Author Topic: Rogue entities  (Read 7218 times)

Offline fdrjk

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Rogue entities
« on: July 13, 2010, 11:38:38 AM »
Heres the entities for people who want to make overrides for the rogue mod!  :evilgrin:

Flechettes (Ammo for ETF Rifle) - ammo_nails OR ammo_flechettes

ETF Rifle-  weapon_nailgun OR weapon_etf_rifle

Chainfist-   weapon_ chainfist

Tesla- ammo_tesla

Plasma Beam-   weapon_heatbeam

Proximity Mine Launcher- weapon_proxlauncher

Prox (Ammo for prox launcher)-   ammo_prox

Double Damage-  item_double

Vengeance Sphere-  item_sphere_vengeance

Rounds (Ammo for disruptor)-  ammo_disruptor

Disruptor- weapon_disintegrator

A-M Bomb-   ammo_nuke

Doppleganger-  item_doppleganger

Hunter Sphere-  item_sphere_hunter

Defender Sphere-  item_sphere_defender

IR Goggles- item_ir_goggles



Looking back it has more stuff than xatrix huh? :nana: And tell me if i missed any  ;)
« Last Edit: July 13, 2010, 11:52:43 AM by MCS_FaderJok0 »
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Offline Whirlingdervish

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Offline peewee_RotA

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Re: Rogue entities
« Reply #2 on: July 13, 2010, 12:39:30 PM »
IR Goggles- item_ir_goggles


http://www.youtube.com/watch?v=juFZh92MUOY

The code was actually reproduced for use in AQ2 TDM mods. It's been a while since I've seen them on any servers.
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Offline Whirlingdervish

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Re: Rogue entities
« Reply #3 on: July 13, 2010, 01:08:50 PM »
"|iR|Goggles" may just be my FFA alias for the month.
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Re: Rogue entities
« Reply #4 on: July 13, 2010, 02:13:34 PM »
"|iR|Goggles" may just be my FFA alias for the month.
:yessign:
 :lolsign:

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Offline fdrjk

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Re: Rogue entities
« Reply #5 on: July 18, 2010, 12:52:43 PM »

      Target_* entities
     
        target_anger =        "This trigger will cause an entity to be angry at another entity" 
        target_orb =          "Translucent pulsing orb with speckles"

     

What the heck do those do?!  :eyecrazy:

BTW I accidentally deleted your post when i wanted to quote it. Sorry X7  :-[
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Offline X7

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Re: Rogue entities
« Reply #6 on: July 18, 2010, 02:27:25 PM »
    Rogue Entities
   
      Ammo_* entities
     
        ammo_disruptor =   "Ammo for Disruptor"
        ammo_flechettes =  "Ammo for ETF Rifle"
        ammo_nuke =        "Anti-Matter Bomb"
        ammo_prox =        "Ammo for Prox Launcher"
        ammo_tesla =       "Tesla"
     
      DeathMatch Stuff

        dm_tag_token =       "The tag token for deathmatch tag games."
     
      Func_* entities
     
        func_door_secret2 =  "This is for the making of Secret doors."
        func_force_wall =    "A vertical particle force wall"
        func_plat2 =         "This is used for platforms or elevators."
     
      Hint_path entitie
     
        hint_path =  "Use this to get the monsters to walk around the map."
     
      Item_* entities
     
        item_compass =           "Compass"
        item_doppleganger =      "Dopple Ganger"
        item_double =            "Double Damage"
        item_ir_goggles =        "IR Goggles"
        item_sphere_defender =   "Defender Sphere"
        item_sphere_hunter =     "Hunter Sphere"
        item_sphere_vengeance =  "Venegance Sphere"
     
      Info_Player_* entities
     
        info_player_coop_lava =      "Potential spawning position for coop games on rmine2 where lava level needs to be checked."
        info_teleport_destination =  "Destination marker for a teleporter."
     
      Key_* entities
     
        key_nuke =            "Antimatter Bomb"
        key_nuke_container =  "Antimatter Pod"
     
      Misc_* entities
     
        misc_nuke_core =  "Nuke Core."
     
      Monster_* entities
     
        monster_carrier =          "This is the Carrier"
        monster_daedalus =         "This is the Daedalus"
        monster_kamikaze =         "This is the Kamikaze Flyer"
        monster_medic_commander =  "This is the Medic Commander"
        monster_stalker =          "This is the Stalker"
        monster_turret =           "This is the Automated Defense Turret"
        monster_widow =            "This is the Black Widow"
        monster_widow2 =           "This is the Black Widow Boss"
     
      Target_* entities
     
        target_anger =        "This trigger will cause an entity to be angry at another entity"
        target_blacklight =   "Pulsing black light with sphere in the center"
        target_killplayers =  "Kills all the players on the map"
        target_orb =          "Translucent pulsing orb with speckles"
        target_steam =        "Creates a steam effect."

     
      Trigger_* entities
     
        trigger_disguise =  "Anything passing through this trigger when it is active will be marked as disguised."
        trigger_teleport =  "Any object touching this will be transported."
     
      Turret_* entitie
     
        turret_invisible_brain =  "Invisible brain to drive the turret."
     
      Weapon_* entities
     
        weapon_chainfist =      "Chainfist"
        weapon_disintegrator =  "Disruptor"
        weapon_etf_rifle =      "ETF Rifle"
        weapon_plasmabeam =     "Plasma Beam"
        weapon_proxlauncher =   "Prox Launcher"
     
      Other Xatrix Hack
     
        ammo_nails =       "Classname ammo_nails = ammo_flechettes"
        ammo_magslug =     "Classname ammo_magslug = ammo_flechettes"
        ammo_trap =        "Classname ammo_trap = weapon_proxlauncher"
        item_quadfire =    "Classname item_quadfire = item_sphere_hunter, item_sphere_vengeance, item_sphere_defender"
        weapon_boomer =    "Classname weapon_boomer = weapon_etf_rifle"
        weapon_nailgun =   "Classname weapon_nailgun = weapon_etf_rifle"
        weapon_phalanx =   "Classname weapon_phalanx = weapon_plasmabeam" 
        weapon_heatbeam =  "Classname weapon_heatbeam = weapon_plasmabeam"


 :dohdohdoh:

X7



Any map or map override that is used on the xatrix server can be used on a rogue server.


 :frustration:

     
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Offline ToxicMonkey^MZC

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Re: Rogue entities
« Reply #7 on: July 19, 2010, 02:54:24 AM »
    
        target_killplayers =  "Kills all the players on the map"
 

So no need even for a BFG!

Rogue seems like fun but the current map rotation is dire :)
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Offline fdrjk

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Re: Rogue entities
« Reply #8 on: July 19, 2010, 11:55:39 AM »
Yeah. All maps except rdm14 are crap!  :yuck:
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Offline fdrjk

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Re: Rogue entities
« Reply #9 on: July 19, 2010, 03:00:21 PM »
    Rogue Entities
   
      Ammo_* entities
     
        ammo_disruptor =   "Ammo for Disruptor"
        ammo_flechettes =  "Ammo for ETF Rifle"
        ammo_nuke =        "Anti-Matter Bomb"
        ammo_prox =        "Ammo for Prox Launcher"
        ammo_tesla =       "Tesla"
     
      DeathMatch Stuff

        dm_tag_token =       "The tag token for deathmatch tag games."
     
      Func_* entities
     
        func_door_secret2 =  "This is for the making of Secret doors."
        func_force_wall =    "A vertical particle force wall"
        func_plat2 =         "This is used for platforms or elevators."
     
      Hint_path entitie
     
        hint_path =  "Use this to get the monsters to walk around the map."
     
      Item_* entities
     
        item_compass =           "Compass"
        item_doppleganger =      "Dopple Ganger"
        item_double =            "Double Damage"
        item_ir_goggles =        "IR Goggles"
        item_sphere_defender =   "Defender Sphere"
        item_sphere_hunter =     "Hunter Sphere"
        item_sphere_vengeance =  "Venegance Sphere"
     
      Info_Player_* entities
     
        info_player_coop_lava =      "Potential spawning position for coop games on rmine2 where lava level needs to be checked."
        info_teleport_destination =  "Destination marker for a teleporter."
     
      Key_* entities
     
        key_nuke =            "Antimatter Bomb"
        key_nuke_container =  "Antimatter Pod"
     
      Misc_* entities
     
        misc_nuke_core =  "Nuke Core."
     
      Monster_* entities
     
        monster_carrier =          "This is the Carrier"
        monster_daedalus =         "This is the Daedalus"
        monster_kamikaze =         "This is the Kamikaze Flyer"
        monster_medic_commander =  "This is the Medic Commander"
        monster_stalker =          "This is the Stalker"
        monster_turret =           "This is the Automated Defense Turret"
        monster_widow =            "This is the Black Widow"
        monster_widow2 =           "This is the Black Widow Boss"
     
      Target_* entities
     
        target_anger =        "This trigger will cause an entity to be angry at another entity"
        target_blacklight =   "Pulsing black light with sphere in the center"
        target_killplayers =  "Kills all the players on the map"
        target_orb =          "Translucent pulsing orb with speckles"
        target_steam =        "Creates a steam effect."

     
      Trigger_* entities
     
        trigger_disguise =  "Anything passing through this trigger when it is active will be marked as disguised."
        trigger_teleport =  "Any object touching this will be transported."
     
      Turret_* entitie
     
        turret_invisible_brain =  "Invisible brain to drive the turret."
     
      Weapon_* entities
     
        weapon_chainfist =      "Chainfist"
        weapon_disintegrator =  "Disruptor"
        weapon_etf_rifle =      "ETF Rifle"
        weapon_plasmabeam =     "Plasma Beam"
        weapon_proxlauncher =   "Prox Launcher"
     
      Other Xatrix Hack
     
        ammo_nails =       "Classname ammo_nails = ammo_flechettes"
        ammo_magslug =     "Classname ammo_magslug = ammo_flechettes"
        ammo_trap =        "Classname ammo_trap = weapon_proxlauncher"
        item_quadfire =    "Classname item_quadfire = item_sphere_hunter, item_sphere_vengeance, item_sphere_defender"
        weapon_boomer =    "Classname weapon_boomer = weapon_etf_rifle"
        weapon_nailgun =   "Classname weapon_nailgun = weapon_etf_rifle"
        weapon_phalanx =   "Classname weapon_phalanx = weapon_plasmabeam" 
        weapon_heatbeam =  "Classname weapon_heatbeam = weapon_plasmabeam"


 :dohdohdoh:

X7



Any map or map override that is used on the xatrix server can be used on a rogue server.


 :frustration:

     

Maybe you could make an entity list for zaero?  :purpleshock:
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Offline LedZep

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Re: Rogue entities
« Reply #10 on: October 03, 2010, 06:14:50 PM »
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