Anyone into coding mods/have experience with it?Here's a random link to the full 3.21 source that still works: ftp://ftp.idsoftware.com/idstuff/source/quake2.zip
cleancode is supposed to be a good redone quake2 source code
Quote from: Zeppelin on December 03, 2010, 09:48:16 PMpeewee! set your "real" mod again! i wanna play it!! Server is up, waiting for the GOTO entry for my server to be updated. Quadz willing, we should be ready to play tonight!
peewee! set your "real" mod again! i wanna play it!!
Quote from: VaeVictis on December 05, 2010, 12:12:06 PMcleancode is supposed to be a good redone quake2 source code Indeed - that too, thanks.
Currently running on my serverGOTO ROTAMODSFixed a good bit of the bugs. There's a few remaining known issues that I will tackle as time allows. In the mean time, please let me know if you find any issues.
I'm interested in playing this mod. Have checked your ROTAMODS server several times with no success.If you're having a stumbling block such as lack of time or a tech problem let me know, I may be able to help.thanks for making this happen!
Quote from: [BTF]Defiant! on December 20, 2010, 05:54:03 PMI'm interested in playing this mod. Have checked your ROTAMODS server several times with no success.If you're having a stumbling block such as lack of time or a tech problem let me know, I may be able to help.thanks for making this happen!i believe he moved on to work on a snow ball mod... this was a pretty interesting idea however, the implementation of it through coding ended up crazy glitchy, think its just cause peewee tried his hand at cleancode mostly... :/ last cleancode mod server i was on had the same problems, cant fucking move...
How can we get a linux binary as clean code is cpp? The account quadz provides me with only does c, no c++.