Edit: Attached Phang for anyone interested...
Yeah, when you go for natural looking rocks and such, it makes compile times horrific. I made a map called Phang, which is not terribly large (about a good 4-5 person map), which is all open areas and "natural" rocks and such. It took 14 HOURS to compile!!! And that's on a dual P4 x64 at 3.2MHz! Most maps I make, including the hated Fours2d.bsp on Mutant, which is all simple angles) take about 10 minutes to compile... I would definitely keep the polygon count down, as well as keeping angles right! After reading up on what QBSP actually does, I can see how these things end up as a severe clusterfrak!Edit: Attached Phang for anyone interested...
And no you can't just camp with the rail - if someone makes it to the little button just below the rail camping ledge, >BOOM<, Mr. Rail Camper dies, and there's a nice little earthquake afterward. Suffice it to say, it has not been a problem (and there area a couple campers in our crew, including at times, myself).
It broke up all my phangs!
Or just British...
Quote from: Yendor on March 31, 2009, 10:47:13 AMOr just British... Fuck out, get it.
...all you said...
An update on the project. Windows crapped a brick all over the old ben2.exe. The process got blacklisted and fixing that is a hassle I'd like to avoid.It works fine on my work computer but finding the time doesn't always work. I'll have the starting .map available by friday.
Quote from: [BTF]adam on March 31, 2009, 02:37:06 PMQuote from: Yendor on March 31, 2009, 10:47:13 AMOr just British... Fuck out, get it. Did somebody miss their tea and crumpets today?