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Quake II used to study mice
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Topic: Quake II used to study mice (Read 3086 times)
[BTF]Jehar
Swanky Member
Posts: 777
Gee Gee or Whatnot.
Rated:
Quake II used to study mice
«
on:
October 14, 2009, 07:36:57 PM »
http://www.wired.com/wiredscience/2009/10/mouse-virtual-reality/
What's better is that the guy in charge (last name Tank, no joke) came into #qc to look for engine resources. He was going to use the Quake engine, but after finding that Q2 uses c++, something he was more comfortable with, he switched to that for the project.
Thanks to scar3crow for pointing this out.
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Tastyspleen
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console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
Re: Quake II used to study mice
«
Reply #1 on:
October 14, 2009, 08:12:04 PM »
Quote from: [BTF]Jehar on October 14, 2009, 07:36:57 PM
He was going to use the Quake engine, but after finding that Q2 uses c++
c++ in Q2 ???
Intriguing experiment...!
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[BTF]Jehar
Swanky Member
Posts: 777
Gee Gee or Whatnot.
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Re: Quake II used to study mice
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Reply #2 on:
October 14, 2009, 08:36:07 PM »
Err, typo by me. To clarify - he was more comfortable getting Q2 and c to do what he needed, rather than learn qc.
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Tastyspleen
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RailWolf
Sr. Member
Posts: 441
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Rated:
Re: Quake II used to study mice
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Reply #3 on:
October 20, 2009, 02:21:05 PM »
He forgot to grab mega.
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peewee_RotA
Brobdingnagian Member
Posts: 4152
Hi, I'm from the gov'ment and I'm here to help you
Rated:
Re: Quake II used to study mice
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Reply #4 on:
October 20, 2009, 04:25:58 PM »
Quote
Quake II used to study mice
Oh, so it used to. Then what does it do now?
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QwazyWabbit
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Rated:
Re: Quake II used to study mice
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Reply #5 on:
October 20, 2009, 04:31:31 PM »
Quake was written in quake c.
Quake 2 was written in Microsoft Visual C++ but didn't use many OOP features of the language. Microsoft C++ was chosen because it was needed to support the PC hardware platform. Quake 2 code is standard C but takes advantage of some of the features (like boolean types) that come with the C++ compilers.
Quake 3 was written in C++ and Quake 4 is an extensive rewrite of that, IIRC.
Hard to tell from the video whether it's a Quake 2 system or not but if they wanted standard C sources and custom maps it would be quake 2.
The little mouse looked bored, nobody to frag and only a small map to wander in, no weps and powerups to hoard while waiting for another player to connect.
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