Author Topic: friendly 1v1s POV haunted  (Read 78344 times)

Offline Barton

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Re: friendly 1v1s POV haunted
« Reply #150 on: April 16, 2012, 11:09:08 PM »
-Nice RJ into flick rail on the 17 frag.
-Nice side jumps. Never seen those before.
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Offline haunted

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Re: friendly 1v1s POV haunted
« Reply #151 on: April 18, 2012, 09:42:49 AM »
thanks.. q2w's physics have changed quite a bit as of recent. it definitely has more of a q2esque feel(than in the above demo).. will post a match between me/adren/pyrex/slugs soon.
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Offline haunted

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Re: friendly 1v1s POV haunted
« Reply #152 on: April 23, 2012, 04:38:23 PM »
funny nade
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Offline haunted

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Re: friendly 1v1s POV haunted
« Reply #153 on: April 28, 2012, 11:07:27 AM »
me/adren v. <near/senz
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Offline haunted

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Re: friendly 1v1s POV haunted
« Reply #154 on: April 28, 2012, 07:31:30 PM »
another 2v2

me/adren v. <Near/Idaho
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Offline Chargers

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Re: friendly 1v1s POV haunted
« Reply #155 on: May 09, 2012, 01:52:21 AM »
duel in q2world on Panjoo's remake of q2dm1 / The Edge. you will need quake2world from www.quake2world.net to view this.

put the demo in the default area for q2world demos: My Documents\My Games\Quake2World\default\demos

demo q2w1v1 in console

This was enough of a reason to try out Quake2world.  Unfortunately, your demo is protocol 13 and the current game is at 14.
Already awkward to setup, it isn't possibly worth it to download Dolan's subversion repository and build it myself.  However, strongly in his and the game's defense, this is still a beta release.
There never has been an online-only/updated game that is worth playing.
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Offline haunted

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Re: friendly 1v1s POV haunted
« Reply #156 on: May 09, 2012, 01:35:34 PM »
ahh.. I'll record a demo with the most recently updated version soon. The movement is a lot different now in q2w, so you prob. wouldn't want to watch that one anyway
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Offline haunted

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Re: friendly 1v1s POV haunted
« Reply #157 on: May 18, 2012, 05:20:00 PM »
railing ppl on the dm8, ffa.

also, does anyone know why whenever I clip this demo, the hyperblaster/blaster models are missing and a lot of the scoreboard? It does it every time, but the original is fine :>
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Offline Chargers

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Re: friendly 1v1s POV haunted
« Reply #158 on: May 19, 2012, 12:37:06 AM »
also, does anyone know why whenever I clip this demo, the hyperblaster/blaster models are missing and a lot of the scoreboard? It does it every time, but the original is fine :>
Dimmu posted this in his movie-making howto: http://ilja.balabin.net/7/q2.movie.faq/kg2/fixing.models.html
Quake2 has always had a model-rendering problem (perhaps not before 3.15 though). 

Funny that you should post this now, because I have been fixing dozens of corrupt and broken demos(and rar/zip files containing demos) just this last few weeks.  For example, I've fixed all 17 broken demos that were posted at demosquad, easiest of which to fix are the recent client-disconnect gtv-recorded demos.  I've only run into two that actually contain the data, that I haven't be able to retrieve.
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Offline Muerte

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Re: friendly 1v1s POV haunted
« Reply #159 on: May 19, 2012, 10:47:58 AM »
railing ppl on the dm8, ffa.

also, does anyone know why whenever I clip this demo, the hyperblaster/blaster models are missing and a lot of the scoreboard? It does it every time, but the original is fine :>

u was cut start of demo with entities info (its common mistake)

imho best way (for me) is play demo with q2pro and then during play back record part of demo u want to 'cut'
u will have all entities and info

 
« Last Edit: May 19, 2012, 10:52:29 AM by Muerte »
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Offline haunted

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Re: friendly 1v1s POV haunted
« Reply #160 on: May 19, 2012, 11:00:19 AM »
Thanks for fixing it chargers...

weird it's a common mistake, first time it's ever happened to me. and if anything i've clipped out too many demos.
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Offline VaeVictis

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Re: friendly 1v1s POV haunted
« Reply #161 on: May 20, 2012, 02:41:59 AM »
railing ppl on the dm8, ffa.

also, does anyone know why whenever I clip this demo, the hyperblaster/blaster models are missing and a lot of the scoreboard? It does it every time, but the original is fine :>

u was cut start of demo with entities info (its common mistake)

imho best way (for me) is play demo with q2pro and then during play back record part of demo u want to 'cut'
u will have all entities and info

 

^^ easiest solution ever

q2pro has so many awesome features that just havent made it to r1q2 :( shame it has a few downfalls to make people not want to use it...
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Offline Muerte

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Re: friendly 1v1s POV haunted
« Reply #162 on: May 20, 2012, 02:45:40 AM »
Thanks for fixing it chargers...

weird it's a common mistake, first time it's ever happened to me. and if anything i've clipped out too many demos.

then u didnt cut enpugh hb/blaster demos ;)
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Offline Muerte

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Re: friendly 1v1s POV haunted
« Reply #163 on: May 20, 2012, 03:17:25 AM »
q2pro has so many awesome features that just havent made it to r1q2 :( shame it has a few downfalls to make people not want to use it...

main reason not using q2pro is because rich didnt AC approve q2pro after version 364 (2009)

latest q2pro version is 1093 (30.05.2011) and its way better client then any other (especially opengl is better then clumsy r1gl and cl_maxpackets rly work on q2pro instead ridiculous Rich attempt with cl_async1/cl_maxfps/r_maxfps in r1q2)

so download latest q2pro http://skuller.net/q2pro/ client and try eu server stan0x 85.17.150.244:26910 with q2pro-1093 server version
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Offline haunted

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Re: friendly 1v1s POV haunted
« Reply #164 on: May 20, 2012, 09:00:08 AM »
then u didnt cut enpugh hb/blaster demos ;)

Nah, I have. Like the one below(and the other 30some demos I've cut that involve blaster/hb), it was unaffected:

so I guess I'm inclined to believe that something else, in addition to cutting the demo, is involved in this problem..

;)
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