Author Topic: UDML: 4v4 tdm - Winter season  (Read 15347 times)

myamagical

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UDML: 4v4 tdm - Winter season
« on: November 15, 2005, 12:45:28 PM »
UNITED DEATHMATCH LEAGUE: WINTER SEASON

Since sean isn't going to run the next season of the UDML, he's handed it over to me. I'm taking over for him and I plan on having a UDML: Winter season. There are a lot of clans floating around, so I hope we get enough interest to make this work. I need the commitment of at least 5-6 clans.

For those new to UDML, this is the League format:

A round robin will be played for the first few rounds, (the number of rounds depends upon on how many clans are playing in this) each team playing each other once, best of 2 out of 3 maps each round, 15 minute timelimit, each map win counts as one point. Each match will be 15 minutes in the round robin, 20 minutes in the playoffs, with weapon stay off, bfg on, quad on, invulnerability off on, power shield on, and friendly fire on. In the event of a tie on any map, a 2 minute overtime will begin.

I need as much help as I can to make this thing work, so please let me know if you would like to ref or would like to help me out in any way. Any suggestions or requests are all welcome, but remember that I can't make everyone happy. :P

Probably will be that the nominated maps are voted on, one team can pick one map, the other team picks another, and then tiebreaker will be forced. 

CURRENTLY TAKING MAP NOMINATIONS (remember they need to be 4v4 friendly), POST THEM HERE OR PM ME (|D|Mya) ON MIRC!

Lookout for updates on rules and such soon on: http://tastyspleen.net/~q2tourney/

---------------------------------------------------------------------------------------------------

Oh! and I forgot to mention this...clanless people may form teams their own team or join team Tastyspleen. Everyone is welcome to participate in this tournament and join the league.  ;)

« Last Edit: November 17, 2005, 05:28:47 PM by |D|Mya »
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KobraKlaws

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Re: UDML: 4v4 tdm - Winter season
« Reply #1 on: November 15, 2005, 03:25:37 PM »
I'm looking forward the new (currently untitled) UDML season.  For those who don't know, UDML Fall Brawl 2005 was recently completed back on November 3rd with =RGT= winning that season.  The members of =RGT= were: KobraKlaws (Team Captain), DtheRaTT, Shadow, bookshe1f, DaHanG, shake, deft, dark, Digency, blitz, and mezzo.

My UDML status has been diminished to only being a ref (thanks for considering me to be a ref, appreciate it) this time around, but I can't wait to do my part with helping out.  I plan to go beyond just simply reffing games since I want to try to help every match get scheduled and played without going through any problems.

If you need help with anything, let me know...I enjoy these tournaments a lot as you may know, so I'm always willing to contribute somehow.

Hope to see teams start signing up soon.
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adrenal1ne

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Re: UDML: 4v4 tdm - Winter season
« Reply #2 on: November 16, 2005, 05:11:28 PM »
on dm3 u should defenitly allow invul.. ya.
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Offline [BTF]adam

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Re: UDML: 4v4 tdm - Winter season
« Reply #3 on: November 17, 2005, 12:20:12 PM »
I am thinking that sx will be involved in this for sure.. and q2dm1 is a must have right? :D also.. q2dm5 is my suggestion.. looking forward to it.. however.. i.m.o the time limits are painstakingly long.. some matches could go on for more than a whole hour of quaking when added together!
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Offline Rogal

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Re: UDML: 4v4 tdm - Winter season
« Reply #4 on: November 22, 2005, 01:41:30 PM »
Hey :)

I suggest turn on "leave quad".

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seanikai

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Re: UDML: 4v4 tdm - Winter season
« Reply #5 on: November 22, 2005, 02:34:43 PM »
Quote from: {SX}AdAm on November 17, 2005, 12:20:12 PM
Quote from: {SX}AdAm on November 17, 2005, 12:20:12 PM
I am thinking that sx will be involved in this for sure.. and q2dm1 is a must have right? :D also.. q2dm5 is my suggestion.. looking forward to it.. however.. i.m.o the time limits are painstakingly long.. some matches could go on for more than a whole hour of quaking when added together!

um....I don't think I've ever been to a match that wasn't at least an hour, even with 15 min timelimits

most of the time everyones disorganization and warming up adds 15-30 minutes total to each match (5-10 each map easily)
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Offline [BTF]adam

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Re: UDML: 4v4 tdm - Winter season
« Reply #6 on: November 22, 2005, 02:42:59 PM »
Ouch.. Im gonna stock up on caffiene.
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myamagical

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Re: UDML: 4v4 tdm - Winter season
« Reply #7 on: November 22, 2005, 03:32:51 PM »
Hey :)

I suggest turn on "leave quad".



Hey Rogal,

You mean that once someone that has quad dies, they would drop quad for someone else to pick up and continue using it? 
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Offline Rogal

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Re: UDML: 4v4 tdm - Winter season
« Reply #8 on: November 23, 2005, 07:36:40 AM »
Hey :)

I suggest turn on "leave quad".



Hey Rogal,

You mean that once someone that has quad dies, they would drop quad for someone else to pick up and continue using it?
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One Polish member is here :) !

Offline [BTF]adam

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Re: UDML: 4v4 tdm - Winter season
« Reply #9 on: November 23, 2005, 09:06:27 AM »
Rogals a poet and he dont know it!
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seanikai

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Re: UDML: 4v4 tdm - Winter season
« Reply #10 on: November 23, 2005, 03:52:23 PM »
I can change the quad drop to "on" through the admin console on the UDML server if you guys want, it's no big deal :P
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Offline Spawn.Ds

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Re: UDML: 4v4 tdm - Winter season
« Reply #11 on: November 24, 2005, 04:52:15 AM »
quad drop is gey
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seanikai

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Re: UDML: 4v4 tdm - Winter season
« Reply #12 on: November 24, 2005, 10:00:39 AM »
quad drop is gey

yeah it's somewhat chaotic :P
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Offline [BTF]adam

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Re: UDML: 4v4 tdm - Winter season
« Reply #13 on: November 24, 2005, 02:40:40 PM »
Which is a bad thing how?
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seanikai

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Re: UDML: 4v4 tdm - Winter season
« Reply #14 on: November 24, 2005, 07:06:22 PM »
well typical 4v4 tdm is with it off so that once you stop the enemys quad run your team has however long to regroup and get in place for the next one, with the drop on there are back and forth quad battles for the full 30 secs, which gives less time for your team's quad runner to get back in place.

dael should write a few paragraphs on this subject, id like to see how he sums up the impact on a 4v4 game with the drop on, I bet he has seen a bunch of demos of it in play.
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