Author Topic: Livingstone Supongo - speed run - fuck this game!!!111  (Read 4422 times)

Offline mir^mortal

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Livingstone Supongo - speed run - fuck this game!!!111
« on: July 21, 2012, 08:22:14 AM »

http://www.youtube.com/watch?v=2LezxqOWAUI&feature=share

 :afro:

Speedrun is done in 4 minutes and 16 seconds (4:16), with no lives lost!
Recorder with DosBOX, NO TAS!

This is a one pure evil game! Everything is trying to kill you, everything comes in at random. When everything seems to be running perfect there is always one random thing, which will come at you and KILL! BAM!

Since I was making a Speedrun without loosing a single life, it was incredibly hard to do... but finally I was able to do it!

Not to mention, the controls of this game are:
Q - Up
A - Down
O - Left
P - Right
SPACE - Fire
1 - Boomerang
2 - Machete
3 - Grenade
4 - Pole

And you may for example hold the fire while having the Boomerang while running and then switch it to another weapon or a Pole for example... So it is a constant "double-control": running/jumping/ducking + using weapons/pole at the same time.

Also, when using the Pole, at many places it requires a very accurate strength amount which you gain by holding fire (SPACE) and release at the amount of strength you need. At a few places it requires EXACT amount of strength!


Also, interesting facts: this game was released the same year I was born - 1986 (by Opera Soft S.A.) and I also remember playing it back in year 1990 on an old colorless ancient computer! I could never even beat it at the time...

Quake2 is better!  :bananaw00t:
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Offline haunted

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #1 on: July 21, 2012, 08:35:06 AM »
You did that? Haha... This is the type of shit I do when I'm bored. I don't remember this game but, those controls are horrible you're right. I'd give it a go if I could emulate it onto my hacked wii.

Right now I've been playing Goldeneye the past day or two, through my wii/with a gamecube controller instead of n64... before that it was contra. the version of goldeneye I have is pretty tough though; all the enemies have wallhack-esque awareness and fire at you the instant a pixel of you is visible to them.. as in, they're following you with their guns pointed out through the walls opposed to doing their reaction animation, lol.

the scientists are a lot more dumb in this version too, and way harder to kill.
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Offline mir^mortal

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #2 on: July 21, 2012, 09:01:57 AM »
haunted  :lolsign: :lolsign: :lolsign: :lolsign: :lolsign: :lolsign: :lolsign:

If you want a challenge, here you go ;): http://www.shurkin.com/LIVING.zip

You gotta launch it via DOSBox (http://www.dosbox.com/), to record hit Ctrl+Alt+F5

 :ilysign:

There is Goldeneye on wii?  :ubershock:
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Offline mir^mortal

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #3 on: July 21, 2012, 09:02:30 AM »
You did that? Haha... This is the type of shit I do when I'm bored. I don't remember this game but, those controls are horrible you're right. I'd give it a go if I could emulate it onto my hacked wii.

Right now I've been playing Goldeneye the past day or two, through my wii/with a gamecube controller instead of n64... before that it was contra. the version of goldeneye I have is pretty tough though; all the enemies have wallhack-esque awareness and fire at you the instant a pixel of you is visible to them.. as in, they're following you with their guns pointed out through the walls opposed to doing their reaction animation, lol.

the scientists are a lot more dumb in this version too, and way harder to kill.

And yeah I did that, 2 fucken months!  :rocketleft:
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Offline haunted

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #4 on: July 21, 2012, 09:56:46 AM »
My wii is hacked, and it's a hacked version of goldeneye... I play nes, snes, genesis, sega32x, genesis, ps1, n64 games all through my WII, with either the wii remote or a gamecube controller. All you need is a nicely sized SD card; a game like goldeneye is only like, 20 mb probably. PS1 games are typically 300-400mb when in readable format to whatever emulator I use. I wasn't just joking around when I said it's a lot harder than the real game, they REALLY have wallhack on. Their weapons follow you perfectly behind walls, and fire upon the slightest pixel if you being visible. To compare in that sense, the enemies respond faster than the "drone guns" in the game. And the scientists are far more dumb, it's actually quite challenging. But, I'm using a gamecube controller and have better control/movement since n64 controllers wore out in a matter of months. Plus it's just a much better controller, more ergonomic. Random note, but I enjoy the weird circle-strafing physics in goldeneye.

Anyway, I don't support pirating old games or anything. 99.99% of the old games I download and play I have bought/owned before in the past. It's just really convenient to not blow in cartridges while staring at a blinking light gray to black screen ;)
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Offline mir^mortal

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #5 on: July 21, 2012, 06:55:55 PM »
Are you the angry video game nerd?  :lolsign:
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Offline mir^mortal

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #6 on: July 22, 2012, 10:43:54 PM »
Regarding cartridges, back in that time I was living in Ukraine and never had any of those consoles (nintendo, sega, etc.), didn't have money for that :), so I am really far from understanding all of that console shit... I don't support pirating either though! But, this particular game - living supongo - is no longer sold or anywhere could be bought (as far as I know) and by the way I had it purchased back in the days, on the colorless screen :)

My wii is hacked, and it's a hacked version of goldeneye... I play nes, snes, genesis, sega32x, genesis, ps1, n64 games all through my WII, with either the wii remote or a gamecube controller. All you need is a nicely sized SD card; a game like goldeneye is only like, 20 mb probably. PS1 games are typically 300-400mb when in readable format to whatever emulator I use. I wasn't just joking around when I said it's a lot harder than the real game, they REALLY have wallhack on. Their weapons follow you perfectly behind walls, and fire upon the slightest pixel if you being visible. To compare in that sense, the enemies respond faster than the "drone guns" in the game. And the scientists are far more dumb, it's actually quite challenging. But, I'm using a gamecube controller and have better control/movement since n64 controllers wore out in a matter of months. Plus it's just a much better controller, more ergonomic. Random note, but I enjoy the weird circle-strafing physics in goldeneye.

Anyway, I don't support pirating old games or anything. 99.99% of the old games I download and play I have bought/owned before in the past. It's just really convenient to not blow in cartridges while staring at a blinking light gray to black screen ;)
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Offline mir^mortal

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #7 on: July 22, 2012, 10:45:43 PM »
and also, quake is played on PCs, consoles (even though there was Q2 for consoles) do not deserve to have quake2 played on it  :bananaw00t:
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Offline [BTF] Reflex

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #8 on: July 26, 2012, 11:32:28 PM »
?  You wouldn't like to straf run around a map by flicking the wii mote arounde?    :)
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again

Offline [BTF] Reflex

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #9 on: July 26, 2012, 11:40:57 PM »
Omg!!   I saw bewbs! 
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Offline haunted

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #10 on: July 27, 2012, 02:35:56 AM »
I was playing q2 for n64, on wii yesterday and with a gamecube controller... could strafe and speed jump just fine with the analog stick and c stick. There were no circle physics... Oh, and the rom I had also possessed some glitchy wallhack type thing(it was a full working wallhack, but there were a good bit of glitches with the walls/textures).
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Offline peewee_RotA

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Re: Livingstone Supongo - speed run - fuck this game!!!111
« Reply #11 on: July 27, 2012, 02:52:28 AM »
I was playing q2 for n64, on wii yesterday and with a gamecube controller... could strafe and speed jump just fine with the analog stick and c stick. There were no circle physics... Oh, and the rom I had also possessed some glitchy wallhack type thing(it was a full working wallhack, but there were a good bit of glitches with the walls/textures).

The PC rom version of q2 64 that I use is the same way. All entities are pretty much wallhacked. I personally enjoy the n64 control scheme for quake and q2 64.
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