Author Topic: XTRA rotation  (Read 17542 times)

Offline fdrjk

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Re: XTRA rotation
« Reply #15 on: August 10, 2010, 01:03:17 PM »
damn I was working on a trap throwing alias that can put down 5 with one click!

 :WTF:


Trap spread shot!  :bananaw00t:
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Offline console

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Re: XTRA rotation
« Reply #16 on: August 10, 2010, 01:28:34 PM »
How about we remove the bug that when people can use four traps when in IA and drop one trap, pick it up, and can recollect five traps again

Yeah, it's the same issue with hand grenades on +ia.

Easiest fix would be to change the code to disallow dropping them when infinite ammo is enabled.


:ugly_08:

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Offline hitme

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Re: XTRA rotation
« Reply #17 on: August 11, 2010, 04:14:19 AM »
I agree with the idea of  no traps.
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Offline peewee_RotA

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Re: XTRA rotation
« Reply #18 on: August 11, 2010, 08:56:51 AM »
How about we remove the bug that when people can use four traps when in IA and drop one trap, pick it up, and can recollect five traps again

Yeah, it's the same issue with hand grenades on +ia.

Easiest fix would be to change the code to disallow dropping them when infinite ammo is enabled.


:ugly_08:



g_cmds.c

Code: [Select]
/*
==================
Cmd_Drop_f

Drop an inventory item
==================
*/
void Cmd_Drop_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;

s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->drop)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
index = ITEM_INDEX(it);
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}

//don't drop anything if we have infinite ammo
if ((int)dmflags->value & DF_INFINITE_AMMO)
if ((it->flags & IT_AMMO) || (it->flags & IT_WEAPON))
return;

it->drop (ent, it);
}

This should work, right?
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Offline fdrjk

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Re: XTRA rotation
« Reply #19 on: August 11, 2010, 09:59:36 AM »
 :offtopic:

This thread is about the rotation in xtra, but you can go ahead and make those changes  ;)
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Offline haunted

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Re: XTRA rotation
« Reply #20 on: August 11, 2010, 01:41:13 PM »
how do you use a trap(and what are the binds for the other weird weps?)? and where do i download stuff so i don't see little white squares for all the weps and shots and everything...
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Offline fdrjk

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Re: XTRA rotation
« Reply #21 on: August 11, 2010, 01:47:33 PM »
how do you use a trap(and what are the binds for the other weird weps?)? and where do i download stuff so i don't see little white squares for all the weps and shots and everything...

To use a trap, bind <key> use trap. A trap can be laid anywhere, and will suck people in and get an instant kill, regardless of armor or health. Once someone is sucked in, you will get a food cube that will raise your health by 50.  :evilking:
 
As for the models, you simply have to goto tgxatrix with allow_download_models on.

And get back to me if you want to become an xatrix noob :mrgreen:



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Offline fdrjk

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Re: XTRA rotation
« Reply #22 on: August 12, 2010, 07:01:04 PM »
Can we also please ad xspawngirl01 and xbiopw to XTRA mymap per mayaras request  :dohdohdoh:  :please:


-Fader
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Offline Zeppelin

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Re: XTRA rotation
« Reply #23 on: August 16, 2010, 09:33:19 AM »
No fraglimit for XTRA pls!!  :lol:
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Offline fdrjk

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Re: XTRA rotation
« Reply #24 on: August 16, 2010, 12:08:35 PM »
No fraglimit for XTRA pls!!  :lol:

Well quadz has set the fraglimit to 50 and the timelimit to 10. Chances are you wont hit the fraglimit on maps like xbwcity. BUT you would hit the fraglimit on a map like xrota_nn or xbitchweiser. Yet I also still like the idea of no fraglimit :lol:

As for timelimit, its currently set to 10 and if anyone would like any changes to it, please post about it. :mrgreen:




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Offline !SL!SENHORITA

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Re: XTRA rotation
« Reply #25 on: August 20, 2010, 10:18:59 AM »
I think it lacks some maps on Xtra...
There are good maps in xrazy, Should place on xtra...pls... ;)
 :thanks:



 :smiley_abjz:



=^.^=
MAYA
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Offline fdrjk

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Re: XTRA rotation
« Reply #26 on: August 20, 2010, 11:04:57 AM »
I think it lacks some maps on Xtra...
There are good maps in xrazy, Should place on xtra...pls... ;)
 :thanks:



 :smiley_abjz:



=^.^=
MAYA

Would you like to make a list? ;D



-Fader

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Offline !SL!SENHORITA

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Re: XTRA rotation
« Reply #27 on: August 20, 2010, 04:11:08 PM »
Yes, I'll do!!!!

help me?
There are some maps that I do not know the name   :blush:
Now there is nobody to help me! :ohwell:
Bah...


 :smiley_abjz:


MAYA
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Offline fdrjk

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Re: XTRA rotation
« Reply #28 on: August 20, 2010, 04:39:20 PM »
Yes, I'll do!!!!

help me?
There are some maps that I do not know the name   :blush:
Now there is nobody to help me! :ohwell:
Bah...


 :smiley_abjz:


MAYA
=^.^=

Heres a list of the following maps you want for xtra mymap that I know of, and one that I want in mymap:

1. xspawngirl01
2. xbio1pw
3. xm94a
 
If you need help finding maps then just explain what they look like and Ill find them ;D


Also, I would check the q2c.tastyspleen.net xatrix override page for moar maps, but it's not there anymoar.  :exqueezeme:


Also, is it possible we could remove xdose from rotation? Zep and Ex wanted it out, and so do I.   :bigshades:

Any replacement for xdose is welcome  :evilking:




-Fader

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Offline !SL!SENHORITA

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Re: XTRA rotation
« Reply #29 on: August 20, 2010, 06:59:34 PM »
Yes, I'll do!!!!

help me?
There are some maps that I do not know the name   :blush:
Now there is nobody to help me! :ohwell:
Bah...


 :smiley_abjz:


MAYA
=^.^=

Heres a list of the following maps you want for xtra mymap that I know of, and one that I want in mymap:

1. xspawngirl01
2. xbio1pw
3. xm94a
 
If you need help finding maps then just explain what they look like and Ill find them ;D


Also, I would check the q2c.tastyspleen.net xatrix override page for moar maps, but it's not there anymoar.  :exqueezeme:


Also, is it possible we could remove xdose from rotation? Zep and Ex wanted it out, and so do I.   :bigshades:

Any replacement for xdose is welcome  :evilking:




-Fader





Thank you friend!  :D


 :smiley_abjz:


=^.^=
MAYA
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