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The multiplayer deathmatch frag count always shows 0
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Topic: The multiplayer deathmatch frag count always shows 0 (Read 2041 times)
Roarkes
Full Member
Posts: 108
Rated:
The multiplayer deathmatch frag count always shows 0
«
on:
February 14, 2014, 05:07:55 AM »
I'm working on a existing Quake 2 mod. The multiplayer deathmatch frag count shows fine in the hud, if you get fragged (if you die, ten times, it shows - 10). But the one that made the frags, the frag on the hud is always 0 (not 10 or whatever). Regardless, time limt works. Can i make a .ini file or something ?
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QwazyWabbit
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Posts: 1377
Rated:
Re: The multiplayer deathmatch frag count always shows 0
«
Reply #1 on:
February 16, 2014, 08:21:00 PM »
Which mod is it? Is the source code available?
No, there is no change to an INI to repair this.
The change would have to happen in the server code since the frag count is sent as a status message to the client and the index to that status message is supposed to be STAT_FRAGS, which always has the numerical value 14. The HUD message is sent by the mod to the client and the client displays the items in the HUD per the messages. If the person coding that mod tried to insert new HUD items or change the values of the first 16 STAT items then the HUD will be screwed up when used with standard clients.
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The multiplayer deathmatch frag count always shows 0
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