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HOWTO: Creating map .override files
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Topic: HOWTO: Creating map .override files (Read 8677 times)
console
Brobdingnagian Member
Posts: 4518
"Man, this is the way to travel," said my attorney
Rated:
HOWTO: Creating map .override files
«
on:
August 20, 2009, 02:38:11 PM »
Just a quick post to get this started (not sure if there's already a post on this subject)
To obtain the entity list from a map, use entdump:
http://r-1.ch/entdump.exe
(Source:
http://r-1.ch/entdump.c
)
Like:
entdump somemap.bsp > somemap.ent
Then edit the .ent file in a text editor (such as notepad.exe)
Then paste the text of the modified .ent file into:
http://r-1.ch/r1q2gen.php
...and also enter the name of the 'real' map, like:
maps/somemap.bsp
Then click the Generate .override file button, and save the .override file to your hard drive, in your quake2/baseq2/maps folder. (Or quake2/xatrix/maps or wherever you want the override to be.)
Regards,
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Slayer :D
Sr. Member
Posts: 426
Rated:
Re: HOWTO: Creating map .override files
«
Reply #1 on:
August 20, 2009, 02:58:08 PM »
Thanks quadz! Now I can try to make the override for "Crater Kitchen". BSP file is ven_dm4.
«
Last Edit: August 20, 2009, 03:20:43 PM by Slayer :D
»
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Paril
Jr. Member
Posts: 89
Rated:
Re: HOWTO: Creating map .override files
«
Reply #2 on:
August 20, 2009, 03:41:25 PM »
Hope you all can't wait for CleanCode and all of it's in-game entity editing glory!
-P
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Slayer :D
Sr. Member
Posts: 426
Rated:
Re: HOWTO: Creating map .override files
«
Reply #3 on:
August 20, 2009, 03:54:11 PM »
Heheh. What is CleanCode? Is it a mod that you are writing?
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[BTF] Reflex
Loquaciously Multiloquent Member
Posts: 5324
!
Rated:
Re: HOWTO: Creating map .override files
«
Reply #4 on:
August 21, 2009, 05:29:49 AM »
Quote from: Paril on August 20, 2009, 03:41:25 PM
-P
Did Paril just give us all the finger?
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again
X7
Sr. Member
Posts: 447
Quake II
Rated:
Re: HOWTO: Creating map .override files
«
Reply #5 on:
August 21, 2009, 10:02:52 PM »
Quote from: Slayer :D on August 20, 2009, 02:58:08 PM
Thanks quadz! Now I can try to make the override for "Crater Kitchen". BSP file is ven_dm4.
ven_dm4.override <- bad file name.
should be
ven_dm4.bsp.override
X7
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Quake II
Muerte
Sr. Member
Posts: 320
Rated:
Re: HOWTO: Creating map .override files
«
Reply #6 on:
February 07, 2014, 03:03:16 PM »
Is anyone success to do same on q2pro server
This working perfect on r1q2 servers
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toxicmonkey
Newbie
Posts: 13
Rated:
Re: HOWTO: Creating map .override files
«
Reply #7 on:
February 23, 2023, 05:54:07 AM »
Is this the same as the RCON method I use?
load the map up you want to change and enter rcon password then:
rcon dumpents mapname ; where mapname can be anything
Which creates an ent file in the Maps folder which I can edit then save as mapname.ent, matching the original mapname, then dropping the ent file into the Mapsent folder.
Then just restart map on server and it is done.
Is this the same?
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HOWTO: Creating map .override files
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