Author Topic: Getting Poser 5 animations in to Quake 2  (Read 2396 times)

Offline The Happy Friar

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Getting Poser 5 animations in to Quake 2
« on: February 17, 2013, 07:52:21 PM »
It was some work, but I did get it working.

I made a T-pose skeleton in Poser, exported to BVH, imported that in to Blender, built my simple model around that, use the walk designer in Poser to make a walk animation, exported to BVH, loaded that in to Blender, exported my animated md2 from Blender, use q2modeler to connect skin & md2 together & finally used aprq2 for shadows & cell outlines.

Anyone know if aprq2 does cell outlines for  brushwork too?
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Offline The Happy Friar

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Re: Getting Poser 5 animations in to Quake 2
« Reply #1 on: February 25, 2013, 06:31:54 PM »
A blender model, made lower poly, texture reapplied (a real PITA)m, attached to the Poser skeleton, animated & put in to Q2.

aprq2 engine.

<span data-s9e-mediaembed="youtube" style="display:inline-block;width:100%;max-width:640px"><span style="display:block;overflow:hidden;position:relative;padding-bottom:56.25%"><iframe allowfullscreen="" scrolling="no" style="background:url(https://i.ytimg.com/vi/Peh8Pfh3ygU/hqdefault.jpg) 50% 50% / cover;border:0;height:100%;left:0;position:absolute;width:100%" src="https://www.youtube.com/embed/Peh8Pfh3ygU"></iframe></span></span><br /><a href="http://www.youtube.com/v/Peh8Pfh3ygU" target="_blank" class="new_win">http://www.youtube.com/v/Peh8Pfh3ygU</a>
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Offline themuffinman

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Re: Getting Poser 5 animations in to Quake 2
« Reply #2 on: March 07, 2013, 12:22:19 PM »
Anyone know if aprq2 does cell outlines for  brushwork too?

Apparently with gl_celshading 1... but it doesn't work for me.
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Offline The Happy Friar

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Re: Getting Poser 5 animations in to Quake 2
« Reply #3 on: March 10, 2013, 02:32:07 PM »
When I was looking at the code the cellshading code only seemed to be in the model section of the renderer, not the brush part.  I don't know what they did so it's not something I can just copy/paste over.
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