R1Q2
U_REMOVE: OLDNUM != NEWNUMLike on the map "Sudden Death", or fact3 I believe, for example. When a LOT of stuff is going on, I get that error message, like something is overloaded. What does this mean? And if I use a different client, will that remove the problem?
sv_packetentities_hack:This cvar is designed to help reduce the "freezing" effect when there is a high amount of activity. If the entity updates are unable to fit into the space allocated to them, the client will not receive ANY entity updates at all. This manifests itself as a freezing effect on the client where they seem unable to move and nothing is happening around them. In reality, they can still move and send commands but they will not see the results of anything they try to do since the entity updates are not able to fit into a packet. sv_packetentities_hack 1 attempts to eliminate this problem by "cutting off" the updates once they are about to get too big. This results in some updates sending and the rest being lost. This eliminates the freezing problems but also introduces a new one. Since some updates were lost, the client and server start disagreeing about what state a certain entity is in. This manifests itself as warning messages such as U_REMOVE: oldnum != newnum and odd "effects" such as flying/wrong models, teleporter/gib/other effects on entities that shouldn't have them and other strange things. These effects are usually only temporary until the player leaves the high activity area. Setting sv_packetentities_hack to 2 will try to send all entity updates to protocol 35 clients by compressing them first. If they still do not fit however, they will be cut off. sv_packetentities_hack 2 is the recommended setting if you wish to make use of this workaround, but be sure your players know what is happening or you may end up with even more complaints about the warning messages and artifacts!