Author Topic: Brights, again  (Read 2385 times)

Offline LedZep

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Brights, again
« on: June 10, 2013, 03:51:12 PM »
Here's some stuff I have lying around that I made...

http://ledzep.tastyspleen.net/files/ledzep.pkz - My PAK/PKZ/whatever - contains bright items for all baseq2 weapons and ammo. Also quad and mega.
Makes the game look like the pic in this thread: http://forum.tastyspleen.net/quake/index.php?topic=21373.0
...minus the black&white map textures (that's just saturation trickery).
WARN: Textures are in PNG, so vanilla 3.20 does not have the ability to load this.

http://ledzep.tastyspleen.net/files/zepbrights.zip - My brightskins. They are in PCX and use the original Q2 color table. You can use them in vanilla 3.20 if you want.
The bright skins are:
cyborg/zbrskblu
cyborg/zbrskred
male/zbrskblu
male/zbrskred
female/zbrskblu
female/zbrskred


You can also just browse http://ledzep.tastyspleen.net/files/
I have random stuff...
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Offline Golgo13

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Re: Brights, again
« Reply #1 on: June 10, 2013, 04:00:30 PM »
cool. perhaps i will implement your skins into my ctf server.

i like your zepdm 1 and 2 maps. i could alter dm1 to be CTF compatible. however since i'm not a mapper, dm2 wouldn't be evenly shaped. so if you have any interest in altering the zepdm2 map to a more CTF friendly version, lemme know. we could collab :bubbles:
« Last Edit: June 10, 2013, 04:11:02 PM by Golgo13 »
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Offline LedZep

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Re: Brights, again
« Reply #2 on: June 10, 2013, 04:22:10 PM »
Thanks man, I plan to make more maps as of recently. Those are my 2010 works :D
You actually read my mind with the CTF stuff. After revisiting zepdm2, I realized that with the map's symmetry, I could expand it into a CTF map. Luckily I kept the map sources :D

 

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