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Can't see particles??
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Topic: Can't see particles?? (Read 8494 times)
metaL
Opulent Member
Posts: 2865
American Badass
Rated:
Can't see particles??
«
on:
March 08, 2012, 01:59:48 PM »
tried new paks and several commands. any suggestions?
«
Last Edit: March 08, 2012, 02:26:04 PM by metaL
»
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Er!c@
Swanky Member
Posts: 627
“Hell is empty and all the devils are here.”
Rated:
Re: Can't see rails???
«
Reply #1 on:
March 08, 2012, 02:03:04 PM »
what client?
i know in R1Q2
set cl_particles "0" turns rail trails off
you might have tried it. but thats all i could think of causing the issue.
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"<[2d> i am considering suiciding dont worry" <br><br>
"<@Killo> damn so ericas right
<@Misery> she always is"
haunted
Irrepressibly Profuse Member
Posts: 10149
I am hollywood.
Rated:
Re: Can't see rails???
«
Reply #2 on:
March 08, 2012, 02:03:28 PM »
for aprq2.
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metaL
Opulent Member
Posts: 2865
American Badass
Rated:
Re: Can't see rails???
«
Reply #3 on:
March 08, 2012, 02:24:57 PM »
for aprq2 yes, but i can't see rails in any client. actually
any particles at all
, i have cl_particles set to 1, I've had gl_particle at both 0 and 1 but never see any.
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haunted
Irrepressibly Profuse Member
Posts: 10149
I am hollywood.
Rated:
Re: Can't see particles??
«
Reply #4 on:
March 08, 2012, 03:05:37 PM »
you may have the size so low that they're non-existent, although present... but if you've tried it with r1q2 and it still ain't showing up then that wouldn't make sense.
set gl_particle_min_size "1"
set gl_particle_max_size "1"
set gl_particle_size "1"
set gl_particle_att_a "0.01"
set gl_particle_att_b "0.0"
set gl_particle_att_c "0.01"
set gl_particle "1"
I'm using q2starter but I have q2kicker... I can see particles and that's what the cmds are set at, not sure if that'll help.
<+|iR|Dervish> try "cvarlist"
<+|iR|Dervish> in console
<+|iR|Dervish> condump it
could try that and have the dervinator take a peak
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metaL
Opulent Member
Posts: 2865
American Badass
Rated:
Re: Can't see particles??
«
Reply #5 on:
March 08, 2012, 03:22:16 PM »
]cvarlist
A adr0 "tastyspleen.net:27911"
A adr1 "tastyspleen.net:27916"
A adr2 "tastyspleen.net:27910"
A adr3 "74.54.186.229:27910"
A adr4 "74.54.186.229:27911"
A adr5 "74.54.186.236:27910"
A adr6 "74.54.186.236:27914"
A adr7 "74.54.186.236:27945"
A adr8 "74.54.186.226:27933"
A allow_download "1"
A allow_download_maps "1"
A allow_download_models "1"
A allow_download_players "0"
A allow_download_sounds "1"
avi_codec "0"
A avi_codecmenu "1"
avi_mp3_kbps "128"
A avi_sound "1"
N basedir "."
? bob_pitch "0"
? bob_roll "0"
? bob_up "0"
? cd_nocd "0"
A ch_alpha "1"
A ch_blue "255"
A ch_green "255"
ch_health "0"
A ch_pulse "0"
A ch_red "255"
A ch_scale "1"
ch_x "0"
ch_y "0"
SL cheats "0"
cl_anglespeedkey "1.5"
A cl_async "0"
cl_autorecord "0"
cl_autoscreenshot "0"
C cl_avidemo "0"
cl_avidemoformat "0"
cl_blend "1"
cl_chat_notify "1"
A cl_chathud "2"
A cl_chathudlines "8"
A cl_chathudtime "10"
cl_chathudx "0"
cl_chathudy "0"
cl_clan ""
A cl_clock "2"
cl_clockformat "%H:%M:%S"
cl_clockx "0"
cl_clocky "0"
cl_customlimitmsg "timelimit hit"
cl_demotimescale "1"
cl_drawlocs "0"
cl_entities "1"
cl_footsteps "1"
cl_forceavidemo "0"
cl_forwardspeed "200"
A cl_fps "2"
cl_fpsx "0"
cl_fpsy "0"
cl_gun "2"
cl_gun_x "0"
cl_gun_y "0"
cl_gun_z "0"
cl_gunalpha "1"
A cl_highlight "0"
A cl_highlightcolor "0"
A cl_highlightmode "0"
A cl_highlightnames "0"
cl_http_downloads "1"
cl_http_filelists "1"
cl_http_max_connections "2"
cl_http_proxy ""
A cl_hudalpha "1"
cl_ignoremode "1"
cl_instantpacket "1"
cl_lights "1"
A cl_maptime "2"
cl_maptimex "0"
cl_maptimey "0"
cl_maxfps "90"
cl_maxpackets "90"
A cl_mychatcolor "0"
cl_nodelta "0"
cl_noskins "0"
cl_particles "1"
cl_pitchspeed "150"
cl_predict "1"
A cl_protocol "35"
A cl_run "1"
cl_showmiss "0"
cl_shownet "0"
cl_sidespeed "200"
? cl_smoothsteps "3"
cl_stats "0"
cl_stereo "0"
A cl_stereo_separation "0.4"
cl_testblend "0"
cl_testentities "0"
C cl_testlights "0"
cl_testparticles "0"
A cl_textcolors "0"
cl_timeout "120"
A cl_timestamps "0"
cl_timestampsformat "[%H:%M:%S]"
cl_upspeed "200"
A cl_vwep "1"
A cl_winamp_dir "C:/Program Files/Winamp"
A cl_winampmessages "1"
cl_wsfov "1"
cl_yawspeed "140"
A con_alpha "0.6"
con_cmdcomplete "2"
con_mwheel "1"
A con_notifyfade "0"
A con_notifylines "4"
con_notifytime "3"
A con_scrlines "2"
L coop "0"
A crosshair "1"
L deathmatch "0"
debuggraph "0"
N dedicated "0"
developer "0"
S dmflags "16"
C fixedtime "0"
AU fov "100"
S fraglimit "0"
A freelook "1"
A fs_allpakloading "1"
fs_developer "0"
? g_select_empty "0"
SL game ""
SN gamedir ""
AU gender "male"
A gender_auto "1"
A L gl_3dlabs_broken "1"
L gl_allow_software "0"
A L gl_bitdepth "0"
A gl_celshading "0"
A gl_celshading_width "4"
gl_clear "0"
A L gl_coloredlightmaps ".4"
gl_cull "1"
A gl_decals "1"
A gl_decals_max "256"
A gl_decals_time "30"
gl_drawbuffer "GL_BACK"
A L gl_driver "opengl32"
gl_dynamic "1"
gl_eff_world_bg_color_b "255"
gl_eff_world_bg_color_g "255"
gl_eff_world_bg_color_r "255"
C gl_eff_world_bg_type "0"
gl_eff_world_lines_color_b "0"
gl_eff_world_lines_color_g "255"
gl_eff_world_lines_color_r "0"
C gl_eff_world_wireframe "0"
A L gl_ext_compiled_vertex_array "1"
A gl_ext_max_anisotropy "2"
A L gl_ext_multitexture "1"
? gl_ext_palettedtexture "0"
A L gl_ext_pointparameters "0"
A L gl_ext_swapinterval "1"
A L gl_ext_texture_compression "0"
A L gl_ext_texture_filter_anisotropic "1"
A gl_finish "0"
gl_flashblend "0"
? gl_flush "0"
gl_fog "0"
gl_fog_density "1"
A gl_fontshadow "0"
A L gl_gammapics "1"
C gl_lightmap "0"
C gl_lockpvs "0"
A gl_mode "4"
A gl_modulate "3"
gl_motionblur "0"
gl_nobind "0"
A gl_particle "1"
A gl_particle_att_a "1"
A gl_particle_att_b "1"
A gl_particle_att_c "0"
A gl_particle_max_size "1"
A gl_particle_min_size "1"
gl_particle_scale "1"
A gl_particle_size "1"
A L gl_picmip "5"
gl_polyblend "0"
A L gl_replacemd2 "0"
A L gl_replacepcx "1"
A L gl_replacewal "1"
A L gl_round_down "1"
C gl_saturatelighting "0"
A gl_scale "1"
A gl_screenshot_quality "85"
L gl_sgis_mipmap "0"
A gl_shadows "2"
A gl_shelleffect "1"
gl_showtris "0"
A L gl_skymip "0"
A L gl_stainmaps "0"
A gl_swapinterval "0"
? gl_texturealphamode "default"
A L gl_texturebits "0"
A gl_texturemode "GL_LINEAR_MIPMAP_NEAREST"
? gl_texturesolidmode "default"
A gl_vertex_arrays "0"
gl_watercaustics "0"
A gl_waterwaves "1"
gl_ztrick "0"
graphheight "32"
graphscale "1"
graphshift "0"
AU hand "2"
host_speeds "0"
A S hostname "wd"
? in_joystick "0"
in_mouse "1"
intensity "2"
loc_dir "locs"
logfile "0"
A lookspring "1"
A lookstrafe "0"
m_accel "0"
m_autosens "0"
m_directinput "1"
m_filter "0"
m_forward "1"
A m_pitch ".022"
m_side "0.8"
A m_xpfix "0"
m_yaw "0.022"
SL maxclients "1"
? menu_serversort "1"
AU msg "0"
AU name "sh1t"
net_ignore_icmp "0"
net_maxmsglen "1390"
net_port "27901"
netgraph "0"
U password ""
C paused "0"
SN protocol "34"
public "0"
N qport "54780"
A r_customheight "1050"
A r_customwidth "1680"
r_drawentities "1"
C r_drawworld "1"
C r_fullbright "0"
r_lerpmodels "1"
r_lightlevel "0"
r_maxfps "250"
r_nocull "0"
r_norefresh "0"
r_novis "0"
r_speeds "0"
AU rate "15000"
rcon_address ""
rcon_password ""
? run_pitch "0"
? run_roll "0"
s_ambient "1"
A L s_forcesoft "0"
L s_initsound "1"
A L s_khz "44"
A L s_loadas8bit "0"
A s_mixahead "0.2"
L s_oldresample "0"
A L s_openal_device ""
A s_openal_dopplerfactor "1"
A s_openal_dopplervelocity "16384"
A L s_openal_driver "libopenal.so.0"
A s_openal_errorcheck "0"
A s_openal_maxdistance "8192"
A s_openal_rollofffactor "5"
A L s_primary "0"
s_show "0"
A s_swapstereo "0"
s_testsound "0"
A s_volume "0.1"
L s_wavonly "0"
scr_centertime "2.5"
A scr_conheight "0.5"
scr_conspeed "3"
scr_draw2d "1"
scr_drawall "0"
A scr_drawlagometer "0"
scr_drawlagometer_x "0"
scr_drawlagometer_y "0"
scr_printspeed "8"
scr_showpause "1"
scr_showturtle "0"
A sensitivity "3.4"
showclamp "0"
showdrop "0"
showpackets "0"
showtrace "0"
skill "1"
AU skin "male/grunt"
A skydistance "4096"
U spectator "0"
L sv_airaccelerate "0"
sv_enforcetime "0"
sv_noreload "0"
A sv_reconnect_limit "3"
? sw_stipplealpha "0"
C timedemo "0"
timegraph "0"
S timelimit "0"
timeout "125"
C timescale "1"
v_centermove "0.15"
v_centerspeed "500"
SR version "AprQ2 v1.211 x86 Nov 7 2007 Win32 RELEASE"
A L vid_displayfrequency "0"
vid_flip_on_switch "0"
A vid_fullscreen "1"
A vid_gamma "0.900000"
A vid_xpos "0"
A vid_ypos "0"
A viewsize "100"
win_consolelogging "0"
A win_noalttab "0"
zombietime "2"
? zoomfov "30"
? zoomsens ".5"
329 cvars
]condump yeah
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fdrjk
Brobdingnagian Member
Posts: 4996
gotta be above it
Rated:
Re: Can't see particles??
«
Reply #6 on:
March 08, 2012, 03:38:55 PM »
Didn't know about that command. Cool.
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metaL
Opulent Member
Posts: 2865
American Badass
Rated:
Re: Can't see particles??
«
Reply #7 on:
March 10, 2012, 05:14:15 PM »
still no particles. anyone see any obvious bs lines in my settings that would cause this? its been a while for me so i can't remember what they all do.
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Sgt. Dick
Loquaciously Multiloquent Member
Posts: 5158
Rated:
Re: Can't see particles??
«
Reply #8 on:
March 10, 2012, 05:35:16 PM »
I had hot wings lastnight - I saw particles today.
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aka IOU
adz1La
Carpal Tunnel Member
Posts: 1947
Just...AIM...Down!
Rated:
Re: Can't see particles??
«
Reply #9 on:
March 10, 2012, 05:40:58 PM »
gl_replacemd2 "0"
the fuck does that do?
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Quote from: Golgo13 link=faggotdeletedpost
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fdrjk
Brobdingnagian Member
Posts: 4996
gotta be above it
Rated:
Re: Can't see particles??
«
Reply #10 on:
March 10, 2012, 06:11:25 PM »
It allows you to replace your .md2 models in AprQ2 with .md3 models. Since servers don't check for .md3's, it can be used for hiding spiked models; which is why IRTDM forces "gl_replacemd2 0".
It's set to 1 on my config by default. I'm going to change it.
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: Can't see particles??
«
Reply #11 on:
March 11, 2012, 11:18:56 AM »
Tried installing the kicker or starter, see if you can see particles in a new install?
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
yahoo
Opulent Member
Posts: 2291
Quake II | Powered by SMF 1.0.9.
Rated:
Re: Can't see particles??
«
Reply #12 on:
March 11, 2012, 03:33:34 PM »
have you tried deleting your config and just use the default config?
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Quake II | Powered by SMF 1.0.9.
© 2001-2005, Lewis Media. All Rights Reserved.
VaeVictis
i was -1 because you fucking suck
Brobdingnagian Member
Posts: 4498
Rated:
Re: Can't see particles??
«
Reply #13 on:
March 11, 2012, 04:46:05 PM »
maybe its something as messed up as the pallet for the particles missing XD the actual file...
think that would screw up a bunch more things though
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haunted
Irrepressibly Profuse Member
Posts: 10149
I am hollywood.
Rated:
Re: Can't see particles??
«
Reply #14 on:
March 11, 2012, 04:55:18 PM »
It's a brand new laptop and they're fresh copies of r1q2 starter and q2kicker guys......
i would lean towards something being weird in his gfx settings almost, because particles work just fine in ANYONE else's fresh copy, plus we've eliminated the most probable causes of this...
he has an AMD w/ radeon board, maybe someone who is familiar with these could drop him a line.
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