Poll

Map Types

Space map, more closed off
0 (0%)
Space map, more open to space
3 (37.5%)
Narrow hallways, tight fighting quarters
1 (12.5%)
Wide open, railers dream
0 (0%)
Multi-level fighting, tall buildings
2 (25%)
Combo, or anything at all
2 (25%)

Total Members Voted: 7

Voting closed: December 19, 2004, 06:12:26 PM

Author Topic: Poll: Map Types  (Read 2186 times)

Offline [BTF]EyEsTrAiN

  • Swanky Member
  • *****
  • Posts: 603
  • Fragtastical
    • View Profile
  • Rated:
Poll: Map Types
« on: December 19, 2004, 06:12:26 PM »
Wondering what different opinions are on map types, ie. whats your favorite 'kind' of map.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
"All life begins with Nu and ends with Nu. This is the truth! This is my belief!...At least for now."
    — "The Mystery of Life," vol. 841, chapter 26

Offline Art

  • Carpal Tunnel Member
  • ******
  • Posts: 1095
    • View Profile
  • Rated:
Poll: Map Types
« Reply #1 on: December 19, 2004, 08:33:00 PM »
There are a ton of maps I like, but just a very few that really stand out. The ones I consider best are "techincal" and well balanced as far as wide open spaces, tight quarters, multi-level, and natural hazards (like lava, space, ect...).

q2dm3(fragpipe), q2dm6(lavatomb) are absolutely two of the most technical and well balanced maps I can think of. To me, the best thing about quake2 is it's steep learning curve due to the games' unique physics (which I'm afraid will never be duplicated). Negotiating a "hazardous" map while engaging the opponent is much more challenging than just fighting in the wide open.

(To go along with the "technical" aspect, I really like 1v1 play, but that's a different thread) :)   (:

These maps require the player to not only learn good aim and evasive manuevers (the basics), but also to be aware of map environment and master moves to efficiently negotiate the map WHILE combating. ---> (if he/she wants to be competitive, which is also a different thread)

I think maps like the ones mentioned above come close to exploiting the full potential of Quake2 gameplay, not to mention they're just plain fun.  All mapmakers (IMO) should take a close look at them for a basis of quality map construction.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Laurelin

  • Carpal Tunnel Member
  • ******
  • Posts: 1194
    • View Profile
  • Rated:
My Cents
« Reply #2 on: February 05, 2005, 11:48:30 AM »
Good points Art.

I believe a Blend of all these 'aspects' is necessary as well - to make a remarkable map like 'The Edge' or the 'Frag Pipe'.

There are evident wide Areas for Railings in both (More remarkable in the Edge) surrounded with small Compact Close-quarters environnments (More remarkable in the Frag Pipe), which gives a chance for other guns' use. A blend of both these qualities at any 'non-exaggerated' degree is a perfect mix for a well balanced game.

Also a major point for Map Balance, is that there should always be more than one 'access' to a 'Room' or 'Area' - This is where the Single-player Maps fail in the Multiplayer World. A good balanced Map is actually a 'Circle' - You can get everywhere by different ways. Something Ztn and Rene Authors have understood.

Furthermore - BFGs and Quads should be at hidden and Secret place. If they become too easily accessible - they just, screw the map up. Since you won't bother get anything else when you know the Gun is three steps away. Same thing for the Quad, when too near, there is abuse. The Special Items, are..er.. Special. So they should be in Special places.
This is why the 'Lost Hallways' is total crap.

Regards,
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

Costigan_Q2

November 11, 2024, 06:41:06 AM
"Stay cozy folks.

Everything is gonna be fine."

There'll be no excuses for having TDS after January 20th, there'll be no excuses AT ALL!!!
 

|iR|Focalor

November 06, 2024, 03:28:50 AM
 

RailWolf

November 05, 2024, 03:13:44 PM
Nice :)

Tom Servo

November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

Show 50 latest
Welcome, Guest. Please login or register.
November 22, 2024, 02:27:23 AM

Login with username, password and session length