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Quake 2 Singleplayer Spawn Randomizer
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Topic: Quake 2 Singleplayer Spawn Randomizer (Read 1007 times)
Flesh420
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Posts: 8
Rated:
Quake 2 Singleplayer Spawn Randomizer
«
on:
February 26, 2022, 06:49:03 PM »
I'm just wondering if a no bullshit randomizer for Q2 single player exists? Like something where monster spawns are randomized and there's no other bullshit.
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|iR|Focalor
Irrepressibly Profuse Member
Posts: 15763
Help Destroy America: VOTE DEMOCRAT
Rated:
Re: Quake 2 Singleplayer Spawn Randomizer
«
Reply #1 on:
February 26, 2022, 10:27:32 PM »
Quote from: Flesh420 on February 26, 2022, 06:49:03 PM
no other bullshit.
Have you already found something like this that does contain "other bullshit"?
If it exists, "
with
bullshit", then it can probably be modified to remove whatever you don't want. I've never heard of something like that before, though.
Is it even possible? Not sure. The important question is
where
is the data located that determines monster counts/positions on the maps. If it's located within the gamex86.dll, then it'll probably be something that is difficult (maybe impossible) to implement. I'm not experienced on how this stuff works, but from what little I know, people are able to create "overrides" for multiplayer maps which changes weapon/ammo/armor placement. Not sure if something like that is possible for the stock singleplayer maps which would also override monster placement. I would think not, because monsters are not simple static items. Some of them move in preset patrol paths like the
enforcer
at the top of the stairs behind the level ending elevator at the end of "Outer Base"/Base1. I'm thinking override files don't have the ability to contain that type of data.
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Flesh420
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Posts: 8
Rated:
Re: Quake 2 Singleplayer Spawn Randomizer
«
Reply #2 on:
February 27, 2022, 01:37:08 AM »
I've not found anything like that. I meant 'no bullshit' as no modded weapons or fancy stuff, just a chance of an enforcer being a tank, etc. Something simple that'd add a bit of challenge to single-player.
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