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iOS RAGE rendered with WebGL
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Topic: iOS RAGE rendered with WebGL (Read 1686 times)
kren.Z
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iOS RAGE rendered with WebGL
«
on:
May 20, 2011, 10:42:37 AM »
This is a pretty cool story I think everyone in quake modding community would be interested in (especially with quake expo coming up). He was able to reverse engineer 90% of the original RAGE Map file format
then got hints from carmack himself about the last 10
. Watch the video.
http://www.youtube.com/watch?v=d0S2dsuSxHw&feature=player_embedded
He gives a tech talk here -
http://blog.tojicode.com/2011/05/rage-webgl-tech-talk.html
his notes on the file format are here -
http://goo.gl/Wmoem
So this is the guy I talked about earlier. My current web projects are directly influenced by/based upon his work. He goes pretty in-depth about working with id's file types. If you're just getting into graphics programming read this guy's stuff. He writes really good code, explains technical details thoroughly etc. I especially found the insights from his thought process/thinking behind the actual reversing priceless. It's a tremendous aid when you come into formats that are encrypted (call of duty).
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Last Edit: January 28, 2014, 01:39:31 PM by krenZ
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iOS RAGE rendered with WebGL
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