No need to drag this on, but there is a morale to the story. Focalor can talk a big game, but his recent performance suggests otherwise.Deep down inside focalor knows he doesn't stand a chance against me. In life, there is no such thing as a server, anticheat, or hack prevention systems. There is only victory and defeat. I simply think and execute on a completely different level than focalor. With each passing day I train and push both my mind and body to limits that no other human is willing to endure and, because of this, am able to leverage specific situations and scenarios to my advantage. Spotting weaknesses in systems, products, markets and even other humans has become second nature. Civilizations and Societies are either advanced or destroyed based on this simple principle. I like to test focalor. I choose coop because you can't spectate. It's amusing to watch him try to replicate your strategies... running around like a clueless chicken with its head cut off. Lately he's been getting upstaged and outwitted. If tastyspleen was a tribe, focalor would be laying in a ditch with his throat slit by some young buck trying to make a name for himself.Remember it's never about the game....You can have God mode and i will still defeat you.
VaeVictis:i find it funny that you even consider grammar a sign of intelligence, that itself is a very uneducated claim
And by the way, stupid ass, technically what you're doing is considered low-level hacking, packet-flooding a server to intentionally crash it.
1. The server shouldn't crash in the first place (it's unfortunate that the edict attack vector exists, and it should be fixed in the coop mod code.)
There was a pretty simple way to fix it in the 3.21 codebase. You just check the max entities before spawning the dropped item and if it's going to exceed the limit, you free one of the other dropped items.
Quote from: peewee_RotA on March 16, 2012, 03:47:38 AMThere was a pretty simple way to fix it in the 3.21 codebase. You just check the max entities before spawning the dropped item and if it's going to exceed the limit, you free one of the other dropped items.I can reproduce the edicts error under "deathmatch 0" however.I haven't researched it yet, but it may be the non-deathmatch logic is unwilling to free items on the chance they might be crucial to a puzzle.
And by the way, stupid ass, technically what you're doing is considered low-level hacking, packet-flooding a server to intentionally crash it. If quadz wanted to, he could legally take action against you.I'd be glad he's such a cool guy. I wouldn't be if some fuckass like you was ruining my servers I put up over $5000 a year for.
Quote from: ex on March 16, 2012, 02:15:59 AMAnd by the way, stupid ass, technically what you're doing is considered low-level hacking, packet-flooding a server to intentionally crash it. If quadz wanted to, he could legally take action against you.I'd be glad he's such a cool guy. I wouldn't be if some fuckass like you was ruining my servers I put up over $5000 a year for. Seriously? The cost is that high?
technically what you're doing is considered low-level hacking, packet-flooding a server to intentionally crash it.
despite what you might think we are all pretty good friends. We might bash each other once and awhile but we all still respect one another. I wouldn't be where I'm at today without tastyspleen and quadz's generosity.
Quote from: ex on March 16, 2012, 02:15:59 AMtechnically what you're doing is considered low-level hacking, packet-flooding a server to intentionally crash it.-lol'ed. You're clueless dude.It's a vulnerability in the way the server handles entities. You should stick to the 4chan forums.despite what you might think we are all pretty good friends. We might bash each other once and awhile but we all still respect one another. I wouldn't be where I'm at today without tastyspleen and quadz's generosity.
It's a vulnerability in the way the server handles entities.