Author Topic: r1q2 vs aprq2 and autoexec.cfg help!  (Read 2390 times)

Offline VeLo0X

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r1q2 vs aprq2 and autoexec.cfg help!
« on: September 20, 2011, 02:52:38 PM »
So, i am struggling between choosing for aprq2 or r1q2.
I really love aprq2's gl_celshading 1.

But what are the cons and pros of each?

and since i am using aprq2 now, can someone help me write my autoexec over to aprq2?

Code: [Select]
unbindall

set name ""

// ---Player Settings---

set fov "115"
set hand "0"
set crosshair "1"


// --- Resolution---
set gl_mode "4"
set vid_fullscreen "1"
set vid_forcewidth "1366"
set vid_forceheight "768"



// ---Sensitivity--

set sensitivity "3.0"

// ---Movement---

bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind c "+movedown"
bind shift "+speed"
cl_run "1"


// ---Fire---

bind mouse2 "+attack"


// ---JumpMod---
bind . kill
bind z store
bind x recall
cl_async 0

// ---inventory---

bind f2 "inven"
bind enter "invuse"
bind [ "invprev"
bind ] "invnext"
bind backspace "invdrop"

// ---scoreboard---

bind tab "score"

// ---menu toggles---

bind ESCAPE "togglemenu"
bind ~ "toggleconsole"


// ---menu binds---

bind F1 "cmd help"
alias rup "ready; bind f3 urup"
alias urup "unready; bind f3 rup"
bind F3 rup
bind F4 "menu_keys"
bind F12 "screenshot"
bind PAUSE "pause"

// ---Demo Recording---

alias startdemo "record ${$date}-${$time}-${$mapname};bind F5 stopdemo"
alias stopdemo "stop;bind F5 startdemo"
bind F5 "startdemo"

// ---use specific item binds---

bind 4 "use blaster;use hyperblaster;use bfg10k"
bind 3 "use shotgun;use super shotgun"
bind q "use machinegun;use chaingun"
bind f "use grenade launcher"
bind e "use rocket launcher"
bind r "use railgun"
bind mouse3 "use grenades"

// ---weapon scrolling binds---

bind mwheeldown "weapnext"
bind mwheelup "weapprev"

// ---Chat binds---

bind h "say glhf"
bind g "say gg"
bind v "say =)"
bind c "say :P"

// ---team chat and public chat, respectively---

bind y "messagemode2"
bind t "messagemode"

// ---ZoomTool---

set zoomfov "30"
set zoomsens "1.5"
alias +zoom "set storesen $sensitivity;set storefov $fov;set sensitivity $zoomsens;set fov $zoomfov"
alias -zoom "set sensitivity $storesen;set fov $storefov"
bind mouse4 "+zoom"

// ---double jump bind---

alias w8 "wait; wait; wait; wait"
alias +dj "+moveup; w8; -moveup; w8; +moveup"
alias -dj "-moveup"
bind  mouse1 "+dj"

// ---Smoothness---

set bob_pitch "0"
set bob_roll "0"
set bob_up "0"
set run_pitch "0"
set run_roll "0"

// ---Network---
set cl_protocol "35"

// ---r1gl config settings---

set vid_ref "r1gl"
set gl_ext_texture_filter_anisotropic "1"
set gl_ext_texture_non_power_of_two "1"
set gl_hudscale "2.5"
set gl_coloredlightmaps ".05"
set gl_polyblend "0"
set gl_modulate "4"

// ---r1q2 config settings---

gl_ext_multitexture 0
gl_dynamic 1
set cl_async "1"
set cl_maxfps "50"
set r_maxfps "1000"
set m_directinput "1"
set m_fixaccel "1"
set in_dinputkeyboard "1"
set cl_drawfps "1"
set cl_cmdcomplete "2"
set cl_smoothsteps "3"
set cl_defermodels "0"
set cl_autorecord "0"
set cl_railtrail "0"
set cl_beginmapcmd ""
set cl_endmapcmd ""
set net_maxmsglen "0"
set s_ambient "0"
set s_initsound "1"
set s_openal_device "DirectSound3D"
set fs_cache "7"
gl_celshading1

// --- Downloads ---

set allow_download_maps "1"
set allow_download_models "0"
set allow_download_others "0"
set allow_download_pics "0"
set allow_download_players "1"
set allow_download_sounds "0"
set allow_download_textures "0"

// ===TDM BINDS===

alias shotty "use shotgun;use super shotgun"
alias mgchain "use machinegun;use chaingun"
alias rox "use rocket launcher"
alias nadeL "use grenade launcher"
alias nadeH "use grenades"
alias rail "use railgun"
alias hyperb "use hyperblaster"

alias bshotty "bind  shotty"
alias bmgchain "bind  mgchain"
alias brox "bind  rox"
alias bnadeL "bind  nadeL"
alias bnadeH "bind  nadeH"
alias brail "bind  rail"
alias bhyperb "bind  hyperb"

alias useweps "bshotty;bmgchain;brox;bnadeL;bnadeH;brail;bhyperb"

alias dshotty "drop shotgun;drop super shotgun;drop shells;say_team  DROPPED SSG/SG  < ${$loc_here} >"
alias dmgchain "drop machinegun;drop chaingun;drop bullets;say_team DROPPED CG/MG < ${$loc_here} >"
alias drox "drop rocket launcher;drop rockets;say_team DROPPED RL < ${$loc_here} >"
alias dnadeL "drop grenade launcher;drop grenades;say_team DROPED GL < ${$loc_here} >"
alias dnadeH "drop grenades;say_team DROPED NADES < ${$loc_here} >"
alias drail "drop railgun;drop slugs;say_team DROPPED RAIL < ${$loc_here} >"
alias dhyperb "drop hyperblaster;drop cells;say_team DROPPED HB < ${$loc_here} >"

alias bdshotty "bind  dshotty"
alias bdmgchain "bind  dmgchain"
alias bdrox "bind  drox"
alias bdnadeL "bind  dnadeL"
alias bdnadeH "bind  dnadeH"
alias bdrail "bind  drail"
alias bdhyperb "bind  dhyperb"

alias dropweps "bdshotty;bdmgchain;bdrox;bdnadeL;bdnadeH;bdrail;bdhyperb"

alias normalspace "bind space say :)"
alias statusspace "bind space say_team IM AT < ${$loc_here} > WITH %h/%a"

alias +tdmbinds "dropweps;statusspace"
alias -tdmbinds "useweps;normalspace"

bind  "say_team ENEMY SPOTTED AT < ${$loc_there} >"
bind  "say_team ITEM AVAILABLE < ${$loc_there} >"
bind  "say_team AREA CLEAR < ${$loc_here} >"
bind  +tdmbinds
useweps

// == Restart Video ==

vid_restart

//The End
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Offline ztev0

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Re: r1q2 vs aprq2 and autoexec.cfg help!
« Reply #1 on: September 20, 2011, 03:50:00 PM »
pros and cons of r1q2 vs aprq2.. you are right aprq2's best feature is probably the celshading, it does look nice, but in all honesty i found aprq2 to be laggy, not as good quality as r1q2, especially when recording and making videos, not that you are probably wanting to do all that idk. r1q2's only flaw would have to be no celshading option :P other than that i would chose r1q2 over aprq2 any day of the week
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
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    Factually Challenged
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    Blindingly Obvious Logical Fallacies
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