Also, why does the tesla sometimes just EXPLODE at random?
But some tesla just explode when they get set up. Even if there is no lava or water nearby
Quote from: MCS_FaderJok0 on July 24, 2010, 09:03:42 PMBut some tesla just explode when they get set up. Even if there is no lava or water nearby A few things i noticed while testing it out:If you throw a tesla on top of a spawn pad or inside of an item spawn (even if the item is waiting to respawn) then the tesla will explode right away. I also think that there is a limit of how many that can be active. It seems to be around 50.I've noticed that what happens most often is that you'll throw a tesla to make a total of 50, that tesla will begin to open, you'll throw the 51st which also begins to open, the 50th will finally open and that will explode leaving the 51st in tact.
#define CHAINFIST_REACH 64
damage = 15; if(deathmatch->value) damage = 30;
Trying to modify the source code so that chainfist reaches farther, and/or cause more damageCode: [Select] #define CHAINFIST_REACH 64 ^ What does that mean? Is it how far it reaches before it cause damage?
Code: [Select] damage = 15; if(deathmatch->value) damage = 30;Would I modify it the that the damage, instead of 30, would be 100? Because thats how much damage it should do. Can I have an official word on this? Peewee? Quadz?
Quote from: MCS_FaderJok0 on September 11, 2010, 06:22:39 PMTrying to modify the source code so that chainfist reaches farther, and/or cause more damageCode: [Select] #define CHAINFIST_REACH 64 ^ What does that mean? Is it how far it reaches before it cause damage?Yes. The chainfist is probably anchored to the player. That 's 64 quake units of reach from the bounding box. If it's centered in the box it's a little short, if it's from the bounding box border it's probably right, the chainfist, being attached to the player and not a projectile is a limited range, close contact weapon.QuoteCode: [Select] damage = 15; if(deathmatch->value) damage = 30;Would I modify it the that the damage, instead of 30, would be 100? Because thats how much damage it should do. Can I have an official word on this? Peewee? Quadz?100 damage would be an instant kill on a non-armored player. I'd go with 40 or 50 for balance. The 15 damage is what it does in single-player against Stroggs. Remember, if you are down to low-damage weapons, you're not supposed to be a badass, you should be running and hiding until you can get a better weapon.