Q2K - ALPHA***NOTE***I don't take credit for any of the content here, besides minor alterations to skins. Quake is all about standing on the shoulders of giants, and this is just a compilation of some of the best content.***NOTE***Welcome to the Quake II Kicker, a starting point for anyone to get back into Quake II. This has been designed for ease of use, accessibility, and lightness. This is not designed to be a "pro" setup from the start - rather, it provides a solid base from which players can make their own additions and modifications.The Q2K is organized as follows:---------/The root directory contains the Quake II Server Browser (by R1CH), aprq2, and aprq2_soft. We use aprq2 for the extra functionality it provides, and it's easier setup. Also included is the CleanCode Q2 (Paril) updater, which will keep your game dll as fresh as possible.---------/baseq2This is the main directory, from here all gametypes and mods draw their resources and settings (at least at first). Model, texture, and map directories are stored here, as well as in the .pkz files. I use pkzs for two reasons: 1 - aprq2 can load them and 2 - they can be opened with just about any archive manager. Besides the basic files, baseq2 contains:----------/baseq2/texturesHi-res textures for all of the base materials. Rename or remove if you prefer the older ones.-----------/baseq2/models Regular player models, no brightskins, see below for details.-----------/baseq2/optionalsHere you will find the preliminary add-on pkzs to further customize your experience. Included in this build: brightitems - still a work in progress, at the moment it only brightens armors. I need to find a bright item pak. brightplayers - player brightskins, green and white hires_hud - an alternate hud number set, will include cleaner menu and font elements in future builds.------------/baseq2/autoexec.cfgTHE MOST IMPORTANT item in your quake 2 setup is your config. Whirlingdervish started a great annotated config which I have modified for aprq2, and organized so that item, movement, and weapon binds are at the top. If there is anything confusing in this, let me know.There is more to come in future releases, but this should provide a starting point for comments. Please find me either in #tastyspleen on ETG, #tastycast on GlobalGamers, or just email me at jehar@tastyspleen.netI hope you will find this headache free. I will refund any aspirin purchases made in the use of the Q2K.Compiled by - Jehar
Seems to contain a whole bunch of sounds that won't ever be used by Q2. Also contains copyrighted pak0 content.
good call storing the sens, never knew about that.Here are the sounds I put with my zoom, gives it a good feel.Like some mechanical lens adjusting.
alias rl1 "drop rocket launcher"alias rl2 "drop rockets"alias rg1 "drop railgun"alias rg2 "drop slugsalias sg1 "drop drop super shotgun;drop shotgun"alias sg2 "drop shells"alias cg1 "drop chaingun;drop machineGun;drop hyperblaster"alias cg2 "drop bullets;drop cells"bind RIGHTARROW "cg1;cg2;say_team DROPPED CG/MG/HB < ${$loc_here} >"bind DOWNARROW "rg1;rg2;say_team DROPPED RG < ${$loc_here} >"bind LEFTARROW "sg1;sg2;say_team DROPPED SSG/SG < ${$loc_here} >"bind UPARROW "rl1;rl2;say_team DROPPED RL < ${$loc_here} >"