Yes, hence why I want to move them to the client-side Or at least make a special ragdoll entity type that lets me encode each body part as one entity and cull it from the chest. That seems more like a hack to me than anything though, and it wouldn't really improve the netcode a lot because the game still has to send at the most 7 shorts (three for origin, four for quaternion rotation) for each part. The other option is rather than sending the parts, send over the joint rotation data and calculate that on the client side, but my math experience is quite limited. Have a better idea?-P