Author Topic: Quake 2 mapping  (Read 9939 times)

Offline |iR|Focalor

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Re: Quake 2 mapping
« Reply #15 on: June 19, 2014, 03:59:05 AM »
It ain't gonna be easy. There's no streamlined programs that are just gonna let you build halls and rooms from some kinda premade pallete where you just click something and then paste it in place. This game is, what, 15 years old? The technology used in it is old and outdated and crappy, just like most of the things used to MAKE it are. You gotta just do it and tell yourself you're not gonna give up until you get somewhere. And it all looks like complete jibberish at first, but once you grasp basics, it gets easier. Getting the basics is the hard part though. Like I said, this game is sooooo old, so there isn't much helpful info that'll get you started in it floating around the internet anymore, and the people who know the answers to whatever questions you might have are gonna be few and far between, and even IF you find them, they're probably not gonna wanna waste their time walking you through anything. So if you DO find anyone that'll help you, always make sure to tell them THANK YOU, because you're nothing but damn lucky they took the time to help.
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Offline The Happy Friar

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Re: Quake 2 mapping
« Reply #16 on: June 19, 2014, 08:41:43 AM »
Quake 2 community comes through again: a random map generator for complete noobs who don't want to learn, just push buttons: http://forum.tastyspleen.net/quake/index.php?topic=6385.0

 :headbang:
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Offline Electfried

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Re: Quake 2 mapping
« Reply #17 on: June 19, 2014, 10:38:08 AM »
It ain't gonna be easy. There's no streamlined programs that are just gonna let you build halls and rooms from some kinda premade pallete where you just click something and then paste it in place. This game is, what, 15 years old? The technology used in it is old and outdated and crappy, just like most of the things used to MAKE it are. You gotta just do it and tell yourself you're not gonna give up until you get somewhere. And it all looks like complete jibberish at first, but once you grasp basics, it gets easier. Getting the basics is the hard part though. Like I said, this game is sooooo old, so there isn't much helpful info that'll get you started in it floating around the internet anymore, and the people who know the answers to whatever questions you might have are gonna be few and far between, and even IF you find them, they're probably not gonna wanna waste their time walking you through anything. So if you DO find anyone that'll help you, always make sure to tell them THANK YOU, because you're nothing but damn lucky they took the time to help.

I can understand that this game is 15 years old or more and that the programs that went with it is old. I'm going to fiddle around with worldcraft more and see how to get the file loading. So far this is the only problem I'm having with wordcraft right now. I can provide screenshots on what I do to show the people that use worldcraft and see if I'm doing something wrong.
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Offline [BTF] Reflex

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Re: Quake 2 mapping
« Reply #18 on: June 19, 2014, 06:59:05 PM »
oops,  it IS called quake2.fgd  :D My bad.  I was thinking of something else.


I can post pics of the setup screen, just not tonight.
on my way out the door.



Thinking this is all a troll,  but I did give incorrect info..  so you get another shot.
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Offline Jay Dolan

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Re: Quake 2 mapping
« Reply #19 on: June 19, 2014, 07:51:16 PM »
Electrified, I actually have a dozen or so .map files for Quake2World that you could open up in your editor of choice for Quake2. It's a lot easier to learn when you can fly around a map that someone has already built and poke / prod at it:

https://github.com/jdolan/quake2world-data/tree/master/src/default/maps

Ones that you likely have textures for include:

aerowalk.map
chastity.map
dreams.map
flesh-refinery.map
heavy-metal.map
pressure.map
rage.map

The rest would still load fine, but will be missing textures for you.

In terms of editors, I would recommend:

GtkRadiant 1.6.4 - Industry standard, best support for additional games
QERadiant - A stepping stone to GtkRadiant and adequate for Quake2
WorldCraft 1.6 - Quake1 mappers still cling to this, so you can probably find help from that community

Offline Electfried

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Re: Quake 2 mapping
« Reply #20 on: June 20, 2014, 10:17:13 PM »
oops,  it IS called quake2.fgd  :D My bad.  I was thinking of something else.


I can post pics of the setup screen, just not tonight.
on my way out the door.



Thinking this is all a troll,  but I did give incorrect info..  so you get another shot.

Don't know why I would make a thread to troll. I would like to see your setup though.
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Offline [BTF] Reflex

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Re: Quake 2 mapping
« Reply #21 on: June 24, 2014, 06:38:02 AM »

I installed the worldcraft1.6 from here http://marlporo.pp.fi/aq2/software/worldcraft1.6.zip

That's the one that drove your virus software crazy,  you should be able to make exceptions in your scanner for it and not have to shut virus protection down completely.


That install works great,  all you would need to do is unzip it and put it in a folder called c:\wc
Put it in that folder and the default setup with that version will work fine, as long as your quake2 folder is c:\quake2.

The files in c:\wc will include the quake2.fgd, quake2.pal, a folder Q2Tools with the 3 build programs as well as all the other stuff worldcraft needs.  The default setup points to all these in c:\wc for you.  That was most likely the problem with your first setup, it was in a different folder..  or directory, whatever ppl call em nowadays :)

I made a one room test map with that and it even compiled fine.  I went as far as to delete my old worldcraft and am now using that one  :headbang:

Hope this fixes it up for you. 

                                       =p

Don't know why I would make a thread to troll. I would like to see your setup though.

(A troll makes a thread to troll so they can troll in that thread)
I think this could be a troll because some of the things you were asking/talking about didn't add up.

If it's not a troll,  hope you get around to making some kewl Q2 maps. 
If it is a troll, at the very least we know Panjoo is still alive  :P




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Offline Jay Dolan

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Re: Quake 2 mapping
« Reply #22 on: June 24, 2014, 07:12:05 AM »
Pan is crushing q2dm* remakes for Q2W  :rockon:

Offline QwazyWabbit

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Re: Quake 2 mapping
« Reply #23 on: July 03, 2014, 10:22:45 PM »
Has anyone tried Caligari TrueSpace 7.6?

http://www.moddb.com/downloads/truespace-76

It was released as freeware back in 2009 and has since passed into history but is still available.

I'm not a modeler so I don't know what Q2 compatibilities or formats might be involved or whether trueSpace models can be exported to Q2.
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Offline The Happy Friar

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Re: Quake 2 mapping
« Reply #24 on: July 04, 2014, 04:51:03 AM »
I used it back in the late '90's early '00's.  It wasn't bad for the time, but if you're wanting to model learning something more modern would be a better idea. 
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