Author Topic: reverse map zip?  (Read 2943 times)

Offline travolta

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reverse map zip?
« on: July 04, 2009, 10:29:18 AM »
Is there anyway(easy) to collect all files from a map once it has been downloaded?
I want to make a zip of this cool 4th of July map that was dled from a server long ago. thanks.
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if i was able to play here on even ping i would probably be in the top 5 insta players easily.

Offline SquiSHeR

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Re: reverse map zip?
« Reply #1 on: July 04, 2009, 11:45:18 AM »
Yes there is something which fits exactly this need:
http://www.gibberish.fi/old/apps/bsppack.html
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Offline PANTONE 7717C

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Re: reverse map zip?
« Reply #2 on: July 04, 2009, 11:58:13 AM »
^ and if for some reason that doesn't work out try this:

- Start quake2 and load up the map.
- Pull down the console and first type 'clear' (enter) and then 'imagelist'.
(After that hit enter a couple more times to create some blank lines)
- Then type 'soundlist'
followed by 'condump mapname'

Find the condumped .txt file in baseq2\condumps and use it to find and collect your stuff.
---

What 'imagelist' does is show you every image that is currently in use by the game, including hud pics and model skins so you only need to look for paths that start with 'textures' and 'env' (if the map uses a new sky).
Of course anything that starts with textures/e1.., e2.., e3... is a stock texture and should not be included in the zip.

When you browse your custom texture folders and find the map's textures, use 'cut' instead of 'copy' and place them in a new folder on your desktop and create the same folder paths. ( eg. textures/customfolder/blah.wal )
(Because every file is already on your computer you won't get missing texture errors even if you forget to put them in the zip, that's why I ususally cut instead of copy. When done, extract your zip and load the map again to see if you dont get missing textures.)
Then do the same thing for the sounds, most people just put their custom wav in the 'world' directory or in a custom folder named after the map itself.

---
Another method might be easier but is less save as sometimes there is too much text info for the console to hold so there could be some info missing.
- Browse to your baseq2 dir and temporarily rename the 'textures' folder to for example 'textures1'.
Now load up the map and every custom texture will be missing and put out a "couldn't load.." error. Make a condump and use it to find and collect the missing textures.

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Offline travolta

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Re: reverse map zip?
« Reply #3 on: July 04, 2009, 02:18:48 PM »
many thanks. The BSPACK is not finding files, so I am doing it manually.
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if i was able to play here on even ping i would probably be in the top 5 insta players easily.

Offline Jay Dolan

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Re: reverse map zip?
« Reply #4 on: July 06, 2009, 05:56:40 AM »
You could actually use q2wmap to automatically create a .pak from a .bsp.  It will grab all sounds, textures, the sky box, the .map, .loc, and .txt if they exist.  Additionally, for Quake2World maps, it also grabs the materials file as well as any animation/effect textures specified in the material definitions.  e.g.
Code: [Select]
q2wmap -legacy -pak maps/my.bsp
http://quake2world.net/books/documentation/creating-levels/bsp-compiler

Offline peewee_RotA

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Re: reverse map zip?
« Reply #5 on: July 06, 2009, 06:14:09 AM »
Jay Dolan, that is flipping awesome
 :bravo:
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Offline Jay Dolan

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Re: reverse map zip?
« Reply #6 on: July 06, 2009, 07:00:03 AM »
Mostly ;)  Right now, it expects your data to live in the Quake2World path names (e.g. "default" vs "baseq2").  I have a patch pending that will allow it to easily support other games via command line switch.  Some of the Alien Arena mappers have expressed interest in using q2wmap as well.

Offline travolta

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Re: reverse map zip?
« Reply #7 on: July 06, 2009, 07:27:38 AM »
You could actually use q2wmap to automatically create a .pak from a .bsp.  It will grab all sounds, textures, the sky box, the .map, .loc, and .txt if they exist.  Additionally, for Quake2World maps, it also grabs the materials file as well as any animation/effect textures specified in the material definitions.  e.g.
Code: [Select]
q2wmap -legacy -pak maps/my.bsp
http://quake2world.net/books/documentation/creating-levels/bsp-compiler

Thanks.

Nice to have zips for all maps in dir. Once I start I can't stop. heh 

Too much free time...
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if i was able to play here on even ping i would probably be in the top 5 insta players easily.

Offline [BTF] Reflex

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Re: reverse map zip?
« Reply #8 on: July 06, 2009, 07:44:55 AM »
Anything that takes time away from YOUR aim/movement/strat is kewl with me :)

I spend too much time on my toes playing you on the servers.
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Sometimes I think it’s a sin when I feel like I’m winnin’ when I’m losin’ again

Offline travolta

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Re: reverse map zip?
« Reply #9 on: July 06, 2009, 06:35:18 PM »
Anything that takes time away from YOUR aim/movement/strat is kewl with me :)

I spend too much time on my toes playing you on the servers.

heh. thanks flex.
Of course i am stuck playing q2. No money, old computer, allergic to sunlight(jk) and free time. The whole job thing is overrated.

Anything I can do to freshen up an old game. I think I am going to collect some old novelty maps and upload. I think it would be fun to run a mod with cool, not so DM quirky custom maps.
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if i was able to play here on even ping i would probably be in the top 5 insta players easily.

 

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