would that logic include a database full of acceptable minimum player counts sorta like the OSP maplist?
I think the main problem is that there are people who deem it necessary to mymap their favorite maps each and every time they're playing. Regardless of the number of players, they mymap 'their' maps, because they can. The soon as they enter the game they immediately take control over the map rotation and the rest of the players have to sit through their map choices. And by 'they' I mean those who like to pick map after map after map until all their favs have been played. Because of this it may look like those maps are popular, but if we would be using a mapvote system those maps wouldn't nearly be played as much.Basicly that's the strenght of the mymap system but at the same time it's the problem. I have absolutely no problem with playing one or two "unusual" maps and might even have some fun but if I have to sit through five of them successively thanks to some nutcase then I lose my sense of humor and interest.
Quote from: johnny on July 15, 2008, 10:00:27 AMDukie, as a CRU member (but not a camper), I think it's only fair to point out that I don't believe WTF! (or whatever it's called) is a "cru map"; I don't know of any members who regularly request it, at least when I've been around in the daytime. I don't know if it's in the CRU map pack, but it always seems to come up right before or right after wulfhere
Dukie, as a CRU member (but not a camper), I think it's only fair to point out that I don't believe WTF! (or whatever it's called) is a "cru map"; I don't know of any members who regularly request it, at least when I've been around in the daytime.
One thing I've considered that might possibly be worth trying, is to have a limit on how rapidly a given player can make use of mymap. Like, if your map was just played, and you immediately try to mymap another one, maybe it gets inserted into playlist a few slots down, giving a few stock maps to play in the interim...
... and then there are players who mymap stuff just to keep from having to play the shit maps that they know that other player is going to mymap! I do this when I see a certain other player in-game...
Quote from: console on July 15, 2008, 04:51:36 PMOne thing I've considered that might possibly be worth trying, is to have a limit on how rapidly a given player can make use of mymap. Like, if your map was just played, and you immediately try to mymap another one, maybe it gets inserted into playlist a few slots down, giving a few stock maps to play in the interim... You know, this sounds like a very good idea. I really think that if this could be implemented there would even be no need to tune some maps to a 12 hour(!?) interval. Although personally I don't care for those maps, having to wait 12 hours to play a map you like seems a bit silly in my opinion and is almost impossible to time. But making it so that someone's second mymap gets inserted one or two slots down into the playlist would be most fair to the other players and then they no longer have to resort to this: Quote from: johnny... and then there are players who mymap stuff just to keep from having to play the shit maps that they know that other player is going to mymap! I do this when I see a certain other player in-game...
The onyl evil that I see is when a large map gets queued up and it takes 14 minutes to play.The enemy of good play is excessive duration, not bad maps.
Quote from: HabibGoatAss on July 28, 2008, 06:14:23 PMThe onyl evil that I see is when a large map gets queued up and it takes 14 minutes to play.The enemy of good play is excessive duration, not bad maps.Strange... I've played in every TS500 so far, and they've been some of the most fun I've ever had playing q2.The last thing I want is for a good map to be over in 3 minutes. On the other hand, I suppose it's a blessing that spammy little maps like fact3 are over so quickly.