Bind e "use rocket launcher" doesn't get the job done? This is like trying to scratch your butthole with your elbow when you already have an Acme brand butthole scratching glove on your right hand. Maybe you should explain a little more as to what you're trying to do. Looks very unnecessary.
@foc i dont believe that executing different small configs for each bind would work out so well in the middle of an alias... and it would kind of defeat the purpose of trying to simplify things
question*
it would be so much easier to leave ALL the aliasing and shit seperate... and just have a group of like 5-10 lines thats just setting binds, because it doesnt take a genius to figure out how to set one simple bind, but it does take some time to read through some one elses aliases and simple scripts to figure out how exactly they work and what you need to change
// teamcore.cfgecho "...compiling teamcore"bind 7 "drop rocket launcher; drop rockets; say_team [] dropped rocket launcher; wave 1"bind 8 "drop railgun; drop slugs; say_team [] dropped railgun; wave 1"bind 9 "drop super shotgun; drop shells; say_team [] dropped super shotgun; wave 1"bind 0 "drop chaingun; drop bullets; drop bullets; say_team [] dropped chaingun; wave 1"set tstr_Subj_Self "[‹‹‹] temporarily holding at"set tstr_Subj_SelfTo "[] on my way to"set tstr_Subj_Enemy "[ƒƒƒ] enemy at"set tstr_Subj_Respawn "[‹‹‹]"set tstr_Subj_XWeap "[‹‹‹] I have an extra"// [] is brown bar charsset tstr_UpDn ""alias tset_UpDn_Upper "set tstr_UpDn upper"alias tset_UpDn_Lower "set tstr_UpDn lower"alias tset_UpDn_None "set tstr_UpDn the"tset_UpDn_Noneset tstr_Respawn_Secs "15"alias tsay_SelfTo_BFG "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_BFG area; tset_UpDn_None"alias tsay_SelfTo_Blaster "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_Blaster area; tset_UpDn_None"alias tsay_SelfTo_SG "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_SG area; tset_UpDn_None"alias tsay_SelfTo_SSG "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_SSG area; tset_UpDn_None"alias tsay_SelfTo_MG "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_MG area; tset_UpDn_None"alias tsay_SelfTo_CG "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_CG area; tset_UpDn_None"alias tsay_SelfTo_GL "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_GL area; tset_UpDn_None"alias tsay_SelfTo_RL "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_RL area; tset_UpDn_None"alias tsay_SelfTo_HB "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_HB area; tset_UpDn_None"alias tsay_SelfTo_Rail "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_Rail area; tset_UpDn_None"alias tsay_SelfTo_Quad "say_team $tstr_Subj_SelfTo $tstr_UpDn $tstr_Area_Quad; tset_UpDn_None"alias tset_tsay_SelfTo "exec teamselfto.cfg"alias tset_tsay_Default "tset_tsay_SelfTo"echo "...loading default binds"tset_tsay_Defaultecho "...continuing teamcore"alias tsay_Self_BFG "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_BFG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_Blaster "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_Blaster area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_SG "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_SG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_SSG "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_SSG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_MG "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_MG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_CG "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_CG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_GL "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_GL area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_RL "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_RL area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_HB "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_HB area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_Rail "say_team $tstr_Subj_Self $tstr_UpDn $tstr_Area_Rail area; tset_UpDn_None; tset_tsay_Default"alias tsay_Self_Quad "say_team [‹‹‹] friendly $tstr_Area_Quad; tset_UpDn_None; tset_tsay_Default"alias tset_tsay_Self "exec teamself.cfg"alias tsay_Enemy_BFG "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_BFG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_Blaster "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_Blaster area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_SG "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_SG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_SSG "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_SSG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_MG "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_MG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_CG "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_CG area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_GL "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_GL area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_RL "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_RL area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_HB "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_HB area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_Rail "say_team $tstr_Subj_Enemy $tstr_UpDn $tstr_Area_Rail area; tset_UpDn_None; tset_tsay_Default"alias tsay_Enemy_Quad "say_team [ƒƒƒ] enemy $tstr_Area_Quad; tset_UpDn_None; tset_tsay_Default"alias tset_tsay_Enemy "exec teamenemy.cfg"alias tsay_Respawn_BFG "say_team $tstr_Subj_Respawn $tstr_UpDn bfg respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_Blaster "say_team $tstr_Subj_Respawn $tstr_UpDn blaster respawns in $tstr_Respawn_Secs sec... hahah; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_SG "say_team $tstr_Subj_Respawn $tstr_UpDn sg respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_SSG "say_team $tstr_Subj_Respawn $tstr_UpDn ssg respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_MG "say_team $tstr_Subj_Respawn $tstr_UpDn machinegun respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_CG "say_team $tstr_Subj_Respawn $tstr_UpDn chaingun respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_GL "say_team $tstr_Subj_Respawn $tstr_UpDn gl respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_RL "say_team $tstr_Subj_Respawn $tstr_UpDn rl respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_HB "say_team $tstr_Subj_Respawn $tstr_UpDn hyper respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_Rail "say_team $tstr_Subj_Respawn $tstr_UpDn rail respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tsay_Respawn_Quad "say_team $tstr_Subj_Respawn $tstr_UpDn quad respawns in $tstr_Respawn_Secs sec...; tset_UpDn_None; tset_tsay_Default"alias tset_tsay_Respawn "exec teamrespawn.cfg"alias tsay_XWeap_BFG "say_team $tstr_Subj_XWeap bfg ; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_Blaster "say_team $tstr_Subj_XWeap blaster hahah; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_SG "say_team $tstr_Subj_XWeap sg ; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_SSG "say_team $tstr_Subj_XWeap ssg ; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_MG "say_team $tstr_Subj_XWeap machinegun ; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_CG "say_team $tstr_Subj_XWeap chaingun ; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_GL "say_team $tstr_Subj_XWeap gl ; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_RL "say_team $tstr_Subj_XWeap rl ; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_HB "say_team $tstr_Subj_XWeap hyper ; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_Rail "say_team $tstr_Subj_XWeap rail ; tset_UpDn_None; tset_tsay_Default"alias tsay_XWeap_Quad "say_team $tstr_Subj_XWeap weapon ; tset_UpDn_None; tset_tsay_Default"alias tset_tsay_XWeap "exec teamxweap.cfg"bind PGUP tset_UpDn_Upperbind PGDN tset_UpDn_Lowerbind HOME tset_tsay_Selfbind END tset_tsay_Enemybind DEL tset_tsay_XWeapbind KP_DEL tset_tsay_Respawn// default areas (map unknown, so just weapons-based)set tstr_Area_BFG "bfg"set tstr_Area_Blaster "blaster"set tstr_Area_SG "shotgun"set tstr_Area_SSG "ssg"set tstr_Area_MG "machinegun"set tstr_Area_CG "chaingun"set tstr_Area_GL "grenade launcher"set tstr_Area_RL "rl"set tstr_Area_HB "hyper"set tstr_Area_Rail "rail"set tstr_Area_Quad "quad"echo "...teamcore compiled."
// teamselfto.cfgbind KP_INS tsay_SelfTo_BFGbind KP_END tsay_SelfTo_Blasterbind KP_DOWNARROW tsay_SelfTo_SGbind KP_PGDN tsay_SelfTo_SSGbind KP_LEFTARROW tsay_SelfTo_MGbind KP_5 tsay_SelfTo_CGbind KP_RIGHTARROW tsay_SelfTo_GLbind KP_HOME tsay_SelfTo_RLbind KP_UPARROW tsay_SelfTo_HBbind KP_PGUP tsay_SelfTo_Railbind * tsay_SelfTo_Quad
// teamself.cfgbind KP_INS tsay_Self_BFGbind KP_END tsay_Self_Blasterbind KP_DOWNARROW tsay_Self_SGbind KP_PGDN tsay_Self_SSGbind KP_LEFTARROW tsay_Self_MGbind KP_5 tsay_Self_CGbind KP_RIGHTARROW tsay_Self_GLbind KP_HOME tsay_Self_RLbind KP_UPARROW tsay_Self_HBbind KP_PGUP tsay_Self_Railbind * tsay_Self_Quad
// teamenemy.cfgbind KP_INS tsay_Enemy_BFGbind KP_END tsay_Enemy_Blasterbind KP_DOWNARROW tsay_Enemy_SGbind KP_PGDN tsay_Enemy_SSGbind KP_LEFTARROW tsay_Enemy_MGbind KP_5 tsay_Enemy_CGbind KP_RIGHTARROW tsay_Enemy_GLbind KP_HOME tsay_Enemy_RLbind KP_UPARROW tsay_Enemy_HBbind KP_PGUP tsay_Enemy_Railbind * tsay_Enemy_Quad
// teamrespawn.cfgbind KP_INS tsay_Respawn_BFGbind KP_END tsay_Respawn_Blasterbind KP_DOWNARROW tsay_Respawn_SGbind KP_PGDN tsay_Respawn_SSGbind KP_LEFTARROW tsay_Respawn_MGbind KP_5 tsay_Respawn_CGbind KP_RIGHTARROW tsay_Respawn_GLbind KP_HOME tsay_Respawn_RLbind KP_UPARROW tsay_Respawn_HBbind KP_PGUP tsay_Respawn_Railbind * tsay_Respawn_Quad
// teamxweap.cfgbind KP_INS tsay_XWeap_BFGbind KP_END tsay_XWeap_Blasterbind KP_DOWNARROW tsay_XWeap_SGbind KP_PGDN tsay_XWeap_SSGbind KP_LEFTARROW tsay_XWeap_MGbind KP_5 tsay_XWeap_CGbind KP_RIGHTARROW tsay_XWeap_GLbind KP_HOME tsay_XWeap_RLbind KP_UPARROW tsay_XWeap_HBbind KP_PGUP tsay_XWeap_Railbind * tsay_XWeap_Quad
// teamdm1.cfg// q2dm1 areas:set tstr_Area_BFG "bfg"set tstr_Area_Blaster "blaster"set tstr_Area_SG "shotgun"set tstr_Area_SSG "ssg/backway"set tstr_Area_MG "underground"set tstr_Area_CG "mega/armor"set tstr_Area_GL "lift/gl"set tstr_Area_RL "rl"set tstr_Area_HB "hyper/armor"set tstr_Area_Rail "rail/water"set tstr_Area_Quad "quad"
Quote from: [TC]Granny on December 18, 2006, 03:41:49 AMit's the same 1 u seen the error for before
it's the same 1 u seen the error for before