- Forced respawnyou could be up by 30, and be like, I got time to make a sandwitch, cause 6 other people are AFK, and the guy in 2nd won't catch me cause of that.
- Camping.. You can't stop it, so you'll have to live with it.. if it bothers you all enough, then eventually all of you will start spamming that camp area and make the campers life miserable.
- Spawn Protection.. Should be off, nothing is anoying as being unable to attack someone that spawns infront of you. You could have just gotten out of a battle and have 3 health left, the guy you killed spawns and blasts you.. but you couldn't kill him first cause of spawn protection. If some newb is spawn camping, just flank them with an SSG or something, after a few times they'll get the point and move on.
- Room Camping.. This is the dumbest thing I never heard, and to think of giving someone -10 points for being in a room longer than a minute is absurd and you'd have to be a complete newb to think any of this is fair or makes sense. (Shit, well it's about that time that I move into the shotgun room where no one ever goes.. )
- Large Map.. This will dull the experience a lot, not only will "AFK" Players with the "No Forced Spawn" rule won't make the game dull as it is, imagine that on a large map, having to serach for a frag.. that'll make that trek to 500 even more enduring and boring at the same time. Not to mention that chances are people will leave due to shit coming up, or the fact that they're losing by 80+ frags and see it as pointless to remain there.
- Lack of Weapons/Ammo.. Seeing how it's FFA, this should be an easy solution. Weapon Stay is on, and the ammo respawns all the same.. there shouldn't be too many people slugging it out with blasters due to the fact that when you kill someone they drop a weapon. You go and pickup the weapon they drop, that's more ammo for you. Pretty simple concept, survival of the fittest. Also, if your opponent runs out of ammo before you kill them, just means you need to learn how to be more accurate and efficent with your shots.
- Forced respawn.. this should be on.. you're going AFK at your own risk.. why should your absence decrease the number of targets for other opponents.
Staying in rail room with rocket launcher on DM1, all but guaranteeing denial of the railgun to someone that just spawned, or is unaware of your presence there.
I'm going to make a statement of my own mind here... probably disagreed with but so be it."anything not hacks or cheats is perfectly acceptable quake 2, to modify how the game was intended, is not a ffa tourney, its a modified by people who are scared and dont want campers/spawners/other settings that are'nt q2 default just to avoid personal annoyance, furthurmore, what is q2 without the occasional fun lamer?"