Haven't mapped for Quake 2 in ages. I'm sorry for being picky, but I require GTKRadiant 1.4.0. None of that 1.5.0 garbage. Does any one still have GTK1.4.0 for Quake II?P.S. If you DO have the installer/working link to installer, download it and guard it with your life. QERadiant.com doesn't supply it anymore (their new TRAC website sucks).
This one? I may have to give it a try for my next map.http://ftp.mancubus.net/pub/idstuff/qeradiant/GtkRadiant/GtkRadiant-1_4/Windows/This one is 1.4.0 classic, pulls up q2 maps great
Quote from: [BTF] Reflex on October 06, 2010, 06:48:52 AMThis one? I may have to give it a try for my next map.http://ftp.mancubus.net/pub/idstuff/qeradiant/GtkRadiant/GtkRadiant-1_4/Windows/This one is 1.4.0 classic, pulls up q2 maps greatThat editor IS sexy. I'm just piss angry because the editor I used to make Q2 maps with (Qoole) is fucking up on this machine.
Simple and fun, only complaint was the set of stairs. Feels weird going up.
i probably have a 1% chance of ever winning in duel against you
some maps work great without rail.... the ztndm3q2 map doesnt have a rail, it plays very differently and a lot of people dont like it... but from playing it a few times i cant all out say its a BAD map, its just different another fine example of a VERY good competition map is q2next1, its used for 4v4 tdm and it lacks a rail and from what i have seen it plays quite well
Quote from: VaeVictis on October 14, 2010, 01:34:28 PMsome maps work great without rail.... the ztndm3q2 map doesnt have a rail, it plays very differently and a lot of people dont like it... but from playing it a few times i cant all out say its a BAD map, its just different another fine example of a VERY good competition map is q2next1, its used for 4v4 tdm and it lacks a rail and from what i have seen it plays quite well Good points. My main motivation for my statement is that quake 2 is such an advanced and dynamic game that you can change the entire play of a map by excluding weapons. Most games have an extremely static list of weapons and regardless of what weapons are where, they always play the same. Quake 3/LIVE is the best example of this. All maps are flat, tall, and all fights are the same. Very RARELY does the exclusion of a rocket or railgun change play. Play in q3/live happens 1 of 2 ways. Either everyone grabs weapons in an attempt to get the plasma gun or rocket launcher, at which point play always happens the same over and over. Or, players immediately go for rocket/lighting, rail/plasma pairs and play doesn't change much.Quake1/world is guilty of the same problem. In a given game, 70% of all kills are rocket, 20% are lighting, 5% grenades, and the rest are flukes. Excluding lightning gun or grenade launcher in any map goes unnoticed and excluding the rocket makes it pretty much unplayable.Doom is ALWAYS a race for the SSG, and a few lucky BFG shots can win out. Plasma is also somewhat useful.Quake 2, among other things, offers an end to this stagnation. That's why it's great. If you don't feel inclined to explore maps that take advantage of this, then you're missing out. And if you're adren, well then nobody cares what you think anyway.