# New texture lighting code from JDolan / Quake2World. Disabled by default, control with gl_texture_lighting_mode 1 to enable. New cvars, gl_contrast and gl_saturation to control amount of contrast and saturation. gl_modulate does not apply to textures in this mode, use vid_gamma to control texture brightness. Should result in higher quality textures at higher brightness levels without washing out the colors, at the expense of slightly longer load times.