Author Topic: Brush models with QuArK v6.6  (Read 1788 times)

Offline Slayer :D

  • Sr. Member
  • ****
  • Posts: 426
    • View Profile
  • Rated:
Brush models with QuArK v6.6
« on: October 06, 2009, 02:32:14 PM »
I am using QuArK to make maps, and am interested in how you make things like elevators and lifts. I was also interested in making one that is kind of like a guillotine--you walk under it and it stomps down instantly, smashing you with 1,000,000 damage. How fast is the maximum speed I can make it move down and still have it kill you? (i.e. not end up getting stuck inside you but instead smash you.) Preferably, I wanted to make it stab down instantly, like at 5000 units/second so that it kills you the moment you step under it. (This is being done to make a lightning bolt which, if you get to the top of a rock, will shoot down instantly and kill you :twisted: . I was going to store it above the sky and have it stab down on you whenever you got to the top of the rock.) Or maybe a string of mod_trigger_hurt entities going up from the rock.

Also, would it be possible to have a light trigger the moment the lightning stabs down? I wanted to use this light to simulate the flash of lightning. And would it be possible to make a crashing sound of thunder occur with the light?

Now this sky is not the skybox of normal Quake II. I am instead making a large wall at an extreme distance with an animated texture of thunderclouds and lightning on it. However, I do not want players hooking the sky and pulling themselves up to ridiculous heights. So I wanted to make something that will prevent players from going through but will allow rockets and stuff through. (I don't mind if the rockets get eaten by this clipping wall, but I don't want rockets blowing up on the sky!)
Oh well, maybe I'll just use a stormy sky picture on a normal skybox and have the lightning brushes shoot out of that.

     Thanks!
          Eternity{FLP}
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Whirlingdervish

  • Super ShortBus Extravaganza
  • Illimitable Sesquipedalian Member
  • *
  • Posts: 6384
    • View Profile
    • The Dervish Depository
  • Rated:
Re: Brush models with QuArK v6.6
« Reply #1 on: October 06, 2009, 02:52:06 PM »
to make a clip wall to stop players, you should make a brush "under" the sky at the highest point you want them to be able to go, and set the playerclip flag on all sides of it. the easiest way to do this is to cover it with the clip.wal texture that comes with the baseq2 textures.

you can indeed get a target_speaker to play on cue, but you will need to set the targetname value on it to something, and then set a trigger or button or timer entity to target that targetname at the appropriate moment.

you can also trigger lights on and off with a similar process.

Lifts and a smasher are easier.

you will want to use a trigger_multiple entity for a lot of these things and put a brush in it's little folder in your editor's tree view that defines the 3d area that should constitute a trigger event by the player moving into it.

I'll scrounge up some tutorials for ya..


EDIT:

here are some tutorials on how to use the entities you will need to do certain things:

platforms/lifts

http://panjoo.tastyspleen.net/rust/tutorials/func_plat/plats.html

smashers (I'd use a func_train with a high damage setting)

http://panjoo.tastyspleen.net/rust/tutorials/func_train/func_train.html


and here is the main page of the tutorials so you can check out the other entities like triggers, target_speakers, and timers:

http://panjoo.tastyspleen.net/rust/quake2tutorials.html


You might also post your questions at the q2 cafe', which is home to some of the few mappers left in q2:

http://leray.proboards.com/index.cgi?
« Last Edit: October 06, 2009, 03:03:34 PM by Whirlingdervish(Q2C) »
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

Offline Slayer :D

  • Sr. Member
  • ****
  • Posts: 426
    • View Profile
  • Rated:
Re: Brush models with QuArK v6.6
« Reply #2 on: October 12, 2009, 05:59:41 AM »
Thank you dervish! I'll try it out.
  • Insightful
    Informative
    Funny
    Nice Job / Good Work
    Rock On
    Flawless Logic
    Well-Reasoned Argument and/or Conclusion
    Demonstrates Exceptional Knowlege of the Game
    Appears Not to Comprehend Game Fundamentals
    Frag of the Week
    Frag Hall of Fame
    Jump of the Week
    Jump Hall of Fame
    Best Solution
    Wins The Internet
    Whoosh! You done missed the joke thar Cletus!
    Obvious Troll Is Obvious
    DO YOU EVEN LIFT?
    DEMO OR STFU
    Offtopic
    Flamebait
    Redundant
    Factually Challenged
    Preposterously Irrational Arguments
    Blindingly Obvious Logical Fallacies
    Absurd Misconstrual of Scientific Principles or Evidence
    Amazing Conspiracy Theory Bro
    Racist Ignoramus

 

El Box de Shoutamente

Last 10 Shouts:

 

Costigan_Q2

November 11, 2024, 06:41:06 AM
"Stay cozy folks.

Everything is gonna be fine."

There'll be no excuses for having TDS after January 20th, there'll be no excuses AT ALL!!!
 

|iR|Focalor

November 06, 2024, 03:28:50 AM
 

RailWolf

November 05, 2024, 03:13:44 PM
Nice :)

Tom Servo

November 04, 2024, 05:05:24 PM
The Joe Rogan Experience episode 223 that dropped a couple hours ago with Musk, they're talking about Quake lol.
 

Costigan_Q2

November 04, 2024, 03:37:55 PM
Stay cozy folks.

Everything is gonna be fine.
 

|iR|Focalor

October 31, 2024, 08:56:37 PM
 

Costigan_Q2

October 17, 2024, 06:31:53 PM
Not activated your account yet?

Activate it now! join in the fun!

Tom Servo

October 11, 2024, 03:35:36 PM
HAHAHAHAHAHA
 

|iR|Focalor

October 10, 2024, 12:19:41 PM
I don't worship the devil. Jesus is Lord, friend. He died for your sins. He will forgive you if you just ask.
 

rikwad

October 09, 2024, 07:57:21 PM
Sorry, I couldn't resist my inner asshole.

Show 50 latest
Welcome, Guest. Please login or register.
November 14, 2024, 09:03:21 AM

Login with username, password and session length