Author Topic: item and character brightness  (Read 2893 times)

Offline MUSICPOWA

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item and character brightness
« on: December 27, 2011, 10:21:35 AM »
yeah just wondering if anyone knew any commands that would increase the brightness of items and character skins
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Offline Zeppelin

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Re: item and character brightness
« Reply #1 on: December 27, 2011, 10:34:38 AM »
I think its gl_modulate.
then hit "vid_restart" to see the changes.
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Offline Gouki

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Re: item and character brightness
« Reply #2 on: December 27, 2011, 11:33:35 AM »
When I use it, gl_modulate would increase the brightness of items and skins immediately, then vid_restart would increase the brightness of the entire level.
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Offline Zeppelin

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Re: item and character brightness
« Reply #3 on: December 27, 2011, 02:34:54 PM »
When I use it, gl_modulate would increase the brightness of items and skins immediately, then vid_restart would increase the brightness of the entire level.

true
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Offline quadz

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Re: item and character brightness
« Reply #4 on: December 27, 2011, 03:19:51 PM »
On my system (with r1gl) these values seemed to yield a reasonable balance between map brightness and entity brightness:

set gl_texture_lighting_mode 1
set gl_contrast 0.8
set gl_saturation 1 
set gl_modulate 4
set intensity 1
set vid_gamma 0.6 

set gl_coloredlightmaps 1
set gl_doublelight_entities 1

// texture quality
set gl_ext_texture_filter_anisotropic "1"
set gl_ext_max_anisotropy "16"           
set gl_ext_multisample "1"
set gl_ext_samples "8"
set gl_ext_nv_multisample_filter_hint "nicest"



:exqueezeme:
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"He knew all the tricks, dramatic irony, metaphor, bathos, puns, parody, litotes and... satire. He was vicious."

Offline MUSICPOWA

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Re: item and character brightness
« Reply #5 on: December 27, 2011, 07:50:31 PM »
thanks guys! everything got me right where i wanted to be : )
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Offline M1SERY

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Re: item and character brightness
« Reply #6 on: December 28, 2011, 05:13:21 AM »
 I'm liking Quadz suggestion makes q2 look far nicer then, the way I had it setup previous.  :frag:
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