I don't see why you are casting bad light on this fellow. His whole speech was just to inform Western developers how the standard F2P model works in China, as he believes there is some useful information that can be learned from it.
You have to go through those authentic thought processes. You know? That was the idea behind Day Z having the layers. Like, it’s raining, I need to watch out. I need food, but I can’t carry too much, I need to carry some ammunition. You have all of these different things to consider, and suddenly it’s all going on up in here instead of you just watching and reacting.I think it just seems crazy to me that as a medium, video games haven’t really explored a lot of the areas that movies and literature just constantly explore. You look at the zombie genre, in literature and movies they explore... You know, zombies aren’t the terror. There’s complex political stuff that happens when the world collapses. (Games? Shoot zombies.)And you don’t need a story to make someone feel something. That’s where games will win over movies. Hands down. Because you can’t have the viewer of a movie experience it.Just before I came to work at BIS, I did an army exchange to Singapore, and I did their officer training. And as part of that I had to go to Brunei and do this survival training. So I’m the only white guy, trying to do this 30-day survival course with the Singaporeans, they’re not the best communicators, and it was just awful. I ran out of food, I ended up getting badly injured and had to have surgery and stuff. It was terrible. But as part of that whole experience, that was just what you were saying... You have to balance all this basic little stuff, and the effect that had, the way that I felt, the emotions I felt, that was when I was like... Why don’t video games try to create those emotions? Because even though some of them are terrible, the way they come together is really amazing, if that makes sense. You get all these stories out of them, you really want to tell people about them, because you went through this crazy thing. Why don’t we do that in games?
I want to go back to the point where good games were made and stayed that way for 10+ years (such as Quake2). Games are made like shit these days and don't last any longer than 2 years or even a 1 year in some cases , id say we are in the middle between the old way and the way it is in China.
fun is subjective.whether you like games today or 20 years ago is entirely up to opinion.
Interesting. Sort of the online game design version of:
fun is subjective.
There's a difference though. When you play slots, you have the possibility of winning money even if the odds of coming out ahead are very unlikely.
With browser games, the only possible payout is "fun".
I found the presentation informative and interesting.It describes a type of game design focus that I'm not really overjoyed exists in the world--like that of designing slot machines or state lotto tickets--but indeed it exists and it is what it is.A recent example of a Western failure along these lines was the attempted cash grab perpetrated by a money-grubbing outfit who tried to cash in on the popularity of the DayZ mod, with their "War Z" offering.When "War Z" was rushed to market at the end of last year, it was clear that the overarching design ethos woven into its DNA was that of producing an ongoing revenue stream for the developer/publisher. Like the Chinese games described in the above video, the revenue stream itself is the guiding design principle from which structure and choices in the game derive.
Don't confuse "F2P" free to play with "P2W" pay to win, which is what he was talking about. The problem I have is not just that, but the fact that in China games are disposable. I want to go back to the point where good games were made and stayed that way for 10+ years (such as Quake2). Games are made like shit these days and don't last any longer than 2 years or even a 1 year in some cases , id say we are in the middle between the old way and the way it is in China.They spend millions to make these shitty games these days only to have them last a short time, its not worth it. While in China they spend many times less and bring in way more. There is no doubt it will happen. Why not spend money on one game and have it keep selling for years simply because its good, not because it brings in many players for a short period before being thrown in the trash.