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Getting Poser 5 animations in to Quake 2
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Topic: Getting Poser 5 animations in to Quake 2 (Read 2382 times)
The Happy Friar
Opulent Member
Posts: 2089
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Getting Poser 5 animations in to Quake 2
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on:
February 17, 2013, 07:52:21 PM »
It was some work, but I did get it working.
I made a T-pose skeleton in Poser, exported to BVH, imported that in to Blender, built my simple model around that, use the walk designer in Poser to make a walk animation, exported to BVH, loaded that in to Blender, exported my animated md2 from Blender, use q2modeler to connect skin & md2 together & finally used aprq2 for shadows & cell outlines.
Anyone know if aprq2 does cell outlines for brushwork too?
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The Happy Friar
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Posts: 2089
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Re: Getting Poser 5 animations in to Quake 2
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February 25, 2013, 06:31:54 PM »
A blender model, made lower poly, texture reapplied (a real PITA)m, attached to the Poser skeleton, animated & put in to Q2.
aprq2 engine.
http://www.youtube.com/v/Peh8Pfh3ygU
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themuffinman
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Posts: 1935
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Re: Getting Poser 5 animations in to Quake 2
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Reply #2 on:
March 07, 2013, 12:22:19 PM »
Quote from: The Happy Friar on February 17, 2013, 07:52:21 PM
Anyone know if aprq2 does cell outlines for brushwork too?
Apparently with gl_celshading 1... but it doesn't work for me.
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The Happy Friar
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Re: Getting Poser 5 animations in to Quake 2
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March 10, 2013, 02:32:07 PM »
When I was looking at the code the cellshading code only seemed to be in the model section of the renderer, not the brush part. I don't know what they did so it's not something I can just copy/paste over.
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Getting Poser 5 animations in to Quake 2
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