Author Topic: Server framerate again  (Read 5731 times)

Offline Punk_FAS.old

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Server framerate again
« on: January 01, 2005, 02:48:38 AM »
Was great a while back when you switched it to 90fps.  Now it's back to 80fps (the significance of that number in relation to gameplay still eludes me).  Would be great to run it at 90fps, as I belive that's the default for quake 2, and things run much more smoothly.  Not on a visual base, but on a gameplay base.  @ 80fps you will randomly "stick" to the ground while bunny hopping, which you don't do at 90.
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Offline Hydro-cru

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« Reply #1 on: January 01, 2005, 06:11:37 AM »
Once again I have to agree, with tastyspleen you should have plenty of pipe and machine to handle 90.
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Offline Art

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« Reply #2 on: January 02, 2005, 04:58:52 AM »
Strange that what Punk says is exactly opposite for me.
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Offline Punk_FAS.old

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« Reply #3 on: January 05, 2005, 01:27:50 AM »
Quote from: console
Thing is . . . we found out later that the _mega lag_ was apparently due to some SQL processes going crazy on the server machine.

So - - - we're back to musing whether 90 might have been OK after all...!


Regards,

:mrgreen:


From my previous thread about this a while back.

For Quake 2, and perhaps many other online games too, I believe that client-side framerate has a very minimal effect on the server.  Lately I've been enjoying playing on the server again here and there, but the 80 fps really gets on my nerves, and I'm sure a handful of others as well (guess I'm just the one being most vocal about it).

I've been told "60fps is fine, learn to adapt".  Well, I've been playing with 90fps for a long time now, and I can definitely tell the difference between 60 & 90.  As well as I believe Q2 (read this somewhere, can't confirm) defaults @ 90fps for a good reason.  If 90fps has little to zero effect on server-side lag (was playing with it for hours the other night on the server, noticed no difference whatsoever), and you can manually cap your personal FPS @ 60 if you so wish, I don't see why this would be a problem that couldn't be addressed.

Playing well to me is synonymous to having fun (though it can be fun to be a total goof sometimes too).  And I feel that although this may seem like a minor change (which it is technically speaking), it makes a large impact with regards to in-game movement, and thus performance.

Thanks =)
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Offline Punk_FAS.old

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« Reply #4 on: January 05, 2005, 01:39:35 AM »
Was just playing with the cl_drawrate command via nocheat.

It shows your upload/download kbyte?/sec rate.

Switching from cl_maxfps 80 to cl_maxfps 90, on a server here in FL, running on a home cable connection, dedicated server (nothing too fancy afaik), seemed to increase my u/l speed by 0.1 k/sec.  And my download raised maybe .05 to 0.1 k/sec.

So assuming this feature of nocheat fairly accurately monitors incoming/outgoing data through Q2, & the tastyspleen connection & machine is superior to this guy I know's personal Q2 server (Clan [BOT] server).  Then the server impact even if the max of 32 clients were connected to the "vanilla" server, and all normally ran @ 80fps and now were @ 90fps, the server would be taxed an additional 3.2k/sec download, and 1.6-3.2k upload.

Of course, assuming these numbers are accurate, I'd presume that the tastyspleen server could tolerate this increase?  And again, I'm not sure how often the server has that many people that want to run 90fps at the same time, so these figures are theoretical maximums.
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Offline Hydro-cru

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« Reply #5 on: January 05, 2005, 07:59:50 AM »
Punk,
Here are a couple of FL servers you can try out-

=BMF= DM <www.bmfclan.com> (68.209.107.58:27911)
=BMF= Insta-Gib ^FFA^ (68.209.107.58:27913)

And our midwest servers

-=BMF Clan=- -Tourney Server (66.165.116.30:27910) vote config

And as I said I agree with what you are saying, I like running at 100 maxfps myself.
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Offline error

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« Reply #6 on: January 05, 2005, 08:25:00 AM »
Quote from: Punk>FAS>
Was just playing with the cl_drawrate command via nocheat.

It shows your upload/download kbyte?/sec rate.

Switching from cl_maxfps 80 to cl_maxfps 90, on a server here in FL, running on a home cable connection, dedicated server (nothing too fancy afaik), seemed to increase my u/l speed by 0.1 k/sec.  And my download raised maybe .05 to 0.1 k/sec.

So assuming this feature of nocheat fairly accurately monitors incoming/outgoing data through Q2, & the tastyspleen connection & machine is superior to this guy I know's personal Q2 server (Clan [BOT] server).  Then the server impact even if the max of 32 clients were connected to the "vanilla" server, and all normally ran @ 80fps and now were @ 90fps, the server would be taxed an additional 3.2k/sec download, and 1.6-3.2k upload.

Of course, assuming these numbers are accurate, I'd presume that the tastyspleen server could tolerate this increase?  And again, I'm not sure how often the server has that many people that want to run 90fps at the same time, so these figures are theoretical maximums.





Id like a Biggy Fry and Shake
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Offline console

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« Reply #7 on: January 05, 2005, 05:04:13 PM »
Hi Punk,

Thanks for the detailed analysis :)

I've bumped the default back up to 90.  It turns out the source of lag on xquake has more to do with CPU load (from other accounts on the system checking email) than net bandwidth.

And, indeed, tastyspleen should be able to handle it fine.  (although quake2 did get up to 70% CPU when we had a fulll 32 players on the other day :D )


Regards,

:mrgreen:
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Offline Art

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« Reply #8 on: January 05, 2005, 06:28:56 PM »
Great footwork punk, congradulations! Good to see the server is playing like you want it, I just wish I could take advantage of it. My problem is that if I set my client cl_maxfps above 35fps, I experience just what you were talking about in your original post. I've yet to find a solution  :(
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Offline Punk_FAS.old

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« Reply #9 on: January 06, 2005, 12:36:54 AM »
Quote from: Art
Great footwork punk, congradulations! Good to see the server is playing like you want it, I just wish I could take advantage of it. My problem is that if I set my client cl_maxfps above 35fps, I experience just what you were talking about in your original post. I've yet to find a solution  :(


What video card, operating system, & connection are you running on Art?

And are you using a CRT or LCD display?

And many many thanks console (whichever version you are =P) for the change.  Glad you're able to do small favors for members of the xquake community =)
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Offline [BTF]EyEsTrAiN

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« Reply #10 on: January 06, 2005, 11:54:11 AM »
YAY console! My hero :D :D :D
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"All life begins with Nu and ends with Nu. This is the truth! This is my belief!...At least for now."
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Offline Art

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« Reply #11 on: January 08, 2005, 04:59:21 AM »
Quote from: Punk>FAS>
What video card, operating system, & connection are you running on Art?
And are you using a CRT or LCD display?


Don't laugh ... nividia geforce2 mx400, win2kpro, cable 2400 down/300 up
kds flatscreen crt.
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Offline Whirlingdervish

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Re: Server framerate again
« Reply #12 on: October 09, 2006, 03:00:54 PM »
I know this is an ancient thread but...

I use a comparable nvidia card (mx 440 64mb) and it works smoothly up to around 60+ fps..
I cap it at 60 though.

I'm running xp pro sp2
on a viewsonic CRT, with a decently fast cable connection.

I don't notice any stickyness.
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Offline X'tyfe

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Re: Server framerate again
« Reply #13 on: October 09, 2006, 04:05:53 PM »
good god talk about necroposting
does anyone actually surf this far back and read posts from almost 2 years ago  :evilgrin:
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Re: Server framerate again
« Reply #14 on: October 09, 2006, 04:09:47 PM »
lol, this is what happens when you notice a guest reading a thread while using the "Who's Online" feature...
I posted, then I looked at the dates on it.
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