Total Members Voted: 18
Voting closed: January 27, 2009, 09:04:28 AM
Why is DN4 listed before "A 2nd glacial era" and "nuclear devastation"
Holy fuck, I know, right! There's been talk about Duke Nukem Forever since like..... FOREVER!!!! SHIT OR GET OFF THE POT!!!!
No double-dong devastation weirdness for MY ass, thank you.
Ahh chinese democracy...the most anticipated album of all time that no1 knows about.... to Axl for not promoting it
Do you have any idea what EA's headcount is versus id's? Also, id only allocated a few resources to QuakeLive. Most of their employees are working on other (revenue generating) titles. How do you feel entitled to complain about a free game, exactly? And btw, it's "id", not "ID." Kind of like "Ed", not "eye dee".
Tools who know squat about building software: there is a lot more to QuakeLive besides the Quake3 gameplay you so easily recognized from the years of your life you lost mindlessly playing that game like the mouth-breathing cattle that you are. The server clustering, player stats aggregation, player search and skill-based matching, and the content delivery system all come to mind. If you think these things are trivial, I would like to see you implement them in such a way that they can scale up to service thousands of concurrent users. These are all pieces that require a significant amount of design, implementation, and QA.
Aw, you quoted me before I toned down my response a bit. Busted.Anyway, no, I never played much Q3. And most of the time I've spent on Quake in the past 5 years has been programming time, but anyway.. I get slightly irritated when people who clearly know jack shit about producing solid software complain about how long it takes. It's an engineering effort. How long do you think building a bridge takes? Software is every bit as complex, even if there aren't a lot of raw materials involved.
Again, because apparently you missed it in my first reply, id only put a small team on QL. It's not their current blockbuster title. And what incentive do they have to rush it out the door?
There is a lot more to QuakeLive besides the Quake3 gameplay you so easily recognized. The server clustering, player stats aggregation, player search and skill-based matching, and the content delivery system all come to mind. If you think these things are trivial, I would like to see you implement them in such a way that they can scale up to service thousands of concurrent users. These are all pieces that require a significant amount of design, implementation, and QA.
Tools who know squat about building software: there is a lot more to QuakeLive besides the Quake3 gameplay you so easily recognized from the years of your life you lost mindlessly playing that game like the mouth-breathing cattle that you are. The server clustering, player stats aggregation, player search and skill-based matching, and the content delivery system all come to mind.
That was entirely incoherent. Your Question -> Answer correlation makes no sense at all. Can you actually read? At like a high school level? Maybe I should be more explicit: what monetary incentive do they have to rush QL out the door?I'm worried for you