Run warsow_x86.exe (not 64bit version, since I've yet to compile 64bit mod)
seta cl_maxfps 125 seta gl_ext_GLSL 0 seta gl_ext_texture_compression 1 seta gl_ext_multitexture 1 seta r_picmip 16 seta r_skymip 2 seta r_fastsky 1 seta r_texturemode GL_LINEAR_MIPMAP_NEAREST seta r_texturefilter 0 seta r_stencilbits 0 seta r_bloom 0 seta r_detailtextures 0 seta r_portalmaps 0 seta r_portalmaps_maxtexsize 256 seta r_lodbias 2 seta r_subdivisions 40 seta r_texturebits 16 seta r_colorbits 0 seta r_dynamiclight 0 seta r_lighting_vertexlight 1 seta r_lighting_deluxemapping 0 seta r_offsetmapping 0 seta r_offsetmapping_reliefmapping 0 seta r_shadows_pcf 0 seta r_shadows_maxtexsize 800 seta cg_shadows 0 seta cg_outlineModels 1 seta cg_outlineWorld 0 seta cg_outlinePlayers 1 seta cg_simpleItems 0 seta cg_bloodTrail "0" seta cg_bloodTrailAlpha "0" seta cg_cartoonHitEffect "0" seta cg_cartoonEffects "0" seta cg_cartoonRockets "0" seta cg_decals "0" seta cg_gibs "0" seta cg_grenadeTrail "0" seta cg_grenadeTrailAlpha "0" seta cg_particles "0" seta cg_rocketFireTrail "0" seta cg_rocketFireTrailAlpha "0" seta cg_rocketTrail "0" seta cg_rocketTrailAlpha "0" vid_restart; wait;
seta gl_ext_GLSL 0 seta gl_ext_texture_compression 1 seta gl_ext_multitexture 1 seta r_picmip 1 seta r_skymip 0 seta r_fastsky 0 seta r_texturemode GL_LINEAR_MIPMAP_NEAREST seta r_texturefilter 0 seta r_stencilbits 0 seta r_bloom 0 seta r_detailtextures 0 seta r_portalmaps 0 seta r_portalmaps_maxtexsize 256 seta r_lodbias 2 seta r_subdivisions 40 seta r_texturebits 16 seta r_colorbits 0 seta r_dynamiclight 0 seta r_lighting_vertexlight 0 seta r_lighting_deluxemapping 1 seta r_offsetmapping 0 seta r_offsetmapping_reliefmapping 0 seta r_shadows_pcf 0 seta r_shadows_maxtexsize 800 seta cg_shadows 0 seta cg_outlineModels 1 seta cg_outlineWorld 0 seta cg_outlinePlayers 1 seta cg_simpleItems 0 seta cg_bloodTrail "0" seta cg_bloodTrailAlpha "0" seta cg_cartoonEffects "0" seta cg_cartoonRockets "0" seta cg_decals "0" seta cg_gibs "1" seta cg_grenadeTrail "0" seta cg_grenadeTrailAlpha "0" seta cg_particles "0" seta cg_rocketFireTrail "0" seta cg_rocketFireTrailAlpha "0" seta cg_rocketTrail "0" seta cg_rocketTrailAlpha "0" vid_restart; wait;
r_lighting_vertexlight 1 r_fastsky 1cg_gibs 0cg_simpleitems 1
//FPS config for Warsow 1.0//by adem (2012.07.31)seta cg_bloodTrail "0"seta cg_bloodTrailAlpha "0"seta cg_cartoonEffects "0"seta cg_cartoonHitEffect "0"seta cg_damage_indicator "0"seta cg_damage_indicator_time "0"seta cg_decals "0"seta cg_explosionsDust "0"seta cg_gibs "0"seta cg_grenadeTrail "0"seta cg_grenadeTrailAlpha "0"seta cg_gun "0"seta cg_gunbob "0"seta cg_outlineModels "0"seta cg_outlinePlayers "0"seta cg_outlineWorld "0"seta cg_particles "0"seta cg_rocketFireTrail "0"seta cg_rocketFireTrailAlpha "0"seta cg_rocketTrail "0"seta cg_rocketTrailAlpha "0"seta cg_shadows "0"seta cg_showAwards "0"seta cg_showBloodTrail "0"seta cg_showViewBlends "0"seta cg_showZoomEffect "0"seta cg_simpleItems "2"seta cg_voiceChats "0"seta cg_weaponFlashes "0"18:45 31.07.2012seta gl_ext_GLSL "0"seta gl_ext_texture_cube_map "0"seta gl_finish "1"seta r_colorbits "0" // "16" looks awful and minimum fps' increasingseta r_detailtextures "0"seta r_dynamiclight "0"seta r_fastsky "1" // "0" for watching through the teleportsseta r_lighting_bumpscale "0"seta r_lighting_deluxemapping "0"seta r_lighting_maxlmblocksize "1024"seta r_lighting_specular "0"seta r_lighting_vertexlight "1"seta r_lodbias "2"seta r_mapoverbrightbits "2"seta r_offsetmapping "0"seta r_offsetmapping_reliefmapping "0"seta r_picmip "20"seta r_portalmaps "0"seta r_portalmaps_maxtexsize "256"seta r_shadows_maxtexsize "64"seta r_shadows_pcf "0"seta r_skymip "16"seta r_stencilbits "0"seta r_subdivisions "10"seta r_texturebits "16"seta r_texturefilter "0"seta r_texturemode "gl_nearest_mipmap_nearest"seta s_doppler "0"seta s_musicvolume "0"seta ui_video_profile "low"vid_restart;wait;