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Brights, again
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Topic: Brights, again (Read 2723 times)
LedZep
Full Member
Posts: 107
nader on railz
Rated:
Brights, again
«
on:
June 10, 2013, 03:51:12 PM »
Here's some stuff I have lying around that I made...
http://ledzep.tastyspleen.net/files/ledzep.pkz
- My PAK/PKZ/whatever - contains bright items for all baseq2 weapons and ammo. Also quad and mega.
Makes the game look like the pic in this thread:
http://forum.tastyspleen.net/quake/index.php?topic=21373.0
...minus the black&white map textures (that's just saturation trickery).
WARN: Textures are in PNG, so vanilla 3.20 does not have the ability to load this.
http://ledzep.tastyspleen.net/files/zepbrights.zip
- My brightskins. They are in PCX and use the original Q2 color table. You can use them in vanilla 3.20 if you want.
The bright skins are:
cyborg/zbrskblu
cyborg/zbrskred
male/zbrskblu
male/zbrskred
female/zbrskblu
female/zbrskred
You can also just browse
http://ledzep.tastyspleen.net/files/
I have random stuff...
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Golgo13
Swanky Member
Posts: 904
Rated:
Re: Brights, again
«
Reply #1 on:
June 10, 2013, 04:00:30 PM »
cool. perhaps i will implement your skins into my ctf server.
i like your zepdm 1 and 2 maps. i could alter dm1 to be CTF compatible. however since i'm not a mapper, dm2 wouldn't be evenly shaped. so if you have any interest in altering the zepdm2 map to a more CTF friendly version, lemme know. we could collab
«
Last Edit: June 10, 2013, 04:11:02 PM by Golgo13
»
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http://lithctf.yolasite.com/
https://www.instagram.com/watered_down_post_malone/
LedZep
Full Member
Posts: 107
nader on railz
Rated:
Re: Brights, again
«
Reply #2 on:
June 10, 2013, 04:22:10 PM »
Thanks man, I plan to make more maps as of recently. Those are my 2010 works
You actually read my mind with the CTF stuff. After revisiting zepdm2, I realized that with the map's symmetry, I could expand it into a CTF map. Luckily I kept the map sources
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tastyspleen::quake 2 community
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Brights, again
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