports (one outside and other near the SSG)
q2dm7 - BFG spot
q2dm8 - invul + quad

I wonder if im missing something?  :lolsign:
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Offline |iR|Focalor

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Re: DM Maps
« Reply #1 on: March 05, 2016, 02:34:35 PM »
I noticed almost every DM maps have a little touch from quadz, adding a some items in funny places.

q2dm1 - is there any?


There's an invulnerability in the secret sewer teleport room.
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Offline Zeppelin

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Re: DM Maps
« Reply #2 on: March 05, 2016, 05:57:22 PM »
what? where is that?
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Offline quadz

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Re: DM Maps
« Reply #3 on: March 05, 2016, 11:20:37 PM »
I noticed almost every DM maps have a little touch from quadz, adding a some items in funny places.

A goal has been to add a few extras in a way that doesn't disrupt the original FFA gameplay of the map, or at least not much.


q2dm1 - is there any?
q2dm2 - invulnerability between the lifts. Is there any teleport to there?
q2dm3 - harmless corner in the lava with rockets.
q2dm4 - unlimited rockets up form the bridge.
q2dm5 - is there any?
q2dm6 - 2 teleports (one outside and other near the SSG)
q2dm7 - BFG spot
q2dm8 - invul + quad

I wonder if im missing something?  :lolsign:

There are no 'hidden' extras on q2dm1 currently, but there's definitely an out-of-the-way location where something could be added.

On q2dm2, the teleporter is in the rafters above the quad pool. (Kinda hard to get up there though.)

On q2dm3 there's also a BFG death trap where you can get off a shot or two but are guaranteed to die (similar to q2dm7.)

Haven't been able to find any potential hidden or out-of-the-way areas on q2dm5, so probably nothing will be added to that map.


:dohdohdoh:

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Offline |iR|Focalor

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Re: DM Maps
« Reply #4 on: March 06, 2016, 01:21:58 AM »
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Offline Reefer

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Re: DM Maps
« Reply #5 on: March 06, 2016, 02:20:34 AM »
 :bravo: badass work!
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Offline Zeppelin

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Re: DM Maps
« Reply #6 on: March 06, 2016, 09:53:44 AM »
lol nice!
I didnt know about the teleport on dm2! neither the BFG on dm3. i will try to find it!

 :dohdohdoh:
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Offline Zeppelin

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Re: DM Maps
« Reply #7 on: March 07, 2016, 03:51:34 PM »

On q2dm3 there's also a BFG death trap where you can get off a shot or two but are guaranteed to die (similar to q2dm7.)


ahh cant even get one shot!! should add red armor + mega

 :badgrin:
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Offline quadz

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Re: DM Maps
« Reply #8 on: March 08, 2016, 05:59:37 AM »
ahh cant even get one shot!! should add red armor + mega

There's a trick to it... Hug the walls and go diving for health, the anti-lasers will keep you alive longer. (The lasers have negative damage so they actually boost your health. They offset the damage from the lava, so it's more like being in slime. There's time to get off 2 or 3 shots.)


:dohdohdoh:

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Offline Zeppelin

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Re: DM Maps
« Reply #9 on: March 08, 2016, 10:40:52 AM »
i see lol. i could shoot now!
nice one!!

 :dohdohdoh:
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Offline Zeppelin

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Re: DM Maps
« Reply #10 on: March 27, 2016, 08:24:01 AM »
quadz,
can you add ztn2dm1 and q2rdm1 to DM and Vanilla?
and maybe give a chance to use mymap at DM normally,  instead of waiting 4 maps?

 :help:

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Offline Alpha

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Re: DM Maps
« Reply #11 on: March 27, 2016, 09:37:33 AM »

q2rdm1 to DM


one of my favorite maps but not really suitable for a dm map.


and maybe give a chance to use mymap at DM normally,  instead of waiting 4 maps?


I say 1 mymap per rotation.
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Offline quadz

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Re: DM Maps
« Reply #12 on: March 27, 2016, 01:27:41 PM »
can you add ztn2dm1 and q2rdm1 to DM and Vanilla?

My concern would be, don't those maps seem a bit small for 16 players?


and maybe give a chance to use mymap at DM normally,  instead of waiting 4 maps?
I say 1 mymap per rotation.

You see? This is why we can't have nice things.


:P

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Offline Zeppelin

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Re: DM Maps
« Reply #13 on: March 27, 2016, 02:15:02 PM »


You see? This is why we can't have nice things.


:P

well said!!


I say 1 mymap per rotation.

yes!
lets just play dm1 to dm8 over and over and say "fags" in the end of each map!
« Last Edit: March 27, 2016, 02:36:26 PM by Zeppelin »
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Offline Alpha

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Re: DM Maps
« Reply #14 on: March 27, 2016, 05:06:26 PM »

lets just play dm1 to dm8 over and over and say "fags" in the end of each map!


when quake2 first came out, the setup on most deathmatch servers (the ones back in dialup days) was dm1 through to 8. A lot of die hard fans of the game prefer this. It may seem boring to you, I don't mind some of the changes that quadz has made over time to the maps, but the more that's added it takes away from that deathmatch originality and the nostolgic feeling of the game. I thought that's why we have servers like vanilla and mutant, so if you want to play different maps those options were always available. And i see you have since made a poll, well that's great, however most of the players that do play on DM don't visit the forums so they don't have a voice really. The  number of players have died down dramatically in the last year/2 years alone which does sadden me. it's like we are trying to mesh everything into the one server because DM is probably the most played. If you are going to add 4 mymaps during a DM rotation, why not add railz only in there aswell. Hell lets also add a mymap that allows for no weapons stay, and one for lithium, oh and throw in CTF aswell
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