Anyway, I had earlier found an AI framework called "F.E.A.R." (not related to the later game of the same name) that is pre-wired to work with Q2. I have been dabbling with some of the sample "animats" or animated creatures provided in the FEAR SDK. I have all but one of these working on a local server that still allows multiple "real users" to connect. The one flavor of animat from the SDK which is not working seems to just be missing some type of config file from the SDK (which is now about 4-5 years old and out of maintenance).
i think eraser kicks when someone joins.the only bad part: no mod supportother bad part: people don't like playing bots when they can do it @ home.
the bot could be modified so that it's told what sub-mod it's running & use the appropriate routines for that mod.But still: i don't think people want to play vs bots, they can do that @ home.
ok, if that's done what's to stop q2admin/anticheat from seeing a bot connecting? IE how does it differentiate from a "good" bot & a "cheat" bot.
I would just worry about that creating a bigger server load and increasing the amount of processing power/memory required for each server slot. So having a secondary application that runs on a different server and is dedicated to just running multiple bots should address any problems that may arise from that.
Quote from: peewee_RotA on November 05, 2009, 07:52:34 AMI would just worry about that creating a bigger server load and increasing the amount of processing power/memory required for each server slot. So having a secondary application that runs on a different server and is dedicated to just running multiple bots should address any problems that may arise from that.i'd say using bots to log on to a server would be more strain vs running them @ the server. The nyou have client connects with in/out bandwidth. Not much for Quake 2, but depending on the server hardware, bots running @ the server is a non-issue.IE D3 tech is the most CPU intensive with bots & I don't cap ~15-20% CPU usage with my server & bots. When I've run Q2 with bots it's barely a blip on the CPU usage radar.