Author Topic: Quake II Apearance  (Read 27294 times)

Offline fdrjk

  • Brobdingnagian Member
  • ***
  • Posts: 4996
  • gotta be above it
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #30 on: May 19, 2010, 12:16:26 PM »
OMFG.

FAP FAP FAP FAP FAP FAP FAP FAP FAP FAP !!!!!



:dohdohdoh:
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline THERSOfi

  • Full Member
  • ***
  • Posts: 166
    • View Profile
  • Rated:
Re: Graphics...
« Reply #31 on: April 16, 2011, 01:12:11 AM »
I fiddled with r1q2/r1gl this mornin trying to produce some very nice looking fairly stock q2 by twiddling settings around.
I was trying to recreate the really great depth that the old voodoo cards seemed to create, and I think it kinda worked.

vid_gamma was a big part of it. raising it up to nearly 1 caused the extra brightness to go away so the textures had much more impressive contrast.

I recommend jdo's retex pak http://ir.tastyspleen.net/files/q2retexpak.zip

and these settings:

gl_ext_texture_filter_anisotropic 1
gl_ext_max_anisotropy 16
gl_ext_multisample 1
gl_ext_samples 8
gl_modulate 2
intensity 2
gl_coloredlightmaps 0.8
vid_gamma 0.9


this made everything look quite a bit smoother and more crisp, and brought the lighting to a playable level without removing the dark shadowy areas and without the orange glowing look of an overly brightened map.

I just put them in a file called vid.cfg, with a vid_restart command at the end of it, and exec'd it from the console.

There are probably some other settings to try out, but this might be a start.


my Quake 2 Before:



my Quake 2 After:



I'm resurrecting a dead thread here but this has been bugging me.

How do I get my textures to look like this? The software mode looking kind of textures instead of the bland looking kind of textures.

My pic is on the right and Dervish's on the left, I'm using AprQ2.



HELP
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Acer

  • Sr. Member
  • ****
  • Posts: 315
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #32 on: April 16, 2011, 05:12:26 AM »
Play around with the available gl_texturemode values. (The texture drawing mode.)

Default:  gl_texturemode GL_LINEAR_MIPMAP_NEAREST

Values:
GL_NEAREST - This will enable nearest neighbor interpolation and will therefore appear similar to software Quake2 except with the added colored lighting.
GL_LINEAR - This will enable linear interpolation and will appear to blend in objects that are closer than the resolution that the textures are set as.
GL_NEAREST_MIPMAP_NEAREST - Nearest neighbor interpolation with mipmapping for bilinear hardware. Mipmapping will blend objects that are farther away than the resolution that they are set as.
GL_LINEAR_MIPMAP_NEAREST - Linear interpolation with mipmapping for bilinear hardware.
GL_NEAREST_MIPMAP_LINEAR - Nearest neighbor interpolation with mipmapping for trilinear hardware.
GL_LINEAR_MIPMAP_LINEAR - Linear interpolation with mipmapping for trilinear hardware.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Nicotine has never been addictive to me, whatsoever, no matter how many years I've smoked or how many I smoke a day.

Offline THERSOfi

  • Full Member
  • ***
  • Posts: 166
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #33 on: April 16, 2011, 08:39:11 AM »
Tried all of those they either look like my picture above or this.



Which is too pixelated.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Acer

  • Sr. Member
  • ****
  • Posts: 315
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #34 on: April 16, 2011, 09:26:07 AM »
Dunno then. But Aprq2 uses its own GL driver so maybe it's just a R1GL thingie.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Nicotine has never been addictive to me, whatsoever, no matter how many years I've smoked or how many I smoke a day.

Offline [BTF] Reflex

  • Loquaciously Multiloquent Member
  • ****
  • Posts: 5324
  • !
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #35 on: December 28, 2011, 05:31:16 AM »
Clipped from another thread.   Had to do with making Q2 look better.

(Nothing to do with above pics)


On my system (with r1gl) these values seemed to yield a reasonable balance between map brightness and entity brightness:

set gl_texture_lighting_mode 1
set gl_contrast 0.8
set gl_saturation 1 
set gl_modulate 4
set intensity 1
set vid_gamma 0.6 

set gl_coloredlightmaps 1
set gl_doublelight_entities 1

// texture quality
set gl_ext_texture_filter_anisotropic "1"
set gl_ext_max_anisotropy "16"           
set gl_ext_multisample "1"
set gl_ext_samples "8"
set gl_ext_nv_multisample_filter_hint "nicest"



:exqueezeme:

  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again

Offline THERSOfi

  • Full Member
  • ***
  • Posts: 166
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #36 on: June 26, 2012, 04:36:25 PM »
In case anybody was wondering I fixed my problem awhile ago on Arq2,
the stuck-up purist in me desired the software look, without actually running in software mode, enabling
all those big ugly pixels (more detail!)
but I could never seem to figure it out.
After some googling around...
(This should work on other source ports as well).

Make these adjustments in your config.

set gl_ext_texture_filter_anisotropic "1"
set gl_texturemode "GL_NEAREST"

& voilà.


  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Sgt. Dick

  • Loquaciously Multiloquent Member
  • ****
  • Posts: 5158
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #37 on: June 26, 2012, 05:36:37 PM »
Your sig pic looks like Golgo's knees after a long night at the gay bar.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
aka IOU

Offline MUSICPOWA

  • Newbie
  • *
  • Posts: 22
  • yes, i am LEAK.
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #38 on: September 21, 2012, 10:35:47 PM »
so i recently reinstalled quake 2 after my little hiatus when i migrated to cpma. anyways, i tried to install my favorite clau pak. theres something diffferent. my gun model doesnt show up in 130, it used to before whenever i used the clau pak. it used to have a sort of centerd, but to the right kind of quake 3 hands look.   now its almost dead to the right like the default quake 2 hand position which is the far right kind of thing. this is what the hands should look like however in my old settings.


http://www.youtube.com/watch?v=TeHDagXqmYE&feature=share&list=PLEB03924FA42CF597

can anyone help?
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline MUSICPOWA

  • Newbie
  • *
  • Posts: 22
  • yes, i am LEAK.
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #39 on: September 21, 2012, 10:38:02 PM »

instead of my hand at fov 130 being like this
http://www.youtube.com/watch?v=_icLyft3LuU&feature=related

can anyone help?
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline mir^mortal

  • Full Member
  • ***
  • Posts: 191
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #40 on: September 23, 2012, 11:08:19 AM »
Quake looks the best original!
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline MUSICPOWA

  • Newbie
  • *
  • Posts: 22
  • yes, i am LEAK.
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #41 on: September 23, 2012, 03:24:19 PM »
THAT DOESNT HELP ME AT ALL MR! :D
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Booya

  • Full Member
  • ***
  • Posts: 129
  • Don't Call It A Comeback
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #42 on: April 20, 2015, 01:23:25 PM »
Stumbled onto this. ... Anyone else seen this or am I that behind :)

http://quakearcadetournament.blogspot.com/
« Last Edit: April 20, 2015, 01:43:19 PM by Booya »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus
Booya Fu

Offline Muerte

  • Sr. Member
  • ****
  • Posts: 320
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #43 on: April 21, 2015, 05:04:46 AM »

can anyone help?

2ez

set cl_gun "1"
set hand "0"


bind x "use Super Shotgun;gun_y -2;gun_x -5;gun_z 5"
bind c "use Chaingun;gun_y 0;gun_x 0;gun_z 0"
etc

just set every weapon position (depends of pack weapon models ur using, fov and resolution)

:( just noticed now im replaying on old post  :oops:
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline zhprz

  • Newbie
  • *
  • Posts: 6
    • View Profile
  • Rated:
Re: Quake II Apearance
« Reply #44 on: June 10, 2022, 09:49:05 AM »
what kind of cmd is it: gun_x/y/z? it doesnt work with opentdm, but works when demo is played...
is there any q2pro analog?
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

Costigan_Q2

November 11, 2024, 06:41:06 AM
"Stay cozy folks.

Everything is gonna be fine."

There'll be no excuses for having TDS after January 20th, there'll be no excuses AT ALL!!!
 

|iR|Focalor

November 06, 2024, 03:28:50 AM
 

RailWolf

November 05, 2024, 03:13:44 PM
Nice :)

Tom Servo

November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

Show 50 latest
Welcome, Guest. Please login or register.
November 21, 2024, 06:22:55 PM

Login with username, password and session length