Author Topic: fraglimit  (Read 2752 times)

Offline MK-801

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fraglimit
« on: February 19, 2013, 06:10:58 PM »
Can we have a fraglimit of 30 like vanilla and dm? I hate it when someone picks a random shitty map and then have to play it for entire 10 mins.

 :please:
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Offline Booya

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Re: fraglimit
« Reply #1 on: February 19, 2013, 07:01:11 PM »
HOLLY SHIT BATMAN STOP FARTING!
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Offline VaeVictis

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Re: fraglimit
« Reply #2 on: February 19, 2013, 09:05:56 PM »
Shitty maps is most of the rotation, learn to deal with it... No fraglimit is one of the good things about mutant
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Offline MK-801

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Re: fraglimit
« Reply #3 on: February 20, 2013, 08:37:44 AM »
the ones in rotation are just fine, its the other 4000 that suck for the (most of them anyway)

and booya, I JUST FARTED while thinking about you  :shifteyes:
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Offline Booya

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Re: fraglimit
« Reply #4 on: February 20, 2013, 10:02:24 AM »
FART WAR!


http://www.youtube.com/watch?v=bOdpX6dcrU4\

I would agree with Vae though. Imo, an instant map vote would really go along way for reviving mutant?
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Offline bluemeanies

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Re: fraglimit
« Reply #5 on: February 20, 2013, 10:44:08 AM »
Imo, an instant map vote would really go along way for reviving mutant?
Might be worth trying?
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Offline fdrjk

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Re: fraglimit
« Reply #6 on: February 20, 2013, 02:14:01 PM »
I just wanna say; I wasn't ready when I typed "mymap" on mutant.

(Also, it might be smart to add a fraglimit to really big maps there.)
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Offline VaeVictis

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Re: fraglimit
« Reply #7 on: February 20, 2013, 07:12:35 PM »
some of the larger maps actually finish faster on mutant

10 minutes vs 15 on dm... even if there is only 20 frags done, it will end at 10 minutes
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Offline MK-801

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Re: fraglimit
« Reply #8 on: February 22, 2013, 07:54:04 AM »
Imo, an instant map vote would really go along way for reviving mutant?
Might be worth trying?
sounds good to me  :eyecrazy:
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Offline Booya

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Re: fraglimit
« Reply #9 on: February 23, 2013, 09:20:48 AM »
But at the same time, we are playing on servers already paid for and that have maintaining costs. I  bet the time vs cost is prob an issue and we should just let it go. Otherwise, perhaps an itemized statement of cost could be posted and could be met through donations? I dont see enough people being interested to get it done or enough people who really care about the rotation.  :notworthy:
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Offline VaeVictis

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Re: fraglimit
« Reply #10 on: February 23, 2013, 09:44:08 PM »
But at the same time, we are playing on servers already paid for and that have maintaining costs. I  bet the time vs cost is prob an issue and we should just let it go. Otherwise, perhaps an itemized statement of cost could be posted and could be met through donations? I dont see enough people being interested to get it done or enough people who really care about the rotation.  :notworthy:

http://forum.tastyspleen.net/quake/index.php?topic=20730.0

and if you want achange and have the spare time, figure it out, or do it yourself, and then give quadz everything he needs to just drop it in
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Offline [BTF] Reflex

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Re: fraglimit
« Reply #11 on: February 23, 2013, 11:20:53 PM »
For the fart war, I think this wins.   
http://www.youtube.com/watch?v=SeCOfNWjJUs

Not much to do for shitty map picks :(   Instant change vote would kill a map SOMEONE chose.
Maps can be removed from mymap though, so server killing maps could be taken out?

It has been on the same rotation for the last 4 years, so a new one couldn't hurt.

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Offline Booya

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Re: fraglimit
« Reply #12 on: February 24, 2013, 10:03:02 AM »
YOU WIN!

What i meant by insta map vote was, just like jump or tourney. One person starts a map vote and everyone else votes ya or nay.

Vae, excellent idea.
« Last Edit: February 24, 2013, 10:10:35 AM by Booya »
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Offline quadz

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Re: fraglimit
« Reply #13 on: February 24, 2013, 04:42:22 PM »
Not much to do for shitty map picks :(   Instant change vote would kill a map SOMEONE chose.

On the other hand, I'm not philosophically opposed to implementing a "nextmap now" vote for wallfly. Might set it to require a 2/3 majority or such. If a supermajority cares enough to vote to end the current map early, the chosen map was apparently not a great fit for the server at that time.


Maps can be removed from mymap though, so server killing maps could be taken out?

It has been on the same rotation for the last 4 years, so a new one couldn't hurt.

Definitely up for new rotation ideas, and/or removing underperforming maps from the mymap list.


:beer:
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