I'd bet you a dollar that if you send X7(Q2C) a private message regarding this
fours2d.bsp.override FIXHave the same problem with the center trigger_push ( air launchers ).Not a good place for a misc_teleporter_dest and the trigger_push to be at the same origin.Changed the misc_teleporter_dest to and info_notnull, move it above the trigger_push.Also fixed these errors too.------- Server Initialization -------func_train without a target at (622 418 -86)0 entities inhibited0 teams with 0 entitiesdroptofloor: item_armor_jacket startsolid at (432 1096 -280)droptofloor: ammo_slugs startsolid at (752 16 -136)droptofloor: ammo_cells startsolid at (-716 -1246 -138)-------------------------------------Uploaded to ftp baseq2/mapsShould also re-start your TS500 server the func_* entities are moving funny.X7
Quote from: consoleQuote from: X7[Q2C]fours2d.bsp.override FIXHave the same problem with the center trigger_push ( air launchers ).Not a good place for a misc_teleporter_dest and the trigger_push to be at the same origin.Changed the misc_teleporter_dest to and info_notnull, move it above the trigger_push.Also fixed these errors too.------- Server Initialization -------func_train without a target at (622 418 -86)0 entities inhibited0 teams with 0 entitiesdroptofloor: item_armor_jacket startsolid at (432 1096 -280)droptofloor: ammo_slugs startsolid at (752 16 -136)droptofloor: ammo_cells startsolid at (-716 -1246 -138)-------------------------------------Hi,Thanks!Unfortunately when played on the server, I still get stuck in the center trigger instead of launched into the air. I have verified (on ts500) that the server is really using the override file.I've also restarted the server.Could it be possible the center trigger_push is too close to the ground? (Just wildly guessing, I don't have any experience with trigger_push...)Regards,quadzCould be where that trigger_push its at, its a the center of that bsp.But is work ok on windows OS, but on Linux it pushes the player down.Also you can use the grenade launcher and shoot a grenade on to a trigger_push and it will be pushed.Upload new override change the trigger_push speed to 200 & angle to angels -90 0 0.Will have to see if the will fix it........ X7
Quote from: X7[Q2C]fours2d.bsp.override FIXHave the same problem with the center trigger_push ( air launchers ).Not a good place for a misc_teleporter_dest and the trigger_push to be at the same origin.Changed the misc_teleporter_dest to and info_notnull, move it above the trigger_push.Also fixed these errors too.------- Server Initialization -------func_train without a target at (622 418 -86)0 entities inhibited0 teams with 0 entitiesdroptofloor: item_armor_jacket startsolid at (432 1096 -280)droptofloor: ammo_slugs startsolid at (752 16 -136)droptofloor: ammo_cells startsolid at (-716 -1246 -138)-------------------------------------Hi,Thanks!Unfortunately when played on the server, I still get stuck in the center trigger instead of launched into the air. I have verified (on ts500) that the server is really using the override file.I've also restarted the server.Could it be possible the center trigger_push is too close to the ground? (Just wildly guessing, I don't have any experience with trigger_push...)Regards,quadz
fours2d.bsp.override FIXHave the same problem with the center trigger_push ( air launchers ).Not a good place for a misc_teleporter_dest and the trigger_push to be at the same origin.Changed the misc_teleporter_dest to and info_notnull, move it above the trigger_push.Also fixed these errors too.------- Server Initialization -------func_train without a target at (622 418 -86)0 entities inhibited0 teams with 0 entitiesdroptofloor: item_armor_jacket startsolid at (432 1096 -280)droptofloor: ammo_slugs startsolid at (752 16 -136)droptofloor: ammo_cells startsolid at (-716 -1246 -138)-------------------------------------
Sweetness, always nice to see some creative map scripting! Expect to have this newsed.
I strongly recommend using/enabling powerups on this map, as they are an integral part of the balance of power.