Author Topic: FFA Frags Per Hour: How high can you get?  (Read 1783 times)

Offline Whirlingdervish

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FFA Frags Per Hour: How high can you get?
« on: December 15, 2008, 11:54:35 AM »
I was lookin through my q2 folders and found some funny FFA screenies that I'd taken after the match ended and the FPH stats went up in the console:






I don't know if it's possible, but if you were to telefrag multiple people in 0.01 minutes you would be able to get a higher FPH.
I've never seen it done tho...

Has anyone seen a higher score than that?

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Offline peewee_RotA

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Re: FFA Frags Per Hour: How high can you get?
« Reply #1 on: December 15, 2008, 12:54:12 PM »
Algoritm is Frags / time * 60

1 / 0.01 * 60 = 6000 so I have to assume that there is a cap at 4000. If this were accurate to the second then you would be looking at
1 / 0.015 * 60 = 4000

1.5% of one minute is 0.9 seconds. What's the chances of completing  two games in exactly 0.9 seconds?

Accuracy would have to be within the 1000th of a percent.
1 / 0.0151 *60 = 3973
1 / 0.0149 * 60 = 4026

1 second is
1 / 60 = 0.0166 (repeating)
So rounding to the nearest second:
1/0.01667 * 60 = 3599

So this has to be a cap on FPH.
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Offline console

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Re: FFA Frags Per Hour: How high can you get?
« Reply #2 on: December 15, 2008, 01:09:47 PM »
The 0.01 is rounded only for the printout, not the FPH calculation.

I think it's probably using milliseconds internally.  (But it may not be possible to get a 1 millisecond time.)

I've often considered modifying the FPH board so that a player can't appear in the results unless they were in game for, say, at least 25% of the time it took to complete the map.


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Offline [BTF]Defiant!

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Re: FFA Frags Per Hour: How high can you get?
« Reply #3 on: December 15, 2008, 01:11:53 PM »

There is a goofy map which is filled with BFGs, and invuln, and a quad.  You spawn, get the invuln then spawn frag the other players until the map completes.  It is as silly and shameful as it sounds, easily 1000 to 2000 fph.
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