Author Topic: Quake 2 mapping  (Read 9989 times)

Offline Electfried

  • Full Member
  • ***
  • Posts: 121
  • Fight me you'll die fast in like a hit or two
    • View Profile
  • Rated:
Quake 2 mapping
« on: June 16, 2014, 06:51:27 PM »
Is their any actual user friendly mapping programs out there for quake 2 mapping? I do mapping on hammer sdk which is from an old quake 1 map engine. QK radiant or w/e it is called is so confusing and hard to use I feel like a human on an alien ship trying to fly it. Would be helpful if you provide a DL link and explain somewhat how to use it.
Fight me you'll die fast in like a hit or two

Offline |iR|Focalor

  • Irrepressibly Profuse Member
  • *
  • Posts: 15768
  • Help Destroy America: VOTE DEMOCRAT
    • View Profile
    • Focalor's Horrible Website: We Rape You Til The Room Stinks
  • Rated:
Re: Quake 2 mapping
« Reply #1 on: June 17, 2014, 01:27:47 AM »
I've never screwed with mapping, but apparently QuArK can do mapping, and that's what I've been using so far to do models. I don't think I'd recommend it for use though. It's 100% free, but if learning it for mapping is anything like learning it for modelling, then it's not very good. The documentation isn't very thorough or helpful for beginners. But on the other hand, if you're somewhat familiar with mapping already, then maybe some of the functions will carry over, I don't really know.

http://quark.sourceforge.net/
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline The Happy Friar

  • Opulent Member
  • *
  • Posts: 2089
    • View Profile
    • Fuzzy Logic Inc
  • Rated:
Re: Quake 2 mapping
« Reply #2 on: June 17, 2014, 03:35:59 AM »
GTKRadiant.  :)  Remember, dozens of the most popular games have been made with GTKRadiant & it's predecessors.  Hammer has been used for..... five.  :)  Hammer is the odd one out.

You might be able to find old copies of worldcraft somewhere.  That's what Valve bought to make Hammer from.  Before Valve bought it worldcraft supported id engines, like Radiant. 

There's also been Hammer users who use that to make maps for id engines.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
q2server.fuzzylogicinc.com
d3server.fuzzylogicinc.com
l33t hacz over yonder.  ;) :)

Offline Electfried

  • Full Member
  • ***
  • Posts: 121
  • Fight me you'll die fast in like a hit or two
    • View Profile
  • Rated:
Re: Quake 2 mapping
« Reply #3 on: June 17, 2014, 08:15:17 AM »
I've never screwed with mapping, but apparently QuArK can do mapping, and that's what I've been using so far to do models. I don't think I'd recommend it for use though. It's 100% free, but if learning it for mapping is anything like learning it for modelling, then it's not very good. The documentation isn't very thorough or helpful for beginners. But on the other hand, if you're somewhat familiar with mapping already, then maybe some of the functions will carry over, I don't really know.

http://quark.sourceforge.net/

Well, Quark is an alright program to use for modeling I wouldn't suggest using it for mapping. I've tried mapping with it and it's difficult.


GTKRadiant.  :)  Remember, dozens of the most popular games have been made with GTKRadiant & it's predecessors.  Hammer has been used for..... five.  :)  Hammer is the odd one out.

You might be able to find old copies of worldcraft somewhere.  That's what Valve bought to make Hammer from.  Before Valve bought it worldcraft supported id engines, like Radiant. 

There's also been Hammer users who use that to make maps for id engines.

I don't think they made a wordcraft version for quake 2 and if they did I'm sure I would've gotten my hands on it. I may have to use GTK Radiant but if so it's going to require some extensive hours of learning. If I can find out how to map with world craft which is the same as hammer I would start making a lot of maps.

EDIT: I just saw they had supported quake 2 and hexen aswell. http://quakewiki.org/wiki/Worldcraft , could you find me a download link to worldcraft please?
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Fight me you'll die fast in like a hit or two

Offline fdrjk

  • Brobdingnagian Member
  • ***
  • Posts: 4996
  • gotta be above it
    • View Profile
  • Rated:
Re: Quake 2 mapping
« Reply #4 on: June 17, 2014, 09:18:14 AM »
i use quark for mapping
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline The Happy Friar

  • Opulent Member
  • *
  • Posts: 2089
    • View Profile
    • Fuzzy Logic Inc
  • Rated:
Re: Quake 2 mapping
« Reply #5 on: June 17, 2014, 10:57:18 AM »
There's also QOOLE, which I liked better then GTK, but it has a major rounding bug in it.

I don't know where to find Worldcraft as I never used it but I'd figure a yahoo search would turn it up somewhere.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
q2server.fuzzylogicinc.com
d3server.fuzzylogicinc.com
l33t hacz over yonder.  ;) :)

Offline |iR|Focalor

  • Irrepressibly Profuse Member
  • *
  • Posts: 15768
  • Help Destroy America: VOTE DEMOCRAT
    • View Profile
    • Focalor's Horrible Website: We Rape You Til The Room Stinks
  • Rated:
Re: Quake 2 mapping
« Reply #6 on: June 17, 2014, 11:17:21 AM »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Electfried

  • Full Member
  • ***
  • Posts: 121
  • Fight me you'll die fast in like a hit or two
    • View Profile
  • Rated:
Re: Quake 2 mapping
« Reply #7 on: June 17, 2014, 08:06:00 PM »
Is dis be it?

http://www.fileplanet.com/44990/40000/fileinfo/WorldCraft-v3.3

I installed it an it only supports half life. I assume that version 1.6 is what supports quake , and quake 2.

Worldcraft 3.x only allows for the creation of Half-Life (and Half-Life mod) levels. It is not meant as an upgrade or replacement for Worldcraft 2.1, as it does not support Quake or Quake2.

Version 1.6 of world craft is what supports quake and quake 2.

https://developer.valvesoftware.com/wiki/Hammer_Editor_version_history

http://www.quaketerminus.com/tools/wc16.zip this is a dl link to WorldCraft 1.6 but it won't let me open it saying windows won't support it.
« Last Edit: June 17, 2014, 08:21:14 PM by Electfried »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Fight me you'll die fast in like a hit or two

Offline [BTF] Reflex

  • Loquaciously Multiloquent Member
  • ****
  • Posts: 5324
  • !
    • View Profile
  • Rated:
Re: Quake 2 mapping
« Reply #8 on: June 18, 2014, 02:24:31 AM »
try here...  http://marlporo.pp.fi/aq2/software/worldcraft1.6.zip


Worldcraft is all I ever use for mapping.   Post back here if you need any help.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again

Offline Electfried

  • Full Member
  • ***
  • Posts: 121
  • Fight me you'll die fast in like a hit or two
    • View Profile
  • Rated:
Re: Quake 2 mapping
« Reply #9 on: June 18, 2014, 02:06:24 PM »
try here...  http://marlporo.pp.fi/aq2/software/worldcraft1.6.zip


Worldcraft is all I ever use for mapping.   Post back here if you need any help.

My antivrius goes nuts over it so I had to disable it to run it. I seem to of gotten it working but my only problem is the fkn camera. In hammer I press Z and can roam around the map. In worldcraft I have no clue how to. I'll have to learn how to spawn weapons and etc. I know the main majority of WorldCraft but I'll have to learn.

In hammer I'm use to typing in skybox and getting a skybox texture, in quake2 I have no clue on how to add water,skybox. Could you explain how to do this if you know?

And how do I make spawnpoints?

When I clicked on the create entities tools I saw NO entities what so ever.
« Last Edit: June 18, 2014, 02:14:05 PM by Electfried »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Fight me you'll die fast in like a hit or two

Offline Jay Dolan

  • Swanky Member
  • *****
  • Posts: 644
    • View Profile
    • Quetoo.org
  • Rated:
Re: Quake 2 mapping
« Reply #10 on: June 18, 2014, 04:17:47 PM »
Since no one has mentioned this yet..

Pan was nice / smart enough to archive the old RUST (GameDesign.net) mapping tutorials:
http://tastyspleen.net/~panjoo/rust/readme.html

Well worth a read through.

Offline [BTF] Reflex

  • Loquaciously Multiloquent Member
  • ****
  • Posts: 5324
  • !
    • View Profile
  • Rated:
Re: Quake 2 mapping
« Reply #11 on: June 18, 2014, 05:57:32 PM »
I looked at his page for a possible worldcraft d/l,  I forgot what he uses.
Sweet that he saved all the rust stuff.


As for moving the camera...   In the view window, holding the left mouse button allows you to look around with the mouse and holding the right mouse button lets you move the camera left - right and up - down.   There is no forward or backward for some reason (if you find it lemme know).  If you need to move forward you have to turn left at a 90 degree angle and then move right.

It took a second to get used to, but I didnt have much else going on in the late 90's.


As for entities,  if you are clicking the light bulb button with an 'x' in the upper right, the box to select an entity from is on the right hand side of the screen with a drop down menu.  If that is blank the FGD file is not pointed to correctly or missing.
I dunno, I looked and it comes packaged with worldcraft 1.6.  Its called quake.fgd,  not quake2.fgd.





A weird glitch, at least on my machine, if you use hardware acceleration for the 3d view window you cant select items/brushes in there with the mouse anymore...  so just leave it software.





  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again

Offline Electfried

  • Full Member
  • ***
  • Posts: 121
  • Fight me you'll die fast in like a hit or two
    • View Profile
  • Rated:
Re: Quake 2 mapping
« Reply #12 on: June 18, 2014, 11:23:11 PM »
I looked at his page for a possible worldcraft d/l,  I forgot what he uses.
Sweet that he saved all the rust stuff.


As for moving the camera...   In the view window, holding the left mouse button allows you to look around with the mouse and holding the right mouse button lets you move the camera left - right and up - down.   There is no forward or backward for some reason (if you find it lemme know).  If you need to move forward you have to turn left at a 90 degree angle and then move right.

It took a second to get used to, but I didnt have much else going on in the late 90's.


As for entities,  if you are clicking the light bulb button with an 'x' in the upper right, the box to select an entity from is on the right hand side of the screen with a drop down menu.  If that is blank the FGD file is not pointed to correctly or missing.
I dunno, I looked and it comes packaged with worldcraft 1.6.  Its called quake.fgd,  not quake2.fgd.





A weird glitch, at least on my machine, if you use hardware acceleration for the 3d view window you cant select items/brushes in there with the mouse anymore...  so just leave it software.

I give up on mapping for quake 2. I either get a program which would take forever to learn how to use or I finally do get what I want but it has errors that is a PITA to fix. I'm not going to go and spend 3 hours and finding out why the quake2.fgd folder wont load and even if I fix that I still have more issues. I guess mapping for quake 2 wasn't for me.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Fight me you'll die fast in like a hit or two

Offline [BTF] Reflex

  • Loquaciously Multiloquent Member
  • ****
  • Posts: 5324
  • !
    • View Profile
  • Rated:
Re: Quake 2 mapping
« Reply #13 on: June 19, 2014, 03:26:08 AM »
Yeah,  you have issues.


  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again

Offline The Happy Friar

  • Opulent Member
  • *
  • Posts: 2089
    • View Profile
    • Fuzzy Logic Inc
  • Rated:
Re: Quake 2 mapping
« Reply #14 on: June 19, 2014, 03:57:07 AM »
Only thing easier then Q2 mapping is Doom3 mapping, and that's because you don't need to wait for light to compile.  :P
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
q2server.fuzzylogicinc.com
d3server.fuzzylogicinc.com
l33t hacz over yonder.  ;) :)

 

El Box de Shoutamente

Last 10 Shouts:

Costigan_Q2

November 11, 2024, 06:41:06 AM
"Stay cozy folks.

Everything is gonna be fine."

There'll be no excuses for having TDS after January 20th, there'll be no excuses AT ALL!!!
 

|iR|Focalor

November 06, 2024, 03:28:50 AM
 

RailWolf

November 05, 2024, 03:13:44 PM
Nice :)

Tom Servo

November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

Show 50 latest
Welcome, Guest. Please login or register.
November 25, 2024, 08:24:52 AM

Login with username, password and session length