Author Topic: Cool scripts for AprQ2  (Read 5935 times)

Offline fdrjk

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Cool scripts for AprQ2
« on: June 30, 2012, 07:25:07 PM »
alias humiliate "play humil.wav;centerprint Blaster Humilation."
trigger humiliate "*blasted by $name$*"

:D
« Last Edit: July 02, 2012, 08:39:07 PM by MCS_FaderJok0 »
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Offline [BTF]Sigma

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Re: A cool little script
« Reply #1 on: June 30, 2012, 07:43:05 PM »
I AM TEH BLASTORE NINJUR!!!!
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Offline fdrjk

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Re: A cool little script
« Reply #2 on: July 01, 2012, 06:09:10 PM »
alias hits2 "if $impressive == 2 then playy"
alias hits3 "if $impressive == 3 then playy3"
alias hits4 "if $impressive == 4 then playy4"
alias hits5 "if $impressive == 5 then playy5"
alias hits6 "if $impressive == 6 then playy6"
alias hits7 "if $impressive == 7 then playy7"
alias hits8 "if $impressive == 8 then playy8"
alias hits9 "if $impressive == 9 then playy9"
alias hits10 "if $impressive == 10 then playy10"
alias hits11 "if $impressive == 11 then playy11"
alias hits12 "if $impressive == 12 then playy12"
alias hits13 "if $impressive == 13 then playy13"
alias hits14 "if $impressive == 14 then playy14"
alias hits15 "if $impressive == 15 then playy15"
alias hits16 "if $impressive == 16 then playy16"
alias hits17 "if $impressive == 17 then playy17"
alias hits18 "if $impressive == 18 then playy18"
alias hits19 "if $impressive == 19 then playy19"
alias hits20 "if $impressive == 20 then playy20"


alias playy3 "centerprint Three Rail Streak!"
alias playy4 "play impress.wav; centerprint Four Rail Streak!"
alias playy5 "centerprint Five Rail Streak!"
alias playy6 "play impress.wav; centerprint Six Rail Streak!"
alias playy7 "centerprint Seven Rail Streak!"
alias playy8 "play impress.wav; centerprint Eight Rail Streak!"
alias playy9 "centerprint Nine Rail Streak!"
alias playy10 "play impress.wav; centerprint Ten Rail Streak!!"
alias playy11 "centerprint Eleven Rail Streak!"
alias playy12 "play impress.wav; centerprint Twelve Rail Streak!!"
alias playy13 "centerprint Thirteen Rail Streak!"
alias playy14 "play impress.wav; centerprint Fourteen Rail Streak!!"
alias playy15 "centerprint Fifteen Rail Streak!"
alias playy16 "play impress.wav; centerprint Sixteen Rail Streak!!"
alias playy17 "centerprint Seventeen Rail Streak!"
alias playy18 "play impress.wav; centerprint Eighteen Rail Streak!!"
alias playy19 "centerprint Nineteen Rail Streak!!"
alias playy20 "play impress.wav; centerprint Twenty Rail Streak!!!"
alias playy "play twohits.wav; centerprint Two Rail Streak"
alias imp "set impressive 0;alias rail rail1"

alias rail1 "set impressive 1;alias rail rail2;wait 4;hits2"
alias rail2 "set impressive 2;hits2;wait 1;alias rail rail3"
alias rail3 "set impressive 3;hits3;wait 1;alias rail rail4"
alias rail4 "set impressive 4;hits4;wait 1;alias rail rail5"
alias rail5 "set impressive 5;hits5;wait 1;alias rail rail6"
alias rail6 "set impressive 6;hits6;wait 1;alias rail rail7"
alias rail7 "set impressive 7;hits7;wait 1;alias rail rail8"
alias rail8 "set impressive 8;hits8;wait 1;alias rail rail9"
alias rail9 "set impressive 9;hits9;wait 1;alias rail rail10"
alias rail10 "set impressive 10;hits10;wait 1;alias rail rail11"
alias rail11 "set impressive 11;hits11;wait 1;alias rail rail12"
alias rail12 "set impressive 12;hits12;wait 1;alias rail rail13"
alias rail13 "set impressive 13;hits13;wait 1;alias rail rail14"
alias rail14 "set impressive 14;hits14;wait 1;alias rail rail15"
alias rail15 "set impressive 15;hits15;wait 1;alias rail rail16"
alias rail16 "set impressive 16;hits16;wait 1;alias rail rail17"
alias rail17 "set impressive 17;hits17;wait 1;alias rail rail18"
alias rail18 "set impressive 18;hits18;wait 1;alias rail rail19"
alias rail19 "set impressive 19;hits19;wait 1;alias rail rail20"
alias rail20 "set impressive 20;hits20;wait 1;alias rail rail1"
alias rail rail1

set impressive 0
trigger rail "*railed by* $name$*"

trigger imp "*$name$ was railed by*"
trigger imp "*$name$ was blasted by*"
trigger imp "*$name$ was gunned down by*"
trigger imp "*$name$ was blown away by*"
trigger imp "*$name$ was machinegunned by*"
trigger imp "*$name$ was cut in half by*"
trigger imp "*$name$ was popped by*"
trigger imp "*$name$ didn't see*"
trigger imp "*$name$ was shredded by*"
trigger imp "*feels $name$*"
trigger imp "*$name$ caught*"
trigger imp "*$name$ ate*"
trigger imp "*$name$ was*"
trigger imp "*$name$ almost dodged*""
trigger imp "*$name$ tripped on*"
trigger imp "*$name$ blew*"
trigger imp "*$name$ should have*"
trigger imp "*$name$ does a*"
trigger imp "*$name$ sank like a rock*"
trigger imp "*$name$ was squished*"
trigger imp "*$name$ cratered*"
trigger imp "*$name$ melted*"
trigger imp "*$name$ killed*"
trigger imp "*$name$ died*"
trigger imp "*$name$ was disintegrated by*"
trigger imp "*$name$ couldn't hide from*"
trigger imp "*$name$ saw the pretty lights from*"
trigger imp "*Timelimit hit*"
trigger imp "*Fraglimit hit*"

This will add rail streaks and will center print the number of rails you've gotten. It also plays the "Two Hits, Impressive" sound and "Impressive" sound from QuakeLive.

It only goes up to 20, though. Maybe I'll add a 40 streak for Vae.  :P

Only works with AprQ2.

 :smiley_abda:
« Last Edit: July 03, 2012, 06:30:57 PM by MCS_FaderJok0 »
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Offline fdrjk

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Re: A cool little script
« Reply #3 on: July 01, 2012, 06:14:30 PM »
And if you don't want the "centerprint" messages, then you can always remove them manually. Same with the blaster script.
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Offline fdrjk

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Re: A cool little script
« Reply #4 on: July 02, 2012, 08:32:48 PM »
alias a_record "record ${$date}_${$time}_${$mapname}"
alias a_stop "wait 275; stop"
trigger a_record "*All players ready!*"
trigger a_stop "*Match ended*"

An auto-record script for opentdm in AprQ2. One that doesn't suck.
« Last Edit: July 03, 2012, 01:55:54 PM by MCS_FaderJok0 »
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Offline yahoo

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Re: Cool scripts for AprQ2
« Reply #5 on: July 02, 2012, 08:48:11 PM »
alias humiliate "play humil.wav;centerprint Blaster Humilation."
trigger humiliate "*blasted by $name$*"

:D

add "heheh.wav"
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Offline Muerte

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Re: A cool little script
« Reply #6 on: July 03, 2012, 06:41:22 AM »
alias a_record "record ${$date}_${$mapname}"
alias a_stop "wait 275; stop"
trigger a_record "*All players ready!*"
trigger a_stop "*Match ended*"

An auto-record script for opentdm in AprQ2. One that doesn't suck.

u should add ${$time} in record line
and to avoid to record endless warmup
trigger "stop" "Countdown stopped." (im using it in r1q2)
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Offline Jay Dolan

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Re: Cool scripts for AprQ2
« Reply #7 on: July 03, 2012, 09:51:17 AM »
Just curious, someone could truncate your demo at any point in time by chatting "Match ended", no? A dick move, for sure, but I don't think there's a great way around this unless you can bind triggers to only certain print levels (PRINT_CHAT vs PRINT_HIGH, etc..).

Offline Whirlingdervish

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Re: Cool scripts for AprQ2
« Reply #8 on: July 03, 2012, 09:56:51 AM »
Im totally gonna bind that, connect during his games and spam it.

 :-*
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Offline Muerte

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Re: Cool scripts for AprQ2
« Reply #9 on: July 03, 2012, 10:20:31 AM »
Just curious, someone could truncate your demo at any point in time by chatting "Match ended", no? A dick move, for sure, but I don't think there's a great way around this unless you can bind triggers to only certain print levels (PRINT_CHAT vs PRINT_HIGH, etc..).

dunno for aprq2 (not using it several years) r1q2 triggers work only with PRINT2 level messages

im using for opentdm/r1q2 just for Whirlingdervish info ;)

Quote from:  //OTDM record triggers

trigger "stop;record ${$mapname}-${$date}-${$time};play demo-start.wav;cmd help" "All players ready! Starting countdown (15 secs)..."
trigger "stop" "Countdown stopped."
trigger "screenshot jpg;LW3;stop;play demo-stop.wav" "Timelimit hit. Match ended."


 
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Offline fdrjk

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Re: Cool scripts for AprQ2
« Reply #10 on: July 03, 2012, 12:00:14 PM »
Just curious, someone could truncate your demo at any point in time by chatting "Match ended", no? A dick move, for sure, but I don't think there's a great way around this unless you can bind triggers to only certain print levels (PRINT_CHAT vs PRINT_HIGH, etc..).

It only detects chat from the server, so nobody can stop my demo when I don't want to.

Just curious, someone could truncate your demo at any point in time by chatting "Match ended", no? A dick move, for sure, but I don't think there's a great way around this unless you can bind triggers to only certain print levels (PRINT_CHAT vs PRINT_HIGH, etc..).

dunno for aprq2 (not using it several years) r1q2 triggers work only with PRINT2 level messages

im using for opentdm/r1q2 just for Whirlingdervish info ;)

Quote from:  //OTDM record triggers

trigger "stop;record ${$mapname}-${$date}-${$time};play demo-start.wav;cmd help" "All players ready! Starting countdown (15 secs)..."
trigger "stop" "Countdown stopped."
trigger "screenshot jpg;LW3;stop;play demo-stop.wav" "Timelimit hit. Match ended."



I'm not too sure about adding the screenshot bit. I don't want to spam my HD even more. :<
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Offline Muerte

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Re: Cool scripts for AprQ2
« Reply #11 on: July 03, 2012, 12:14:13 PM »
I'm not too sure about adding the screenshot bit. I don't want to spam my HD even more. :<

pff with this prices of hdd ;) i i have over 50gb demos/shots and i'm not complaining ;)
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Offline fdrjk

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Re: Cool scripts for AprQ2
« Reply #12 on: July 03, 2012, 12:17:15 PM »
If I want a screenshot, I could just open the demo and timescale to the end and then take a screenshot.  :help:
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Offline console

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Re: Cool scripts for AprQ2
« Reply #13 on: July 03, 2012, 01:11:06 PM »
nobody can stop my demo when I don't want to.

.....nobody? 

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Offline fdrjk

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Re: Cool scripts for AprQ2
« Reply #14 on: July 03, 2012, 01:12:20 PM »
 :D
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