Author Topic: Quake2 MD2 Importer / Exporter V2.0 for 3dsMax - Now Exports multiple meshes  (Read 30193 times)

Offline r1

  • Full Member
  • ***
  • Posts: 238
    • View Profile
  • Rated:
Quake2 MD2 Exporter V2.0 for 3dsMax

If anyone here does 3d modeling in 3ds max, this little exporter might come in handy. I need it cause WODX will soon require new models.
I've updated the original 3dsMax MD2 Exporter by Adam Barton, and added the ability to export multiple meshes based on your selection.
So now it's even easier to export all sorts of simple animations without the need for bones.
You can just key-frame various rotations and moves to do the same thing.



Download Quake2 MD2 Importer / Exporter V2.0 for 3dsMax

Original Thread

You might also need Quake 2 Modeller 0.90b to add multiple skins (if needed)
and re-export the final model into Quake 2.
http://www.fileplanet.com/8649/0/fileinfo/



Cheers  :beer:
NIN-Ruiner


« Last Edit: November 02, 2011, 05:05:55 PM by ruiner »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline beanstorm

  • Sr. Member
  • ****
  • Posts: 280
    • View Profile
    • beanstorms skins
  • Rated:
Re: Quake2 MD2 Exporter V2.0 for 3dsMax - Now Exports multiple meshes
« Reply #1 on: September 07, 2011, 12:38:16 PM »
 :ubershock: Good job ruiner !! will this also work in maya?
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline r1

  • Full Member
  • ***
  • Posts: 238
    • View Profile
  • Rated:
Re: Quake2 MD2 Exporter V2.0 for 3dsMax - Now Exports multiple meshes
« Reply #2 on: September 07, 2011, 01:32:12 PM »
Not directly, since Maya has a different scripting language than max.
What you can do is export your Maya model as obj or fbx to get it into max, and from there just export to md2.
Or if you have Maya 2012 and Max 2012, you don't even need to export obj, but just use the new "Send to Max" command.
« Last Edit: September 07, 2011, 01:35:04 PM by ruiner »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline beanstorm

  • Sr. Member
  • ****
  • Posts: 280
    • View Profile
    • beanstorms skins
  • Rated:
Re: Quake2 MD2 Exporter V2.0 for 3dsMax - Now Exports multiple meshes
« Reply #3 on: September 08, 2011, 06:40:32 AM »
Thanks Ruiner. I`m only a hobbyist modeller and find it easier to model the mesh in Maya and export (fbx) to Milkshape.

Welcome to TastySpleen. We need more people like you.

  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Jay Dolan

  • Swanky Member
  • *****
  • Posts: 644
    • View Profile
    • Quetoo.org
  • Rated:
Re: Quake2 MD2 Exporter V2.0 for 3dsMax - Now Exports multiple meshes
« Reply #4 on: September 12, 2011, 07:08:55 AM »
Cool stuff :) We're always struggling with handling these aging formats on the Quake2World project. We've recently overhauled the entire game to use Quake3 models and animations (as well as .obj for static meshes) -- and even .md3 is archaic and difficult to find support for these days!



Tabun's qforcer Quake3 ppm in Quake2World :)

Offline fdrjk

  • Brobdingnagian Member
  • ***
  • Posts: 4996
  • gotta be above it
    • View Profile
  • Rated:
Re: Quake2 MD2 Exporter V2.0 for 3dsMax - Now Exports multiple meshes
« Reply #5 on: September 12, 2011, 11:55:48 AM »
Are you ever gonna finish that damned thing? :-*
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline r1

  • Full Member
  • ***
  • Posts: 238
    • View Profile
  • Rated:
Re: Quake2 MD2 Exporter V2.0 for 3dsMax - Now Exports multiple meshes
« Reply #6 on: November 02, 2011, 04:40:17 PM »
Quake2 MD2 Importer V2.0 for 3dsMax

I've updated the original 3dsMax MD2 Importer by Chris Cookson. It probably worked fine in GMax but it had some issues in 3dsmax, mainly the UV Map wasn't placed where it should be, and the animation frames weren't always scaled to fit the timeline, especially after pressing Reset. A new feature I've added was the Bounding Box Generator which creates two transparent boxes fitted so their intersection forms a bounding box around the model and so they can be easily adjusted to exclude small protruding details like antennas etc. When finished you can output their "Top Right" and "Bottom Left" coordinates to Clipboard. You can then use these coords to setup the bounding box in your mod:

ent->solid = SOLID_BBOX;
VectorSet (ent->maxs, 11, 10, 32);
VectorSet (ent->mins, -10, -10, -23);


Or if they're exposed in override like in WODX or Lazarus you can do this:

{
 "solidstate" "3"
 "tright" "11 10 32"
 "bleft" "-10 -10 -23"
 "origin" "671 -1113 32"
 "renderfx" "32"
 "startframe" "0"
 "endframe" "4"
 "noise" "test.wav"
 "usermodel" "testobject/tris.md2"
 "classname" "model_spawn"
}




Download Quake2 MD2 Importer / Exporter V2.0 for 3dsMax

Original Thread:
http://www.netdoo.com/ninclan/board/YaBB.cgi?num=1320275879/0#0

« Last Edit: November 02, 2011, 06:06:14 PM by ruiner »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

 

|iR|Focalor

Today at 02:55:33 PM
Quake 2 needs some pubic hair!

Sgt. Dick

April 17, 2024, 08:44:00 PM
This place is not what it used to be, but It can still be amusing at times  :D
 

Costigan_Q2

April 02, 2024, 07:49:21 AM
Quake 2 needs a public square.
 

|iR|Focalor

April 02, 2024, 06:38:09 AM
Deflection.
 

-Unh0ly-

April 02, 2024, 04:32:51 AM
 

Costigan_Q2

April 02, 2024, 03:22:32 AM
And now, as usual, we finally get to this pathetic buffoon, once again, pettily grasping at straws for any desperate tiny false 'victory' it genuinely believes it can win.
 

|iR|Focalor

April 02, 2024, 02:18:27 AM
"I freely admit to my faults but this degenerate can't even recognise his nevermind admit them."

I asked you why, and you only responded with "everyone's a sinner." That's less "freely admitting your faults" and more of a minimization of them. Just saying.
 

Costigan_Q2

April 02, 2024, 01:51:31 AM
I freely admit to my faults but this degenerate can't even recognise his nevermind admit them. :)

He'll never learn, just like Beaver...
 

Costigan_Q2

April 02, 2024, 01:30:11 AM
Yes, everyone's a sinner.

Didn't you know?

They've only banned my Costigan identity accounts. :)
 

|iR|Focalor

April 02, 2024, 01:24:14 AM
"Trolls get banned, that's universal"

I forget, maybe you can help me out... Which one of us is banned from Tastyspleen discord again? And why?

Show 50 latest
Welcome, Guest. Please login or register.
April 18, 2024, 04:13:08 PM

Login with username, password and session length