Author Topic: Why Rogue isn´t as Popular as Xatrix???  (Read 12187 times)

Offline Lejionator

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Why Rogue isn´t as Popular as Xatrix???
« on: February 04, 2010, 02:47:01 PM »
Well, I don´t understand why the Rogue Mission Pack isn´t as popular as Xatrix MP. After so many years just Xatrix was evolved and rogue was abandoned. Rogue is as cool as Xatrix and don´t have the same treatment.

I think that the Tastyspleen should create a FFA server to Rogue in Tag Token Mode (set gamerules "2", because the set "1" should be the "Death Ball mode" but this does not work!)

I see that Tastyspleen create some modifications in some maps, like in rboss on Cooperative Mode, where there 2 doors unlockeds on side the central door, I beleave. If there it, should be good release it to download, no?

I remember that Xtyfe give me a game86x.dll version of Tastyspleen, where there the Disruptor Gun unlocked! (Thanks, guy!)
I need the Linux server version and the readme of creator, if not asking too much! :)

Well, I just gave my opinion, but think that much people think too!

Sory my poor englih! Bye!
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Offline X'tyfe

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #1 on: February 04, 2010, 03:44:04 PM »
I used to play it alot back in the day, I know we tried to get something going before but it just never took off like xatrix did around here. It's too bad
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Offline m0n0LiTh0

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #2 on: February 04, 2010, 03:59:46 PM »
XATRIX is.........

                     Trapzz..   :lolup:


« Last Edit: February 04, 2010, 04:13:18 PM by m0n0LiTh0 »
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Offline magical pig

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #3 on: February 04, 2010, 05:20:07 PM »
awaken traps iz betterz
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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #4 on: February 04, 2010, 05:46:44 PM »
is traps
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Offline X7

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #5 on: February 04, 2010, 06:17:14 PM »

I see that Tastyspleen create some modifications in some maps, like in rboss on Cooperative Mode, where there 2 doors unlockeds on side the central door, I beleave. If there it, should be good release it to download, no?



set coop 1

The mod has a spawnflags for coop only

Nothing to do with Tastyspleen..

I did make map override to fix some problems




X7
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Offline magical pig

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #6 on: February 04, 2010, 06:19:04 PM »
where would a guy download the expanson?
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Offline Lejionator

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Offline magical pig

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #8 on: February 07, 2010, 11:20:37 AM »
dude - thanks for the links, however I am proplled by Mac there fore cannot open rars... can you zip those files instead???

I know...    :WTF:   :sorry:

but it would be most appreciated! 
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Offline QwazyWabbit

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #9 on: February 07, 2010, 12:07:22 PM »
dude - thanks for the links, however I am proplled by Mac there fore cannot open rars... can you zip those files instead???

I know...    :WTF:   :sorry:

but it would be most appreciated! 

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Offline peewee_RotA

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #10 on: February 07, 2010, 05:43:09 PM »
I've never been able to get many rogue games going. Well rogue coop has a lot of fans that are eager to play, but deathmatch is few and far between. IMO Rogue has 2 major downsides that keeps most players away. First, there are too many weapons and items without any built in commands for using them. Second, many of the weapons are significantly weaker than the original quake2 weapons.

The ETF rifle, Chainfist, and prox launcher are remarkably less useful than their counter parts. In fact the prox launcher is more dangerous to the user than the target since it significantly limits your foreward movement while firing.

The Phalanx and traps in xatrix are notably stronger than most quake 2 weapons. The only reason why the Railgun remains more effective in most situations is due to the flat and wide nature of most xatrix maps.

Anyway I enjoy rogue deathmatch. We should host it as a splatter fest as well. (I've got to start making a list of things that I say that about  :dohdohdoh:)
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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #11 on: February 09, 2010, 05:32:51 AM »
Never understood this either. Rogue blows Xatrix away IMO.  I cant get enough of the tesla mines and the dopplegangers!
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Offline Lejionator

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #12 on: February 09, 2010, 10:51:41 AM »
...Rogue has 2 major downsides that keeps most players away. First, there are too many weapons and items without any built in commands for using them. Second, many of the weapons are significantly weaker than the original quake2 weapons.

The ETF rifle, Chainfist, and prox launcher are remarkably less useful than their counter parts. In fact the prox launcher is more dangerous to the user than the target since it significantly limits your foreward movement while firing...


I must disagree with you, peewee_RotA! First, long commands for you to use items and weapons in Rogue. See this:

//Rogue Weapons
Chainfist = use chainfist
ETF Rifle = use etf rifle
Tesla = use tesla
Prox Launcher = use Prox Launcher
Plasma Beam = use Plasma Beam
Disruptor = use Disruptor

//Roge Items
Doppleganger = use doppleganger
A-M Bomb = use a-m bomb

The Spheres(Defender, Hunter and Vengeance), Double Damage and IR Goggles items are snapshots, instantaneous, like Quad and Invul! Except in Single Player, then you must put in your cfg the command line the word "use" before the items names.

Second, in Rogue there the more powerful weapons and items of Quake2! Like for exemple:

ETF Rifle = This gun is like the Hyperblaster style, but it fires spikes that pierce any armor, that is, this gun ignores the armors. You can be killed with a Body Armor intact, with 200 units! Cool, no?

Tesla & Prox Launcher = You can plant Teslas in many strategic places, that it fires lightinings in near enemys. The Prox Launcher you can use it like the Grenade Launcher, but fires it in your foot a bit before when a enemy hunt you down! Or run throwing proxies to back!

Plasma Beam = Is a more Powerful weapon in Q2! Is more powerful that CG and HB. Fires a snapshot initerrupt beam, almost like Thunderbolt in Q1. Uses cells ammo.

Chainfist = Well, is true. This gun is weak. But it causes more damage that the Blaster...is like the Gauntlet of Q3.

Disruptor = This weapon has always been complete in the original pak0.pak of Rogue. But in the code this gun was locked, banned and I do not know why the hell. But this version of Rogue in Tastyspleen(whoever it was that did this! Does anyone know?) this weap was unlocked in your source code. Is a good weap, your mean feature is that your fire hit cause a push on the enemy, may even kill it in dangerous places. This seems to be teleguied when you fire near of a enemy.

Oh, the A-M Bomb is a MORE POWERFUL ITEM IN WHOLE QUAKE2 SERIES! Tyr use it...hehehe! Rogue should deserved a override files, no? Like q2dm1, q2dm3, waste1, tc.

I hope you now try to appreciate it better, peewee. Rogue mission Pack is Awesome!! :righteous:




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Offline peewee_RotA

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #13 on: February 09, 2010, 11:30:29 AM »
I think you missed my point.

I like rogue and have even put together a version of rogue that includes built in weapon switching. It's posted on the forums somewhere.


It doesn't matter how long the commands are, you listed 8 new commands required to be set up by the player before playing. Compared to the 3 new commands in Xatrix, that is a significant amount of config ahead of time. A new player does not find that amount of necessary configuration friendly.

I also disagree that the ETF rifle is in any way useful. It does a low amount of damage, 8 if I remember correctly. It also fires slow moving projectiles and ammo pick ups are few and far between. It is even incredibly uneffective in single player. With the improved dodging of the slow moving projectiles it generally takes 70 flachettes to take down gladiators and medics. Compare that with less than 50 bullets from either chain or machinegun which are instant and much easier to aim. I've played several rogue games (as many as possible since I enjoy it so much) when gator used to host a server in the extended network. I have never once seen an ETF rifle kill. I've rarely seen beam gun kills. In fact I've killed someone with a chainfist once but never an ETF rifle.

The hyperblaster is difficult enough to use in DM. The hyper blaster also does energy weapon style damage which damages through armor more than bullet weapons, so it has a similar advantage. However creating a weaker version of the hyper blaster makes it even less useful. You don't have to play quake2 long to notice that most people avoid the hyperblaster due to it's inefficient nature. In fact the only reason why the plasma rifle is useful in q3 is because it not only travles 2.5 times faster and does almost double the damage, but also has explosive damage.

Tesla coils are fun but are easy to destroy, do less damage than the BFG laser, have a really small radius, have large bounded boxes that make them difficult to place, have an incredibly long warm up before activating, and target eachother making the placement of more than 1 in an area impossible without spending long times standing in one spot.

I did not list the nuke as one of the weaker weapons. I named them specifically. The nuke is a lot of fun!

Once again I love to play rogue. I'm simply pointing out why it is that Xatrix is more appealing to new users, which is the original question.
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Offline peewee_RotA

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Re: Why Rogue isn´t as Popular as Xatrix???
« Reply #14 on: February 09, 2010, 11:56:59 AM »
I forgot to address the prox launcher. It's my favorite weapon in DM :) but it is not appealing to new users. Your own proximity sets it off which, once again, severely limits movement. It does almost half of the damage of the grenade launcher. It also is a moderately sized bounding box that is difficult to place. It is glitchy as all get out. Sometimes placing a prox on a prox causes them to both go off, sometimes explosions cause enough damage to set all nearby ones off, sometimes they won't activate fast enough to blow you up as you jump by. Simply put it is so inconsistent that it frustrates many players.

The heatbeam is fun, but uses 2 cells per shot and does no more damage than the chain. In fact it damages even slower. The worst part is that the weapon is placed sparingly throughout DM levels and especially never near a sufficient supply of cells. I did some tests. You can kill the tank boss with less than 100 cells using the hyper blaster. In fact you can stand in front of him and fire with full health and full armor, and you will kill him before he kills you. The heat beam takes 200 cells to kill him and he will kill you off first. Quite frankly it's as if the Rogue devs decided that they didn't want to make it too cheap so they handicapped it into oblivion.

Another turn off that I've seen is how overpowered that the disruptor is. It knocks you back, seeks, does an inconsistently high amount of damage and holds too much ammo.


Most of these problems could probably be solved with new maps. Imagine a map with only rogue weapons and a chainfist on every spawn :D
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Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

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