So I finally checked this out last night. There's a _lot_ of work left to do before this is particularly useful, but I hope he keeps at it.
I also have been working on a method to convert .map files into vertices for passing to a collision mesh.. this method was apparently not the best. q2dm1.map converted to plain float vertices is around 3 GB, so I'm going to stick to a converter to strip the .map file of all unneeded info and save the values in binary, and have the DLL interpret the info into vertices.
knocking the healthpaks by ssg off of their spawn point as a wounded player jumps to them from lift on dm1 would be completely hilarious.
Quote from: Whirlingdervish(Q2C) on March 13, 2009, 10:22:49 AMknocking the healthpaks by ssg off of their spawn point as a wounded player jumps to them from lift on dm1 would be completely hilarious. I like moving items out of sight with the Volator in Whale