Does another pak's textures override them? There is also a cvar to enable/disable using other formats...
PixAlso includes bullz's PNG crosshairs.
Quote from: [BTF] Reflex on November 05, 2010, 11:45:38 AMDoes another pak's textures override them? There is also a cvar to enable/disable using other formats...i named it to pak99.but i only see the old textures.what cvar?
Lol, at least one hack file found there so far, rocket line pak.
Quote from: [BTF] Reflex on November 05, 2010, 05:00:10 AM Lol, at least one hack file found there so far, rocket line pak.What's a "rocket line pak" hack? Never heard of it.
Quote from: Zeppelin on November 05, 2010, 12:03:13 PMQuote from: [BTF] Reflex on November 05, 2010, 11:45:38 AMDoes another pak's textures override them? There is also a cvar to enable/disable using other formats...i named it to pak99.but i only see the old textures.what cvar?I don't know the cvar. But, there's definitely the possibility that "other format" textures are being found in an earlier pak, and so the later pak file textures are ignored. (I think this could be classified as a bug in the pak search logic in the game.)If you know the name of the texture file(s) in question you could probably use "whereis" to identify the pak where they're being found.Otherwise, what I did was remove my earlier-numbered paks, then add them back in one at a time until the culprit was found.Regards,
Quote from: Zeppelin on November 05, 2010, 12:03:13 PMQuote from: [BTF] Reflex on November 05, 2010, 11:45:38 AMDoes another pak's textures override them? There is also a cvar to enable/disable using other formats...i named it to pak99.but i only see the old textures.what cvar? http://r-1.ch/q2config.php?type=r1gl//-------------------------------// A list of image formats that are attempted for // map textures before reverting to the original .wal.// Default png jpg tga //-------------------------------set gl_texture_formats "tga"