Author Topic: Snowball fight dev discussion  (Read 10769 times)

Offline peewee_RotA

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Re: Snowball fight dev discussion
« Reply #15 on: December 31, 2010, 03:06:59 PM »
Fixed both crashing glitches, 1 for a sparks issue when the plane->normal didn't exist and another for level loads.

Updated original post with new source and dll
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Offline The Happy Friar

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Re: Snowball fight dev discussion
« Reply #16 on: January 01, 2011, 06:18:29 AM »
Did you incorporate the models & slight changes I suggested?
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Offline peewee_RotA

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Re: Snowball fight dev discussion
« Reply #17 on: January 01, 2011, 06:56:59 AM »
Did you incorporate the models & slight changes I suggested?

Those models appear to have the same filename as the standard hand grenade player, projectile, and pickup models. Can you rename them to something like v_snowball, etc... so that they are auto-downloaded on connect? I'll rename the model indexes to match.

I found another glitch somehow related to maplists. I'm gonna track that down as well.
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Offline The Happy Friar

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Re: Snowball fight dev discussion
« Reply #18 on: January 01, 2011, 07:59:29 AM »
ammo is now "snowammo.md2"
projecticle is now "snowball.md2"
the POV weap is the same as it was (hands & snowball)
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Offline peewee_RotA

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Re: Snowball fight dev discussion
« Reply #19 on: January 01, 2011, 10:29:06 AM »
ammo is now "snowammo.md2"
projecticle is now "snowball.md2"
the POV weap is the same as it was (hands & snowball)
:rockon:
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Offline reaper

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Re: Snowball fight dev discussion
« Reply #20 on: January 01, 2011, 12:23:46 PM »
The yellow snowball power up is a pretty cool idea

 :lolsign:
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Offline |iR|Focalor

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Re: Snowball fight dev discussion
« Reply #21 on: January 01, 2011, 12:35:11 PM »
I thought this was gonna be a Xmas splatterfest type deal. A little late on the draw here, any chance this will be an event before spring?
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Offline fdrjk

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Re: Snowball fight dev discussion
« Reply #22 on: January 01, 2011, 12:48:12 PM »
I like the fireworks mod anytime of the year.  :dohdohdoh:
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Offline peewee_RotA

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Re: Snowball fight dev discussion
« Reply #23 on: January 01, 2011, 03:19:39 PM »
I thought this was gonna be a Xmas splatterfest type deal. A little late on the draw here, any chance this will be an event before spring?

I wasn't able to fix most of the errors before christmas  :raincloud:

I just want to finish it up and get a move on with gungame. I'm certain we'll have an event for this soon. Need some maps first though :)
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Offline fdrjk

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Re: Snowball fight dev discussion
« Reply #24 on: January 01, 2011, 03:30:50 PM »
I thought this was gonna be a Xmas splatterfest type deal. A little late on the draw here, any chance this will be an event before spring?

I wasn't able to fix most of the errors before christmas  :raincloud:

I just want to finish it up and get a move on with gungame. I'm certain we'll have an event for this soon. Need some maps first though :)

What sort of maps would fit the gun game?
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Offline peewee_RotA

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Re: Snowball fight dev discussion
« Reply #25 on: January 01, 2011, 04:39:21 PM »
I thought this was gonna be a Xmas splatterfest type deal. A little late on the draw here, any chance this will be an event before spring?

I wasn't able to fix most of the errors before christmas  :raincloud:

I just want to finish it up and get a move on with gungame. I'm certain we'll have an event for this soon. Need some maps first though :)

What sort of maps would fit the gun game?

I meant snowball fight. Looking for small maps with lots of hallways (large rooms like 2box4 are boring. already tried it). Of course they all need to be winter themed.
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Offline VaeVictis

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Re: Snowball fight dev discussion
« Reply #26 on: January 01, 2011, 04:47:00 PM »
I meant snowball fight. Looking for small maps with lots of hallways (large rooms like 2box4 are boring. already tried it). Of course they all need to be winter themed.

try the ztn maps with it then :) might be cool or maybe somethin like q2duel5 or koldduel1
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Offline fdrjk

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Re: Snowball fight dev discussion
« Reply #27 on: January 01, 2011, 05:13:52 PM »
Or maybe ztn2dm1  :ilysign:
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Offline VaeVictis

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Re: Snowball fight dev discussion
« Reply #28 on: January 01, 2011, 06:21:21 PM »
Or maybe ztn2dm1  :ilysign:

that map sux... i was thinking if he wants small with hallways, something more like 2 3 and 5... however, for snow ball fights, i think koldduel1 and duel5 would be a bit more cool perhaps :) maybe even some ptrip thrown right in there :P lol

but... you could do something more like the stadium railz map and just throw up a whole bunch of snow cover in the middle like giant snow men or snow bunkers or snow trenches... :D would be kinda cool... or even maybe convert the gym map so that all the stuff in the center doesnt disappear but its solid snow cover :)

i just think maybe a more open map with lots of cover would be a better way to do big snow ball fights :) kinda how if you are a kid you are doin it at a park or somethin and you have your snow walls that youve built and benches and stuff... plus the projectile fights in the open would be more fun than hallways where you just keep bumping into people and getting hit in the face with spam and shit...
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Offline |iR|Focalor

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Re: Snowball fight dev discussion
« Reply #29 on: January 01, 2011, 06:30:08 PM »
I thought this was gonna be a Xmas splatterfest type deal. A little late on the draw here, any chance this will be an event before spring?

I wasn't able to fix most of the errors before christmas  :raincloud:

I just want to finish it up and get a move on with gungame. I'm certain we'll have an event for this soon. Need some maps first though :)

Groovy. Git-r-done! Sounds interesting. I don't think worrying a whole lot about maps or new custom maps should allow this to get brushed under the rug for good. If the "weapons" for this mod are interesting enough, who cares about map appearance, just use a selection of suitable mutant maps, perhaps community recommended maps that would fit the bill for the play style you're going for. I miss the old days when TS had a plethora of servers all running lots of different mods.
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